Aura Dealing Weapon Damage, CtC synergy on summons
Moderator: Skill Clinician
Aura Dealing Weapon Damage, CtC synergy on summons
I want to make a damage aura (e.g. Holy Fire) use the damage of the current weapon, so that it effectively acts as an area-of-effect melee attack. I tried setting srcdam=128 but no luck. What do I need to do to make this work?
Another question, I want to make Bone Walls cast Nova when they are hit, but only if the player's Bone Wall skill level is at least 10. Giving a ctc gethit-skill to bonewall is easy, but can it be made to trigger only when slvl>=10?
Another question, I want to make Bone Walls cast Nova when they are hit, but only if the player's Bone Wall skill level is at least 10. Giving a ctc gethit-skill to bonewall is easy, but can it be made to trigger only when slvl>=10?
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Re: Aura Dealing Weapon Damage, CtC synergy on summons
both questons require ce to accomplish.
Fire Holy Fire functions reads from elem field, you would modify this to suit what you want to accomplish.
Fire Holy Fire functions reads from elem field, you would modify this to suit what you want to accomplish.
Re: Aura Dealing Weapon Damage, CtC synergy on summons
Thanks kingpin.
I tried using Holy Freeze skill functions instead of Holy Fire but no luck.
As for the conditional CtC skill, I'm trying to make it work by giving 100% CtC Teeth on get hit to bonewall, then using the multiple shot/teeth skill function to control the number of missile spawned. However, when I use a formula in calc1, anything other than lvl gets ignored by the client, resulting in invisible Teeth missiles
(All this is in 1.13c)
Edit: I've also tried Charged Bolt and Twister skill functions, but the client simply refuses to display the missiles. At least it was hilarious seeing the monsters getting killed by invisible missiles.
I tried using Holy Freeze skill functions instead of Holy Fire but no luck.
As for the conditional CtC skill, I'm trying to make it work by giving 100% CtC Teeth on get hit to bonewall, then using the multiple shot/teeth skill function to control the number of missile spawned. However, when I use a formula in calc1, anything other than lvl gets ignored by the client, resulting in invisible Teeth missiles
(All this is in 1.13c)
Edit: I've also tried Charged Bolt and Twister skill functions, but the client simply refuses to display the missiles. At least it was hilarious seeing the monsters getting killed by invisible missiles.
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Re: Aura Dealing Weapon Damage, CtC synergy on summons
Couldn't you clone Armageddon and change the missile frequency and area of effect?mmpx222" wrote:I want to make a damage aura (e.g. Holy Fire) use the damage of the current weapon, so that it effectively acts as an area-of-effect melee attack. I tried setting srcdam=128 but no luck. What do I need to do to make this work?
I don't remember if Armageddon works well as auto tough.
Doesn't shadow master work like this, i.e. it get equips accordingly to skill level?mmpx222" wrote:Another question, I want to make Bone Walls cast Nova when they are hit, but only if the player's Bone Wall skill level is at least 10. Giving a ctc gethit-skill to bonewall is easy, but can it be made to trigger only when slvl>=10?
If it does, give an equip to bone wall at sklvl 10 with the ctc on hit...
Re: Aura Dealing Weapon Damage, CtC synergy on summons
It would work, but I want it to behave as a true aura, i.e. take up the right mouse button and prevent players from using it with another aura.Desocupado" wrote:Couldn't you clone Armageddon and change the missile frequency and area of effect?
I don't remember if Armageddon works well as auto tough.
Hmm, this might work. I'll report back after trying.Desocupado" wrote:Doesn't shadow master work like this, i.e. it get equips accordingly to skill level?
If it does, give an equip to bone wall at sklvl 10 with the ctc on hit...
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Re: Aura Dealing Weapon Damage, CtC synergy on summons
Ir memory serves me, sanctuary has some sort of missile.
Perhaps it could do damage (and nothing else ) with appropriate aurafilters
Perhaps it could do damage (and nothing else ) with appropriate aurafilters
Re: Aura Dealing Weapon Damage, CtC synergy on summons
I believe Sanctuary uses the missile only for the client-side pretty effects, and there is no server-side missile created...though I may be wrong. See: viewtopic.php?f=4&t=61993&view=previousDesocupado" wrote:Ir memory serves me, sanctuary has some sort of missile.
Perhaps it could do damage (and nothing else ) with appropriate aurafilters
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