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[quote]Missile Id pCltDoFunc pCltHitFunc pSrvDoFunc pSrvHitFunc pSrvDmgFunc SrvCalc1 *srv calc 1 desc Param1 *param1 desc Param2 *param2 desc Param3 *param3 desc Param4 *param4 desc Param5 *param5 desc CltCalc1 *client calc 1 desc CltParam1 *client param1 desc CltParam2 *client param2 desc CltParam3 *client param3 desc CltParam4 *client param4 desc CltParam5 *client param5 desc {filtered} *server hit calc 1 desc {filtered} *server hit param1 desc {filtered} *server hit param2 desc {filtered} *server hit param3 desc CHitCalc1 *client hit calc1 desc cHitPar1 *client hit param1 desc cHitPar2 *client hit param2 desc cHitPar3 *client hit param3 desc DmgCalc1 *damage calc 1 dParam1 *damage param1 desc dParam2 *damage param2 desc Vel MaxVel VelLev Accel Range LevRange Light Flicker Red Green Blue InitSteps Activate LoopAnim CelFile animrate AnimLen AnimSpeed RandStart SubLoop SubStart SubStop CollideType CollideKill CollideFriend LastCollide Collision ClientCol ClientSend NextHit NextDelay xoffset yoffset zoffset Size SrcTown CltSrcTown CanDestroy ToHit AlwaysExplode Explosion Town NoUniqueMod NoMultiShot Holy CanSlow ReturnFire GetHit SoftHit KnockBack Trans Qty Pierce SpecialSetup MissileSkill Skill ResultFlags HitFlags HitShift ApplyMastery SrcDamage Half2HSrc SrcMissDmg MinDamage MinLevDam1 MinLevDam2 MinLevDam3 MinLevDam4 MinLevDam5 MaxDamage MaxLevDam1 MaxLevDam2 MaxLevDam3 MaxLevDam4 MaxLevDam5 DmgSymPerCalc EType EMin MinELev1 MinELev2 MinELev3 MinELev4 MinELev5 Emax MaxELev1 MaxELev2 MaxELev3 MaxELev4 MaxELev5 EDmgSymPerCalc ELen ELevLen1 ELevLen2 ELevLen3 HitClass NumDirections LocalBlood DamageRate TravelSound HitSound ProgSound ProgOverlay ExplosionMissile SubMissile1 SubMissile2 SubMissile3 HitSubMissile1 HitSubMissile2 HitSubMissile3 HitSubMissile4 CltSubMissile1 CltSubMissile2 CltSubMissile3 CltHitSubMissile1 CltHitSubMissile2 CltHitSubMissile3 CltHitSubMissile4 EOL
guidedarrow 86 19 25 7 20 5 Retarget Frame 15 retarget radius 5 Retarget Frame 1 frequency 0 increment 20 range 1 max 20 range 1 max 30 24 24 128 3 255 255 255 1 0 1 SafeArrow 1024 1 16 3 1 1 1 3 1 1 1 1 1 1 1 Guided Arrow 4 10 32 amazon_magicarrow_1 guidedarrow teethexplode guidedarrow 0
bonespirit 193 19 25 7 20 5 Retarget Frame 15 retarget radius 5 Retarget Frame 1 frequency 0 increment 20 range 1 max 20 range 1 max 30 12 12 128 3 255 255 255 1 0 1 BoneSpirit 1024 8 16 3 1 1 1 3 -30 1 1 1 1 1 1 Bone Spirit 4 8 6 32 necromancer_bonespirit_1 paladin_holybolt_impact_1 bonespiritexplode bonespirit bonespiritexplode bonespirit 0
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Did the inspiration of Magic Missiles of MXL....
I used srvdofunc 8 and used svrmissle a-c and used cltdofunc of 17 and used cltmissile a-c... it turned out to be my killing field skills...
Did pCltDoFunc pCltHitFunc pSrvDoFunc pSrvHitFunc of 19 25 7 20
5 Retarget Frame 15 retarget radius