Beta version0.05 Bug reports,comments,etc

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Beta version0.05 Bug reports,comments,etc

Post by Hades » Thu Apr 14, 2005 7:20 pm

As the title says let the flow begin heh heh.... :cool: I'm almost positive one bug is on the new sets but not too sure.Guess we'll see... :roll:
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Re: Beta version0.05 Bug reports,comments,etc

Post by freykin » Tue Apr 19, 2005 10:35 pm

Hi there. I tried to download your mod, but when I followed the links to fileplanet (Music and non music), in both cases fileplanet told me it could not find the files.

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Re: Beta version0.05 Bug reports,comments,etc

Post by Hades » Wed Apr 20, 2005 12:48 am

Yes I just checked and it also says that for my map plugin's I released.I'm kind of perplexed myself lol.But I'm working on it and have asked Phrozen about it.It is probably a small mistake of mine but I'm going to try and fix the problem as fast as I can bud.... ;)
Sorry about any frustration...
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Re: Beta version0.05 Bug reports,comments,etc

Post by Hades » Wed Apr 20, 2005 1:33 pm

Well what do you know,I double posted lol.Only I can,...my forum heh heh.Dnt get any idea's anyone heh heh.
Anyways enough kidding around,the links are up and working now all.Grab em and let me know how they all work. ;) Besides been waiting for some reports on this mod witht he new stat and skill point potions and seeing how random they are.Hopefully they dnt spawn too much heh heh.
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Re: Beta version0.05 Bug reports,comments,etc

Post by theonlymoose » Thu Apr 21, 2005 1:13 am

Ok, in process of downloading now. For what I've played of Underworld, I like it. So thinking that this mod should be good. :)

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Re: Beta version0.05 Bug reports,comments,etc

Post by Hades » Thu Apr 21, 2005 1:53 pm

Just keep in mind some of the crutches in Underworld are not in Apocalypse.But you have stat ,skill potions,a bunch of runes with new properties ,etc...So those should make up for it btw.
And some new maps...but just wait till next version,I have a kool viper lar map ready and a new tristram is almost ready too,should bring more of the whole scary feel to those places heh heh.I'm especially proud of the Tristram map for next version and am trying to get at least 6 more new maps ready by then...Got to bring this mod out of Underworlds limelight lol....
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Post by Rico » Thu Apr 21, 2005 2:59 pm

hades good work man :thumb:

a little feedback for you
i started out with a death knight wich is specialised in summoning
it's lvl 20 at this point and i've just killed duriel ( was very easy btw)

some strange things though:
the strange djin's, wich i think are replaced for the flying scmitars, they drop like hell :D got myself a nice rite of passage set from (although it went down by one hit from my golem)
also i you gonna play a new char and you enter something like stony field for first time the monsters wich you encouter at that point are way to strong, but if you save and exit those monsters are gone and you can walk right through
and what about the spiders in cold plains i thought they should be in andariels dungeons the dropped me a rare breastplate when i was lvl 7:P

everything else is working just fine, the game is nicely balanced at this point already

if you want to know something just ask

keep up this very good work O-H


EDIT: just remember why put in snake temple if you get the amulet in town?????
Last edited by Rico on Thu Apr 21, 2005 3:07 pm, edited 1 time in total.
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Re: Beta version0.05 Bug reports,comments,etc

Post by Hades » Fri Apr 22, 2005 2:11 pm

Crap.... lol the actual amulet drops in town???Man I have to fix that one lol,I just figured I'd use the little shrine thingy for a look heh heh.Hmm definately on the fix list lol.
As for those djinn's,well thats a mystery on me ,no idea why they would be dropping so good...hmmm might have made a slight error in the tresure class,but good to know bud,I'll add that to the lista s well heh heh.
And one boss(Duriel)is too weak huh,ok thats easily fixed,was kind of wondering if some of the bosses were too weak.Good catch...
As for the claw viper...well you have to check it out in next version,should be nice to look at and well good for a fun time lol.AND you have to check out the new tristram,in the next version as well,very unique look and feel I think so far...although I still have a few more buildings and traps,etc to build...
Lots more coming but GREAT feedback bud.Was hoping this one would be more balanced and "full" of stuff more than Underworld. ;)
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Post by Rico » Fri Apr 22, 2005 11:14 pm

ok so i whooped diablo's ass today went down fast being surrounded by my mortal fellows

lvl 32 ar the moment found a wand from a set (lvl req 45) so hoping to find some more stuff at shenk and at pindel later on

i will be back soon with another update

latr
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Re: Beta version0.05 Bug reports,comments,etc

