What's fixed in the Zero.Two patch? How about I tell you..
- -Fixed the untransmutable Mystery Rune problem
-Gems and Charms are now able to be gambled
-Did a quick fix on Summoned Skeleton damage
-Did a quick fix on class-Summons damage
-Changed a few gem statistics
-Changed the skill Pestilence to act like Enchant
-Zeal synergies now have their damage added to the skill description
-Assassin Traps now make use of your elemental masteries
-Altered the durations of Arm of Apollo and Fist of Ares
-All weapon masteries are now available at level 1
-Added a skill description to Summon Masteries so you actually know what it's doing
-Fixed the issue where level titles were displaying gibberish when you entered them
-Changed the damage of fist-class weapons (just a smidge)
-Reduced the drop rate of Portal Keys in Act 1
-Added 5 new runewords
-Added 40 new lower level uniques (mostly class-specific)
(Zero.Two also contains all fixes from the Zero.One patch)
As always, if there's any problems let me know!