If you aim for the Knight(s) himself/themselves you should be ok. They have no real resistances and killing them will remove the aura. If you wish to look in monprop to deal with the issue you can, thats why the mods direct txt
That grand charm shouldn't exit , it's from Revival, I must of missed it when converting. You can discard it, in Revival it made a class specific charm which were very powerful...
In which way doesn't the curse effect monsters? I thought it was working fine, it may just be doing very low damage. One thing to remember though is it should stop them regenerating, do damage and see if they regenerate after being cursed
Hehe Elites are quite rare, I should look into that, the unique/set/rare rates are very generous to encourage gambling Have you tried the Barbarian? He also has a Magic Find skill
Blizzard damage has been addressed, it was very powerful I know, Mystic Wave is more of a defensive skill, for Hydra/Inferno Sorceresses, but the damage probably should recieve a boost... along with Chain Lightining.
Shadowgawd003 that seems like a real big error, do you get the text TSC 2.05 and PluginY ver ???? (I don't recall PluginY's, version).
If not then the D2mod system has been installed incorrectly, I have improved the instructions for 2.06, I'll see if I can dig them up....
Try again with those-The mod is made to be ran in -direct -txt mode. So you have to make a shortcut
-Place TsC folder in your Diablo II folder.
-Add D2Mod.dll and D2ModSetup.bat to main d2 folder
-Run D2ModSetup.bat
-If you are running D2 in the standard installation folder (c:/program files/diablo II/) you can just run the shortcut from
your desktop... otherwise your going to have to change the paths on the shortcut. Use mine as an example.
Thanks for both of your input, I am currently working on a second phase of private testing, which will commence after Malachai's finished painting is house , I have plently of free time so work is rapid!