Reanimate as: Evil Spirit
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- Angel
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Reanimate as: Evil Spirit
Finally figured something interesting ;]
Reanimate as: Evil Spirit
is unlisted feature from secret daggers runeword:
Manta Level 57 [IthOhm]
5% Chance to cast level 18 Lightning Cascade on Attack
+(216 to 235)% Enhanced Damage
60% Increased Attack Speed
(19 to 24)% Life Stolen per Hit
25% Chance of Crushing Blow
8% Bonus to Vitality
(31 to 50)% Reanimate as: Evil Spirit
Level 6 Bloodlust (15 Charges)
After kill (weapon or poison dmg, just like ctc) there is a chance that monster corpses explode and evil spirit spawns.
Evil spirit is a invisible ghost with physical dmg, and teleport on attack. I dont know stats, damage, resists and life of those guys :/ Also i dont know whats the number limit. I tried this only a little, but i was able to create about 6-8 spirits (its hard to count since they are visible only on attack), but guess it can be more. The problem is that they stop following you sometimes, or just all die (we can see ghosts pieces falling down).
But why is is interesting? Two things:
1. Pet commands work on evil spirits (they're not minions).
2. Barb + wolf stance - rocket spirits (also i think 2x dagger doubles chance to spawn them).
But first discovered it with my charmer druid. Mosters killed by gamma field - massive evil spirit spawn. I have all commands (including brambles and killer instrinct) bound on mouse wheel, and no other skills on right skill bar. So if i move scroll down, in less than 0.5s ALL commands are active on spirits ;] Im sure it works because i can see brambles. Also they pwn everything in single hit.. i guess their base damage is quite high, and full KI bonus affects them.
With barb also damages are nice, wolf stance is enough to make them strong. But speed is insane, invisible evil spirit missile :]
Manta runeword is nice option for new builds, also note that its cheap.
Screenshots:
6 evil spirits + commands
album_page.php?pic_id=2568
They can form packs like lamia's
album_page.php?pic_id=2569
Barb - here they are:
album_page.php?pic_id=2570
Reanimate as: Evil Spirit
is unlisted feature from secret daggers runeword:
Manta Level 57 [IthOhm]
5% Chance to cast level 18 Lightning Cascade on Attack
+(216 to 235)% Enhanced Damage
60% Increased Attack Speed
(19 to 24)% Life Stolen per Hit
25% Chance of Crushing Blow
8% Bonus to Vitality
(31 to 50)% Reanimate as: Evil Spirit
Level 6 Bloodlust (15 Charges)
After kill (weapon or poison dmg, just like ctc) there is a chance that monster corpses explode and evil spirit spawns.
Evil spirit is a invisible ghost with physical dmg, and teleport on attack. I dont know stats, damage, resists and life of those guys :/ Also i dont know whats the number limit. I tried this only a little, but i was able to create about 6-8 spirits (its hard to count since they are visible only on attack), but guess it can be more. The problem is that they stop following you sometimes, or just all die (we can see ghosts pieces falling down).
But why is is interesting? Two things:
1. Pet commands work on evil spirits (they're not minions).
2. Barb + wolf stance - rocket spirits (also i think 2x dagger doubles chance to spawn them).
But first discovered it with my charmer druid. Mosters killed by gamma field - massive evil spirit spawn. I have all commands (including brambles and killer instrinct) bound on mouse wheel, and no other skills on right skill bar. So if i move scroll down, in less than 0.5s ALL commands are active on spirits ;] Im sure it works because i can see brambles. Also they pwn everything in single hit.. i guess their base damage is quite high, and full KI bonus affects them.
With barb also damages are nice, wolf stance is enough to make them strong. But speed is insane, invisible evil spirit missile :]
Manta runeword is nice option for new builds, also note that its cheap.
Screenshots:
6 evil spirits + commands
album_page.php?pic_id=2568
They can form packs like lamia's
album_page.php?pic_id=2569
Barb - here they are:
album_page.php?pic_id=2570
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- Angel
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- Angel
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Re: Reanimate as: Evil Spirit
Sounds very cool.
So the question is, which char is best suited for this...
Just from effect I'd say druid.
Stances affect them although they aren't minions?
Would Faerie Fire spawn them (after all, it carries weapon's damage)?
EDIT: Oh, one more thing: I remember that switching auras in cLoD made your char loose the boni instantly, while allies retain them shortly. Is that true for stances, too? Maybe switching between Wolf and Kraken would make them pretty destructive.
So the question is, which char is best suited for this...