Post by Hades » Sat Apr 23, 2005 1:51 am

Well hopefully when you finish normal level,you can try out cow level to check out how that is.There are a few changes there and cows should drop not too bad as well.So you can collect some tstuff from there.
Besides it would be good to see if the clones spawn either too much or not enough... ;)
Later,keep up the good info.Also I think the clones drop some of the new runes...
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Post by Rico » Sat Apr 23, 2005 8:37 am

already have some feedback about that
i accidentily walked in cave lvl 2 when i was lvl about lvl 5 there where quite a lot clones if i remember but i don''t think they wil stand a chance against my wrath

one other thing: what should i do with a mystery elixer??

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Re: Beta version0.05 Bug reports,comments,etc

Post by Hades » Mon Apr 25, 2005 8:19 am

Well try drinking it heh heh,should be nice.But the question I have is pretty simple,...did just one drop or a bunch?I'm hoping for one or so hopefully...otherwise I have to change it lol.There's also another new potion elixer to have fun with also btw...
Have fun and have you tried finding any of the new cube recipes?You can make some weapons better,etc ...more powerful...Check em all out bud lots to fool around with.
If the clones were too easy let me know though,I may have tweaked em by accident..
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Post by Rico » Mon Apr 25, 2005 4:03 pm

only 1 dropped
and i tried the cow lvl with my lvl 37 death knight my summons where wacked before i even realized by those clones :twisted:
on other thing can you replace the portal for pindelskin you can go in but after you get out you cant go anywhere (see screenshot)

album_page.php?pic_id=893

Also i started out with a new char; ninja so more on that also

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Re: Beta version0.05 Bug reports,comments,etc

Post by Hades » Mon Apr 25, 2005 5:58 pm

Ahaa ok np that was fixed but I guess I put the wrong one in.The town for act 5 is Xenast's but it was screwed up,I fixed it myself but obviously never put it in heh heh,I have the fixed one around here somewhere or if I can't find it I'll simply down Xenasts one again,I think he fixed it as well now.
Nice feedback ,keep em coming bud.... ;)
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Re: Beta version0.05 Bug reports,comments,etc

Post by theonlymoose » Tue Apr 26, 2005 10:51 pm

I've just entered Torture Lvl 1, so far I've only died once. I like the Driders & Ettins, but they don't seem to give much in the way of experience points, considering that they the toughest critters I've come across so far. I'm using a Barbarian, and until I got a few chipped emeralds in my socketed axes it was a real touch and go battle most of the time. Don't make the them critters easier, but maybe just increase the experience given for them - especially the boss and champion versions. ;)

Edit: Made it to beginning of Dungeon Lvl 1. :D By the way, I like the map changes when starting the last quest. :bravo:

Edit 2: WOOHOO!! I finished act 1 (character lvl is 16) - alive and kicking. My stash is full of gold (100,000) and my character is carrying around another 125,000. :mrgreen:
Last edited by theonlymoose on Wed Apr 27, 2005 4:01 am, edited 3 times in total.

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Post by Rico » Wed Apr 27, 2005 9:32 am

the problem with those driders and ettins giving no exp is because they are a higher lvl then you and are misplaced the driders are the spider you find in spider cavern and dungeon lvl and those ettins are are the berserkers from act 3

and if you were lvl 5 and would be in act5 for example you also wont get any exp that's the reason

liitle help for you theonlymoose go and save diamond in perfect form they give a nice bonus to barb:D

good luck friend with act 2 and behound

EDIT: after going trough act1 with my ninja i noticed something there aint no i repeat NO +skill bonusses on any of the class specific items i have come across not even with my, by now lvl 39 death knight, have i found a single claw or something with a +skill

is this intended or a bug??
PS i find this pretty strange if it is intended and also {filtered} up :D

yet again i say keep up th egood work hades

latr
Last edited by Rico on Wed Apr 27, 2005 2:11 pm, edited 2 times in total.
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Re: Beta version0.05 Bug reports,comments,etc

