Lucia Ellan";p="368807" wrote:You're right, framing Lo or higher is easy, but it takes some time: buying means you'll get that rune instantly. (of course, if you're farming GOLDS to buy that rune, it's another story....)
Hmm... I wanted to quote your sig... learning English from these forums sounds to me like... I dunno... the mind boggles.
One thing that occurred to me the moment I saw this, was that perhaps you don't necessarily need to have all the runes available in all acts/difficulties. E.g in Act 1, you can only buy El and Eld.
Something else that has occurred to me is that if you have a component that is arbitrarily expensive (e.g. 1 million) then you can scale up the 'cost' of buying the rune up past the limit of the amount of gold you can buy.
Of course, people will object that other people could dupe the component... but so what? Surely if they'd do that, they'd just dupe the rune itself anywhere.
But I think the problem of reducing vendor prices is interesting. If there was a rune that was 40mil, and you had 80% price reduction, then you'd just have to pay 8mil for it. Oh wait, that's still beyond the limit.
I wonder if people would end up with a set of crafting gear in the stash and also a set of vendor reduction gear. For single players, that is going to put quite a strain on their space, yet again PlugY users have a huge advantage.
I don't think there is any way to get around that. Players using PlugY are just going to have a huge advantage when it comes to buying runes. But hey, no one is holding a gun to their heads forcing them to use it. And I admit that inventory management is probably one of the most tedious aspect of these games, second only to farming.
Anything that reduces farming is a good thing in my book.
Also, if I knew that I could just buy the rune back later, I'd be a lot more likely to do the 1:1 rune downgrade now if there is a runeword I want to try out. And I'd be a lot more trigger happy on upgrading runes and other factors that would free up space in my inventory.
So, in summary buyable runes are:
- A gold sink (good)
A way to free up inventory space (good)
A way to reduce farming (good)
If people are concerned about other players (there seems to be a lot of hand wringing about what _other_ people _might_ do
some people just need to chillax) abusing the cube recipes that use runes (Jewelcrafting?), how about just not selling those particular runes?
Moreover, if you can buy runes, why bother with rune upgrade or downgrade recipes?
As oneill808 has pointed out, even the top end runes aren't game breaking, since top end uniques and sets are much better than top end runewords, since the uniques have slots free, and runewords don't.
So buyable runes isn't IMBA in the early game, and it isn't IMBA in the late game either.