Finishing touches - Necromancer

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Finishing touches - Necromancer

Post by mishy23 » Thu Dec 23, 2004 3:39 pm

Okay putting finishing touches on necromancer.

I need some advice though because i'm stuck on a couple of things.

1)I'm removing Terror curse, and need a new curse in its place, something totally new, and can't come up with anything, any suggestions?

2)Any complaints about any of the posion/cold spells. I am thinking of ways to make chaos bolt different from lightning, one thing is it will stop when it hits something, but also I want another effect to it, possibly a power-up, like healing the necro mancer a bit when he uses it or something like that. Or atleast do something graphically neat, like have necro transform into something freaky for a few seconds after it casts this spell. Phrozen added tons more monster animations up lately, I might have to learn how to use those things :), give the necro a demon-transform. Any thoughts?

3)Not sure what to think of summoning tab, any suggestions? Is having one of each Golem too strong? Are skellies even worth it? I really don't like making new summoning spells :( Maybe a quick graphic change for skellies might work without changing how they work.
I like eye candy ;)

Okay i'll sound off hear about new changes I implement from last skills preview.

Alot of the work I am doing is behind the scenes, re-organizing skillnames so its easier to implement them in runewords and such.
And adding str/dex/vit/eng requirements to skills and having them display :)
I'm open to suggestions on which stat requirements you'd like to see.
The requirements won't be sky high, but its my mod and I hate characters that dump all stats points into ONE stat, so i'm going to make that very restrictive to play that style. Plus, need to make DEX and Energy have a bigger purpose, plus its not like all the runewords don't give you so many bonuses you will know what to do with them all.

-Mishy23
{Modding status: Project X}

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Re: Finishing touches - Necromancer

Post by Phrozen Heart » Thu Dec 23, 2004 4:59 pm

[quote=mishy23";p="205253"]Okay putting finishing touches on necromancer.

I need some advice though because i'm stuck on a couple of things.

1)I'm removing Terror curse, and need a new curse in its place, something totally new, and can't come up with anything, any suggestions?[/quote]
How about "Polymorph"? You could turn the enemy into a cow or a camel as somewhat of a "holding" spell with the duration being based on the skill level ;)
If you want me to miss you, you have to GO AWAY first...

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