Underkill Beta Zero Features

Information and teasers from the upcoming mod, Underkill. If you have any questions or suggestions for the mod, please post them here. Click here to visit the official web site.

Moderator: Seaular

Post Reply
User avatar
Seaular
Retired staff
Champion of the Light
Posts: 280
Joined: Tue Mar 11, 2003 7:50 pm
Contact:

Underkill Beta Zero Features

Post by Seaular » Thu Oct 28, 2004 6:01 am

So what features will Beta Zero of Underkill have? Good question! :)

----------=General Changes=----------
-Increased difficulty (3x Normal, 2x Nightmare)
-Increased monster density
-Slightly increased drop-Rates
-Skilltrees are reworked
-Characters have access to more skills
-More items/properties
-Fully socketable armor/better socketing items
-New areas accessible only through special keys
-New menu/panel/item/skill graphics
-Increased stash/cube/inventory size
-Full hireling inventory
-Yohann's PlugY for shared/unlimited stash
-Drop-chances for higher runes increased
-Gambling-rate increased
-More things to gamble on, increased rate to gamble set/uniques
-Death -> Experience loss removed in Nightmare, reduced in Hell
-Resistance loss increased to -50 in Nightmare, -200 in Hell
-Increased selling price caps

----------=Skills=----------
-Characters have 2 common skill trees (magic passives and combat passives)
-Each character has one unique skill tree
-There are now 17 skills per tree, giving each character 51 skills
-Each character has at least one summon, located with the magic passives
-Worthless skills are removed or increased in effectiveness
-A few brand new skills were created to help round out the characters
-Skills no longer on characters still appear on special items available to all
-New skills that appear only on specific items

----------=Items=----------
-New item type: Fist-class weapons (gauntlets)
-New uniques: 100+
-New sets
-New runewords
-Runeword scrolls for easier reference
-Socket runes for socketing normal/magic/rare/set/unique items (can be gambled)
-Jewels, charms, and runes can now be gambled
-Gems are completely reworked and useful
-Boots, belts, and gloves can now be socketed
-Rare items can now spawn with the old "magic-only" pre-suf-fixes
-Magic items have new "magic-only" properties
-Charms can now be rare
-Jewels can have stronger properties
-Certain unique and set items grant access to skills unique to those items

----------=New Areas=----------
-Certain monster types have a chance to drop a special key.
-This key (when equipped) will allow you to open a portal that leads to a unique monster.
-Each portal key only has one use, but they can be found more than once
-Baal also holds a special re-usable key
-Currently, portal keys can only be used in the Rogue'e Encampment

This is everything that is currently completed and will be available in the beta. More additions/changes will come with the balancing of the beta.

It'll be fun, trust me. :)


EDIT: What should you expect to see in the Beta? Well...

Screenshot Madness!

What the? Where is this Necro? And who is Pokey?!

A Necro with a bow..? Wait, what is Poison Shot, and why is it PURPLE!?

Ok, your guess is as good as mine on this one.. (Ok, my guess is a little better ;) )

I don't know why this guy is red, but he's got some interesting bonuses on him

And, by popular demand:
The Necromancer's new Flying Midget skill! **

**The elusive Flying Midget skill may never be found, it's just too overwhelmingly powerful!
Last edited by Seaular on Wed Nov 03, 2004 8:37 pm, edited 3 times in total.

User avatar
the panther
Junior Member
Paladin
Posts: 101
Joined: Sat Sep 25, 2004 3:54 pm
Location: Harlow , Essex .
Contact:

Re: Underkill Beta Zero Features

Post by the panther » Thu Oct 28, 2004 11:32 am

sounds cool cant wait til i start testing
Image

User avatar
gotler
Junior Member
Paladin
Posts: 141
Joined: Wed Mar 03, 2004 7:02 pm

Re: Underkill Beta Zero Features

Post by gotler » Thu Oct 28, 2004 12:36 pm

Its amazing that you have allready gotten this much done for the beta. Im really looking forward to trying this one out!
Keep up the good work.

-Gotler
Gotler by name, Gotler by profession
"ACTION PACKED PEE WEE" Casper Cristensen
"Sad.... but funny" Pim de Keysergrat

User avatar
Phrozen Heart
Retired Admin
Throne
Posts: 9123
Joined: Sat May 18, 2002 12:30 am
Location: Sweet Pandemonium

Hand-picked

Post by Phrozen Heart » Thu Oct 28, 2004 12:50 pm

Maybe linking a few screenies to get some attention might not be a bad idea either ;)
If you want me to miss you, you have to GO AWAY first...

Ligh7ning
Posts: 46
Joined: Thu Apr 15, 2004 11:29 pm

Post by Ligh7ning » Thu Oct 28, 2004 1:17 pm

[quote=Phrozen Heart";p="199357"]Maybe linking a few screenies to get some attention might not be a bad idea either ;)[/quote]

Did you take a look at the screenies he posted on his site? (in his sig)

:D :roll:

User avatar
Phrozen Heart
Retired Admin
Throne
Posts: 9123
Joined: Sat May 18, 2002 12:30 am
Location: Sweet Pandemonium

Hand-picked

Post by Phrozen Heart » Thu Oct 28, 2004 1:34 pm

Well as I'm the one who approved his hosting then I think I may have seen his site once or twice :roll: That's why I suggested LINKING a few to this thread.

eg. New Flying Widget skill for necromancer (Screenshot)
If you want me to miss you, you have to GO AWAY first...

Ligh7ning
Posts: 46
Joined: Thu Apr 15, 2004 11:29 pm

Post by Ligh7ning » Thu Oct 28, 2004 3:55 pm

[quote=Phrozen Heart";p="199361"]Well as I'm the one who approved his hosting then I think I may have seen his site once or twice :roll: That's why I suggested LINKING a few to this thread.

eg. New Flying Widget skill for necromancer (Screenshot)[/quote]

hm u got me there :cry:

but i still dont see any flying midgets on that page! :)
owwh w8, its a W.. :roll:

but some linking shouldnt be a prob ofcourse, and perhaps some new screenies? *hint* *hint* ;-)

User avatar
Seaular
Retired staff
Champion of the Light
Posts: 280
Joined: Tue Mar 11, 2003 7:50 pm
Contact:

Re: Underkill Beta Zero Features

Post by Seaular » Thu Oct 28, 2004 8:16 pm

Ok, you guys twisted my arm, I've put some new screenies after the features list. Anything for you guys.. ;)

I'm very excited about the number of people who have contacted me about participating in the beta. Those of you who have, it's almost ready! :)

Post Reply

Return to “Underkill”