Underkill Beta Zero.Two Patch

Information and teasers from the upcoming mod, Underkill. If you have any questions or suggestions for the mod, please post them here. Click here to visit the official web site.

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Seaular
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Underkill Beta Zero.Two Patch

Post by Seaular » Wed Nov 10, 2004 2:59 am

Hope you weren't getting too used to gambling on runes you couldn't use! :)

What's fixed in the Zero.Two patch? How about I tell you..
  • -Fixed the untransmutable Mystery Rune problem
    -Gems and Charms are now able to be gambled
    -Did a quick fix on Summoned Skeleton damage
    -Did a quick fix on class-Summons damage
    -Changed a few gem statistics
    -Changed the skill Pestilence to act like Enchant
    -Zeal synergies now have their damage added to the skill description
    -Assassin Traps now make use of your elemental masteries
    -Altered the durations of Arm of Apollo and Fist of Ares
    -All weapon masteries are now available at level 1
    -Added a skill description to Summon Masteries so you actually know what it's doing
    -Fixed the issue where level titles were displaying gibberish when you entered them
    -Changed the damage of fist-class weapons (just a smidge)
    -Reduced the drop rate of Portal Keys in Act 1
    -Added 5 new runewords
    -Added 40 new lower level uniques (mostly class-specific)

    (Zero.Two also contains all fixes from the Zero.One patch)
Underkill Beta Zero.Two Patch (This is not the full beta, just a patch for those who have already downloaded the beta)

As always, if there's any problems let me know!
Last edited by Seaular on Wed Nov 10, 2004 3:04 am, edited 1 time in total.

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-Binary-
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Re: Underkill Beta Zero.Two Patch

Post by -Binary- » Wed Nov 10, 2004 9:54 am

Seaular: great, now i can d/l that patch when i get home. I'm at school righ now and i thought of starting a brand new character with this new patch, is it any character you want me to try since some of them mayby are untried in your mod?

I thought it would be great help to you to know, so i could choose one mayby un-tested so i can try it out and report if anything is wrong/bug/to hard/to easy/etc...

Well, anyway i really loved what i did see yesterday of your mod, tho i only got to act2 because of the limited time i had yesterday night to play since i had school today.... As said hope you get to answer before i get the chance to d/l the new patch so i know what char i should play.

Anyway have a great day! :)

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Re: Underkill Beta Zero.Two Patch

Post by the panther » Wed Nov 10, 2004 2:14 pm

the file seams to be missing :(
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Re: Underkill Beta Zero.Two Patch

Post by -Binary- » Wed Nov 10, 2004 2:36 pm

the panther: it's not missing, have you registered at fileplanet? else do that else you wont be able to d/l the patch.

Also, to register is free so it won't cost you anything but time to fill in the required fields and to log into fileplanet :)

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Re: Underkill Beta Zero.Two Patch

Post by the panther » Wed Nov 10, 2004 4:24 pm

yes it is missing how'd you think i got this mod in the first place :roll:
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Re: Underkill Beta Zero.Two Patch

Post by -Binary- » Wed Nov 10, 2004 5:56 pm

What is missing? since the update file is not missing, i downloaded it earlier from file planet :)

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Post by godheadslament » Wed Nov 10, 2004 7:05 pm

When fileplanet says the file is missing it means they're busy. Simply hit refresh until the file appears.
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Seaular
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Re: Underkill Beta Zero.Two Patch

Post by Seaular » Wed Nov 10, 2004 7:37 pm

Oh man, I saw 6 replies in this thread already and I thought "Oh no! I screwed something up with the patch.. they're gonna be {filtered}.."

Yeah, you just have to refresh fileplanet every once in a while. They make you think that stuff doesn't exist, when actually it does. Like Ecto Cooler, I swear that stuff's still out there somewhere.

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Post by godheadslament » Thu Nov 11, 2004 3:17 am

Ecto Cooler? Isn't that the High C flavor with slimer on the bottle? lol.
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Re: Underkill Beta Zero.Two Patch

Post by Thor[WoM] » Sat Nov 13, 2004 12:25 am

:roll: Yes, its very nice, but where i can find the full version of your mod? In version mpq? because i play on Macintosh.
Thanks :lol:

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Re: Underkill Beta Zero.Two Patch

Post by Seaular » Sat Nov 13, 2004 12:47 am

Yuh-oh.. Macintosh? MPQ?!

I'm not to familiar with how mods run on Macs, but I gather from your post that they can't run -direct -txt. That's a bummer. I don't currently have an mpq version packed up, but I'll try to make and upload an mpq version of what I've got so far. Thor[WoM], I'll let you know (via PM) when I've got an mpq version available, but it might not be for a couple of days.

If anyone else wants an mpq version send me a PM and I'll see what I can do. I apologize in advance, but I will not be making a new mpq version after every patch, I just don't have the time for that right now.

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Re: Underkill Beta Zero.Two Patch

Post by YurikaiX » Fri Nov 26, 2004 5:55 am

O.o ummm when u put that patch in ..can u just extract it exactly over the files or.....do ya gotta take the stuff outta that folder?

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