Just from effect I'd say druid.
Stances affect them although they aren't minions?
Would Faerie Fire spawn them (after all, it carries weapon's damage)?
EDIT: Oh, one more thing: I remember that switching auras in cLoD made your char loose the boni instantly, while allies retain them shortly. Is that true for stances, too? Maybe switching between Wolf and Kraken would make them pretty destructive.
Last edited by Skeleon on Tue Sep 25, 2007 11:44 pm, edited 1 time in total.
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- Angel
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Faerie fire spawns them, like everything with weapon dmg.
Also stance's work on them.
Its hard to say whats better, but i guess druid.
Imo better option is tremor and gamma fiels/other poison spell.
edit: Yes, you can switch stances. But kranken is not even close to other stances - we have few minions, they wont hit that many times. The point is they hit very hard.
Also you can do this on hireling.
Bind all stances on keys (but only stances, 0 other skills bound on righ skill bar). Then bind nextskill on mouse wheel. You can keep ALL bonuses on hireling, but you have to roll your mose scroll. It sounds great, but its a bit boring and annoying ;]
For commands its lot better, because you have to roll it only once.
Also stance's work on them.
Its hard to say whats better, but i guess druid.
Imo better option is tremor and gamma fiels/other poison spell.
edit: Yes, you can switch stances. But kranken is not even close to other stances - we have few minions, they wont hit that many times. The point is they hit very hard.
Also you can do this on hireling.
Bind all stances on keys (but only stances, 0 other skills bound on righ skill bar). Then bind nextskill on mouse wheel. You can keep ALL bonuses on hireling, but you have to roll your mose scroll. It sounds great, but its a bit boring and annoying ;]
For commands its lot better, because you have to roll it only once.
Last edited by aerial on Tue Sep 25, 2007 11:50 pm, edited 1 time in total.
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- Angel
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Re: Reanimate as: Evil Spirit
Okay.
One more thing, though... maybe that's a stupid question, but:
If they aren't minions, do you even get any exp for monsters they kill?
One more thing, though... maybe that's a stupid question, but:
If they aren't minions, do you even get any exp for monsters they kill?
I hate "one point wonders"!
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- Dominion
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It might work with a Totem Mancer. I do not know if the reanimiate works when a Totem does the kill. If the totem does not count for the reanimate. The Necro will then need to use the support totems and use skills that will work with reanimate.
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Card carrying member of Mentaldom, since May 2006 - Zy-El Hardcore.
"German pornstar/Bee Gee lookalike" & "The Blacksmith"
Trying to picture Hans as a Dominion...nah it isn't working sorry. It's the mustache that gets me every time - Al-T.
"All men play on 127" - Hans
"Okay, time out. This is Zy-El. The mod of total excess. Since when would any Zy-El lover do only what's necessary?" - Metropolis Man
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Re: Reanimate as: Evil Spirit
[quote=aerial";p="356115"]Finally figured something interesting ;]
I have all commands (including brambles and killer instrinct) bound on mouse wheel, and no other skills on right skill bar. So if i move scroll down, in less than 0.5s ALL commands are active on spirits ;] [/quote]
I know this is off topic but how do you set skills to the mouse wheel?
I have all commands (including brambles and killer instrinct) bound on mouse wheel, and no other skills on right skill bar. So if i move scroll down, in less than 0.5s ALL commands are active on spirits ;] [/quote]
I know this is off topic but how do you set skills to the mouse wheel?
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Re: Reanimate as: Evil Spirit
the big question is: are they counted as your minions for the purposes of experience and magic find? mine werent noticeably killing anything when my assassin was using that weapon, so i can't be sure. i would assume they aren't but who knows....
its fun to use them on the way up the mountain in act 5, teleporting the catapults and doors.
its fun to use them on the way up the mountain in act 5, teleporting the catapults and doors.
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- Angel
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Totems affect them.
I guess we gain exp same as from charmed monsters.
Damages are nice, it seems to be nice base flat dmg (too weak without buff's life with assassin). If you boost them (dark power ~140% makes huge differance), but imagine stance >1000%dmg or Killer instrinct ~5K%..
Belive me, with Killer Instinct they kill everything in one hit. With wolf stance, also very fast in 1-2 hits destruction monsters on players 1. But they are very fast then.
Also dont think necro is a good option, because alpha totem is quite weak now. He cant kill monesters with a dagger, only with nomrla attack or simple 1target oskill. The point is that evil spirits need huge physical dmg boost.
I guess we gain exp same as from charmed monsters.