Post by Hades » Wed Apr 27, 2005 9:01 pm

Hint...you can make stuff in the cube with skill's on em bud. ;) May take you awhile to figure out some of the recipes though but keep trying heh heh.
And as for skill points or stat stuff find more potions...
Some of the minor changes I have made you have already noticed heh heh,good work bud...
As for the exp thing well,kind of intentional but I can fix it a bit after bud..
Lol still working hard on next version,just wait and see bud heh ehh,but unfortunately all this mapwork and new items is really bogging me down bud so next version will be about a month more or at least 2 more weeks.Depending on how fast this mapping goes lol...
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Post by Rico » Wed Apr 27, 2005 10:15 pm

take your time man we dont want to push you looking forward to the new runes and become high lvl char
but you said that there where recipies you can find so must i be thinking in something like runeword scrolls etc or am i totally wrong?

i love this mod every day even more

latr

EDIT: ok man i've tried and died 3 times in a hope to overcome those evil clones but uh uh they are just way to strong with my lvl 39 death knight in cant even hit them with my summons so maybe you need to consider those just to let you know
Last edited by Rico on Wed Apr 27, 2005 10:34 pm, edited 1 time in total.
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Re: Beta version0.05 Bug reports,comments,etc

Post by Hades » Thu Apr 28, 2005 1:43 pm

Well those guys are meant to be hard heh heh,and not to mention more for 75 level and up or so.I add them in to add to the whole extra stuff for high level characters,something for them to kill while helping someone else or whatever....
Keep collecting those runes though,more of em coming as well....
And good feedback bud...
I may have a chance to have one of the vendors sell more "interesting stuff" as well,and well maybe a few more clones somewhere to make more of a wall encounter....fight or run heh heh....
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Re: Beta version0.05 Bug reports,comments,etc

Post by proudnoob » Thu Apr 28, 2005 3:32 pm

Hi..

i dont know if its a bug er not.. But The ading gem on items recipe Aint too good.. in some cases it just adds the lvl reg. SÅ hades would u plz check it out.. And plz Post The Recipe For all gems On whic items they work or not so i can test if its just me or the game.. Thks..

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Post by Rico » Thu Apr 28, 2005 4:13 pm

proudnoob you are right some of the gems dont work on each item type but by this cubing way there are a lot more items going to be godly
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Re: Beta version0.05 Bug reports,comments,etc

Post by proudnoob » Thu Apr 28, 2005 4:48 pm

Yea i realize That... But Not All stats are going too be on the item From the gem.. and Sometimes it only adds lvl reg. and That whats making mee think its a Bug and Not Done working on from hades Side... Sry but else this is a Nice Mod..!!

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Re: Beta version0.05 Bug reports,comments,etc

Post by Hades » Fri Apr 29, 2005 3:33 pm

Well you would have to basically try each one out,however I would not use em on uniques very often though bud.There does seem to add a level req for those strangely enough.I'm trying to fix that small glitch.
Remember to use some jewels occasionally when trying recipes all....
Set em up for sale for a reason lol,and to give you all at least one easily attainable item lol.
I'm also making some new item's for use in the cube as well...
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Post by proudnoob » Mon May 02, 2005 4:40 pm

Hey All.. Little update.. Im a lvl 42 Necro Doing great No errors yet ANd the gamne is Fine My Skeletons Doing Good Dmg And Having Fun With It.. But The only Thing that Is anoying me is That Claglaws Set is Dropping All the Time All Diablo Clones Drop it.. ANd That I cant Find Any RECIPES SCROLLS anywhere 8-O .. And How the hell Do i Enter Pandemoniun? And Not talking about the city.. heh.. Plz Hlp Me a little Hades.. :mrgreen: BUt Good game u should Use All ur Modding time on it.. it has the possibility Too overcome Underworld.. ;)

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Re: Beta version0.05 Bug reports,comments,etc

Post by Hades » Tue May 03, 2005 7:02 pm

To enter simply make cow level as normally done...
Clones will drop better and more with higher levels ...still should drop better than that right now though...hmmm
As for the interesting comment about this mod surpassing underworld,...yes I think you are right about that one.I just seem to be doing everything right for this mod lol.Btw a bunch of new maps are ready for next version,as well as a bunch more new runes,A few more new potions have been done but I still have a few glitches to work out on those.So I feel as everything is falling into place,that this mod will be that much better and surpass underworld in the long run.We'll see though,my underworld mod still has a big following heh heh.Oh yeah and some new skill stuff in next version before I forget...
Anyways good for now...
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