Resist Prefixes/Suffixes on a Macintosh Computer

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Aular
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Resist Prefixes/Suffixes on a Macintosh Computer

Post by Aular » Sun Nov 24, 2002 6:34 pm

Good afternoon ;)

I've a friend who's been playing Seven Lances with me - she owns a Mac, and downloaded the MPQs. We noticed something - all items that contain resists show up as having no resists on them for her. When she puts them on her character, the resists don't register, either. When I pick up the same item - they're there, and work when I put them on.

Just thought we should point this out to someone. We're in normal act 2, currently, so it's not a major issue *yet*. I know that as we progress to act 4 and 5, that the no resists thing is going to hurt ;). She's an assassin, so she has access to Fade (not familiar with the class or skill).

Anyways, thanks for the Mod, and hopefully this helps fix something!

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Post by Myhrginoc » Sun Nov 24, 2002 7:22 pm

Seven Lances is a PC mod, unfortunately. Mac players would get the changes that are stored in the patch mpq, but none of the DLL changes. We don't know a coder who understands both Intel and Motorola assembly languages, who would be able to dig through the Mac code and make the translations necessary to implement any mod's custom code.
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Post by Quark » Sun Nov 24, 2002 11:04 pm

Well, as long as the PC is hosting the game the character shouldn't have problems w/ the resists, the Mac will just interpret them wrong.

However, sync problems will be bad, and could easily get worse. I'm sure if you keep playing you'll see a big deal of wierd events.

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Post by Myhrginoc » Mon Nov 25, 2002 5:13 am

The host computer would handle any changes in a program path originating in d2game.dll. But any path originating in d2client.dll would be at risk, as I believe those are on the guest computer. I can't confirm this, Ollydbg isn't cooperating with me if I try running a multiplayer game. Is there some trick to this for those who have done it?
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Post by FoxBat » Mon Nov 25, 2002 5:17 am

All changes regarding resistances were done with d2game.dll. If the PC is hosting the game, there shouldn't be any problems. Maybe I somehow botched and desynchronized the contents of the MPQs but that seems unlikely, it's probably some deeper problem. :-|

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