Damages are nice, it seems to be nice base flat dmg (too weak without buff's life with assassin). If you boost them (dark power ~140% makes huge differance), but imagine stance >1000%dmg or Killer instrinct ~5K%..
Belive me, with Killer Instinct they kill everything in one hit. With wolf stance, also very fast in 1-2 hits destruction monsters on players 1. But they are very fast then.
Also dont think necro is a good option, because alpha totem is quite weak now. He cant kill monesters with a dagger, only with nomrla attack or simple 1target oskill. The point is that evil spirits need huge physical dmg boost.
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Re: Reanimate as: Evil Spirit
can they make 1hit-kills in 3kBA at /players8? (cant imagin how good theese little things are.. )
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Re: Reanimate as: Evil Spirit
throwing knives too. my assassin was using it quite effectively for some time.
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- Angel
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Re: Reanimate as: Evil Spirit
omg...
with throwingknifes...
NICE!!!
with throwingknifes...
NICE!!!
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- Angel
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Re: Reanimate as: Evil Spirit
Works with other attacks, too. Fire Fountain for example.(weapon or poison dmg, just like ctc)
I hate "one point wonders"!
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Re: Reanimate as: Evil Spirit
Reanimate works with spells too. You just have to kill monster(no matter how) and there is a chance to reanimate Maybe i'll try it with barb.
Sorry for bad english
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Re: Reanimate as: Evil Spirit
Using several items with the same modifier (and the same level, where applicable) means that the %ctc stacks.
I can't *quite* swear that it applies here, but I'm near certain it does.
As opposed to 'on attack' (which requires an actual weapon swing), and 'on hit' ctcs (which requires a hit applying weapon damage), '%ctc on kill' applies no matter how you kill the monster (Minions don't trigger it).
The Evil spirits are (if I understand correctly) considered allies (not your pets), so that there isn't a max you can have of them.
On the other hand, they're on a timer, and don't follow you, nor do they teleport to you when you move away from them. They just fade away.
(Think I got around 15 of them at one time.)
Don't know about Auras/Stances affecting them, as I was using an Assassin.
I can't *quite* swear that it applies here, but I'm near certain it does.
As opposed to 'on attack' (which requires an actual weapon swing), and 'on hit' ctcs (which requires a hit applying weapon damage), '%ctc on kill' applies no matter how you kill the monster (Minions don't trigger it).
The Evil spirits are (if I understand correctly) considered allies (not your pets), so that there isn't a max you can have of them.
On the other hand, they're on a timer, and don't follow you, nor do they teleport to you when you move away from them. They just fade away.
(Think I got around 15 of them at one time.)
Don't know about Auras/Stances affecting them, as I was using an Assassin.
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- Angel
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stances affecting them
But its hard to count them, it seems to be a limit, i cant spawn them more than a few. Or its just the problem, if i kill whole screen i cant see them.
But its hard to count them, it seems to be a limit, i cant spawn them more than a few. Or its just the problem, if i kill whole screen i cant see them.
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As if on struck and on attack apply to minions anyway. And IIRC it has been proven that % ctc on kill doesn't work with spells.Sing_in_silence" wrote:'%ctc on kill' applies no matter how you kill the monster (Minions don't trigger it).
They are considered act5 barbs. Basically they are just monsters by your side.Sing_in_silence" wrote:The Evil spirits are (if I understand correctly) considered allies (not your pets), so that there isn't a max you can have of them.
On the other hand, they're on a timer, and don't follow you, nor do they teleport to you when you move away from them. They just fade away.
One question : the minions won't give exp to you if they kill right?
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- Angel
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[quote=Doabli";p="358191"]And IIRC it has been proven that % ctc on kill doesn't work with spells.[/quote]
Then Reanimate as Evil Spirit doesn't work the same way as % ctc on kill.
Then Reanimate as Evil Spirit doesn't work the same way as % ctc on kill.
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To the first - *shrug* Just trying to be through.Doabli";p="358191" wrote:As if on struck and on attack apply to minions anyway. And IIRC it has been proven that % ctc on kill doesn't work with spells.Sing_in_silence" wrote:'%ctc on kill' applies no matter how you kill the monster (Minions don't trigger it).
Second - As to the %ctc on kill, I've been playing a sorc on and off, whom I for some reason gave a 'Vengence' balanced knife. She's not melee, but the ctcs are still triggering. Guess I'll have to go back and take a look at the rest of her EQ.
