hey guys i played plugy with a friend and im getting a generic bad file when i try to play my chars
i had 10.0 and my friend had 11.1 plugy i think or 11.2 or whateevr the newset version is
Im running my current plugy off D2SE and i downloaded the new plugy patch i just need help on converting the files and updating
I copy and pasted my new plugy files into the current plugy folder i had and its still showing the 10.00 version
anyone know the fix? thank you
Updating plugy with D2SE (generic bad file)
Moderators: Nefarius, Yohann, SVR
Re: Updating plugy with D2SE (generic bad file)
you have to replace the plugy.exe + dll in your "Diablo II\PlugY" directory with the latest ones not just the regular content from plugy.zip/PlugY folder. For D2SE everything belonging to PlugY is stored flatly in "Diablo II\PlugY"
also if there is a Plugy.dll in your mod directory (assuming you're using a mod and not just a core) you have to replace that too
also if there is a Plugy.dll in your mod directory (assuming you're using a mod and not just a core) you have to replace that too
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- Joined: Sat Feb 10, 2007 8:52 am
Re: Updating plugy with D2SE (generic bad file)
Hi,
to be more specific:
you only have to place the plugy.dll of your choice inside the modfolder as D2SE Modmanager has a loading order for ANY file.
this is the order
1. look for the file/dll inside the modfolders selected language folder
if this not exists
2. look for the file/dll inside the modfolder directly
if this not exists
3. look into the optional files folder
if this not exists
4. look into the core selected language folder
if this not exists
5. look into the core folder
if this not exists
6. look directly inside D2 folder
if this not exists
7. wtf you want ? Bail out and error
The loading order is one of D2SEs most powerfull tools and can be (ab)used for many interesting things not only for languagespecific files.. but for example to offer different mod versions that the user can select (example Player 1/4/8 Mod)
As a sidenote keep away from the core folders!! do not chage anything there beside savegames. The warning text is not without a reason.. handling of the core folders will additionally change with the next version of D2SE as every core gets a folder inside MODS where the savegames will be found. This is to make handling of cores and mods equal and take away the last reason to fiddle with the core folders at all. Keep in mind the corefolders are use for ALL mods that use this core..
and can behave unexpected when confronted with modified files.
Greetings
Seltsamuel
to be more specific:
you only have to place the plugy.dll of your choice inside the modfolder as D2SE Modmanager has a loading order for ANY file.
this is the order
1. look for the file/dll inside the modfolders selected language folder
if this not exists
2. look for the file/dll inside the modfolder directly
if this not exists
3. look into the optional files folder
if this not exists
4. look into the core selected language folder
if this not exists
5. look into the core folder
if this not exists
6. look directly inside D2 folder
if this not exists
7. wtf you want ? Bail out and error
The loading order is one of D2SEs most powerfull tools and can be (ab)used for many interesting things not only for languagespecific files.. but for example to offer different mod versions that the user can select (example Player 1/4/8 Mod)
As a sidenote keep away from the core folders!! do not chage anything there beside savegames. The warning text is not without a reason.. handling of the core folders will additionally change with the next version of D2SE as every core gets a folder inside MODS where the savegames will be found. This is to make handling of cores and mods equal and take away the last reason to fiddle with the core folders at all. Keep in mind the corefolders are use for ALL mods that use this core..
and can behave unexpected when confronted with modified files.
Greetings
Seltsamuel
Re: Updating plugy with D2SE (generic bad file)
And dont be scared to look in to PlugY.log file, if something going wrong, you can get info from there. That how I aknowledged, that basemod.dll (from PlugyForD2Se2.2.0 archive downloaded at moddb) needed in mod folder.