Ah the goblin shamans, cool

Wouldn't they be more of a level 6 skill with some lowly melee monster (orcs?) as level 1? Maybe that's just me but
Personally, I'd say how about:
L1 - Orc Warrior (standard melee)
L6 - Goblin Shaman (magic attacks)
L6 - Yuan-ti Archer (% to use certain amazon arrow skills?)
L12 - Ogre, Bugbear or Minotaur (tougher melee, maybe knockback and/or crushing blow)
L12 - Beholder (powerful curse attacks, maybe some new curses?)
L18 - Greater Feyr (some kind of fear aura/warcry, and a mana version of blood golem)
L18 - Djinni (air genie so various druid wind and sorc lightning skills)
L24 - Greater Wyvern (fast flier, serious poison damage, maybe quill rat-style barb missiles)
L30 - Fire Giant (holy fire aura, serious fire damage)
L30 - Summoning Mastery (synergies for all minions, life/dmg maybe?)
If you want to keep the goblin as L1 you could always switch it with the orc warrior in the above list and have somethin like a Neo-Orog or a Frost/Ice Salamander (low holy freeze?) which are a little tougher in melee combat. For the greater wyvern, a nice blue/white colorshift could make him into a workable "White Wyrm" with cold damage instead of poison. The beholder doesn't just have to use curses as some form of actual missiles might be nice too.
Just some starting thoughts anyway

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