Edit: Just checked. My bad >_< She was wearing an 'Sightless Eye' shield (ctc arrow when struck)
Otoh, the %ctc ReAnimate does trigger off spells.
They do. (got ~800 exp off a /players 8 bloodmoor zombie with the lvl 79 sorc. You can work out the numbers if you want.)Doabli";p="358191" wrote:They are considered act5 barbs. Basically they are just monsters by your side.Sing_in_silence" wrote:The Evil spirits are (if I understand correctly) considered allies (not your pets), so that there isn't a max you can have of them.
On the other hand, they're on a timer, and don't follow you, nor do they teleport to you when you move away from them. They just fade away.
One question : the minions won't give exp to you if they kill right?
Last edited by Sing_in_silence on Fri Oct 05, 2007 12:12 pm, edited 1 time in total.
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- Dominion
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[quote=Sing_in_silence";p="358201"]Otoh, the %ctc ReAnimate does trigger off spells.[/quote]
That is not a 'CtC% Reanimate', that is 'chance to reanimate'. Just like 'chance of crushing blow' isn't 'CtC% Crushing Blow'.
......
[quote=aerial";p="358147"]But its hard to count them, it seems to be a limit, i cant spawn them more than a few. Or its just the problem, if i kill whole screen i cant see them.[/quote]
It seems unlimited (at least there is no parameter limiting them), but they don't follow you and despawn when left behind.
That is not a 'CtC% Reanimate', that is 'chance to reanimate'. Just like 'chance of crushing blow' isn't 'CtC% Crushing Blow'.
......
[quote=aerial";p="358147"]But its hard to count them, it seems to be a limit, i cant spawn them more than a few. Or its just the problem, if i kill whole screen i cant see them.[/quote]
It seems unlimited (at least there is no parameter limiting them), but they don't follow you and despawn when left behind.
19.may.2007 | Adun Tori Laz.
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New 1.57 items list:
Hand of Naz Goedendag (6) - (18 to 20)% Reanimate as: Returned
Hand of Rathma Needle Crossbow (Sacred) - 50% Reanimate as: Venom Fiend
Candlewake Splint Mail (6) - (36 to 40)% Reanimate as: Siren
Enyo Level 49 MalKoUm All Weapons - 33% Reanimate as: Rust Claw
Sacrifice Level 55 VexShaelOhm All Bows - (31 to 50)% Reanimate as: Unholy Scarab
Salus Level 81 LoLahIx Amazon Bows - 100% Reanimate as: Ice Prince
Mouse Trap Level 98 ShaelVithKur Barbarian Helms - 33% Reanimate as: Desert Cat
Black Sheep Level 25 AmnTal Druid Helms - 20% Reanimate as: Blink
Hallucination (jewelword) Shields - 25% Reanimate as: Fata Morgana
Drekavac Level 41 LumFalNef ??? - 10% Reanimate as: Ghost Flame
Manta Level 57 IthOhm Daggers - (31 to 50)% Reanimate as: Evil Spirit
It starts to be interesting
Hand of Naz Goedendag (6) - (18 to 20)% Reanimate as: Returned
Hand of Rathma Needle Crossbow (Sacred) - 50% Reanimate as: Venom Fiend
Candlewake Splint Mail (6) - (36 to 40)% Reanimate as: Siren
Enyo Level 49 MalKoUm All Weapons - 33% Reanimate as: Rust Claw
Sacrifice Level 55 VexShaelOhm All Bows - (31 to 50)% Reanimate as: Unholy Scarab
Salus Level 81 LoLahIx Amazon Bows - 100% Reanimate as: Ice Prince
Mouse Trap Level 98 ShaelVithKur Barbarian Helms - 33% Reanimate as: Desert Cat
Black Sheep Level 25 AmnTal Druid Helms - 20% Reanimate as: Blink
Hallucination (jewelword) Shields - 25% Reanimate as: Fata Morgana
Drekavac Level 41 LumFalNef ??? - 10% Reanimate as: Ghost Flame
Manta Level 57 IthOhm Daggers - (31 to 50)% Reanimate as: Evil Spirit
It starts to be interesting
Last edited by aerial on Tue Dec 04, 2007 10:51 pm, edited 1 time in total.
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Candelwake - Siren:
http://i19.tinypic.com/86rwlch.jpg
They use fire bolts, similar to bloodstar but faster. It seems to be very weak vs players1 destruction mobs (without buffs).
http://i19.tinypic.com/86rwlch.jpg
They use fire bolts, similar to bloodstar but faster. It seems to be very weak vs players1 destruction mobs (without buffs).
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