Back to Hellfire v1.02 released!

Information and updates for the Back to Hellfire mod. If you have any questions or suggestions for the mod, please post them here. Click here to visit the official web site.
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onyx
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Back to Hellfire v1.02 released!

Post by onyx » Mon Sep 15, 2008 3:01 pm

Hello everyone :) Since Patch v1.02 has been greatly delayed in time, I decided to release what I have already done and leave the rest for the next patch. I'm talking mainly about the new sidequest that I promised - sadly, it didn't make it into this patch. The new release fixes some critical bugs though and it was important to make it available sooner.

CHANGELOG
  • Fixed the bug that made the game crash after a Blood Wizard has died (thanks to Havvoric)
  • Town Portals cannot be opened in town anymore (thanks to Havvoric)
  • Fixed that bug that required you to go to Hell Level 1 before killing Diablo in order to complete the difficulty (thanks to Havvoric)
  • Globally increased monster HP, damage, resistances on Nightmare
  • Added 8 missing runewords
  • More monster variations in many levels
  • Added a waypoint in Caves Level 4 and removed the Cathedral waypoint
  • Added recipes for Warrior crafting for level 20+
  • Added different ambient lighting on levels
  • Added new boss - Nightwing the Cold
  • Act 2 vendors will sell stamina and thawing potions
  • Warcy has constant mana cost
  • Reduced Sweep mana cost
  • Burning crosses will now glow and damage nearby players
  • Lightning Demons were made more aggressive
  • Increased monster density in Catacombs
  • Reduced monster density in Worldstone Keep
  • Removed negative min-damage affixes
  • Reduced Demon Crypt levels size to about 2/3 of the original
  • Gamble prices will now be static
  • Added damage and AR affixes on staves
  • Caves entrances will now show on the minimap
  • Fixed the hotspot for the Caves "level up" tile
  • Tomb Rats won't spawn as Multiple Shot anymore
  • Balrogs won't spawn as Multiple Shot anymore
  • Act 5 mages were boosted
  • Golden Elixir will now show the original image
  • Blood Star now steals life
  • Bone Spirit now turns enemies into stone
  • Blood Star and Bone Spirit cast sounds changed
  • Rebalanced lots of runewords
  • Carvers won't blink between red and blue color anymore
  • Added Blood Knight variations
  • Diablo was boosted
  • Mephisto was boosted
  • Azmodan was boosted
  • Archbishop Lazarus was boosted
  • Staves will now drop more often
  • Leoric will drops runes again
  • Removed the Dexterity bonus from Capes (it's obsolete now)
  • Loads and loads of typos and errors fixed (thanks to D2 MOD Player)
To install the patch, simply extract the BTHPatch.mpq file in your BTH folder, where you already have v1.00 installed (replace if prompted). Then run the mod as usual. If everything is fine, you'll see "v1.02" in the lower right corner of the title screen. If you don't have v1.00 installed, refer to this thread.

Back to Hellfire v1.02 (2.24MB)
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RushPwnsX
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Post by RushPwnsX » Tue Sep 16, 2008 2:42 am

Let me just say : :cool: :cool: YAY!!!! This patch was well anticipated!

... So... I guess it's time to start thinking about v1.03... ;)
Last edited by RushPwnsX on Mon Oct 06, 2008 1:51 am, edited 2 times in total.
"I'm not giving in to security under pressure
I'm not missing out on the promise of adventure
I'm not giving up on implausible dreams" - Rush

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rasty
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Post by rasty » Mon Oct 06, 2008 8:02 pm

I think the game is pretty good right now.Only one serious bug remains-fix the multiplayer under OS other than XP 32 bit.The solution is known,but onyx's coder is gone so no way to fix it :(

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Wapaz
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Re: Back to Hellfire v1.02 released!

Post by Wapaz » Tue Oct 07, 2008 9:43 pm

Although I'm not playing at the moment, the changelog sounds very good. I'm rather excited to test the changes, I hope I can find some time to play again. It seems like the patch is bringing back the times, when BTH was more difficult to beat.

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prodigypm
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Re: Back to Hellfire v1.02 released!

Post by prodigypm » Mon Dec 20, 2010 1:21 am

I think you should ... balance the game a bit ... I mean in battle 1 on 1 battles ... its really dissbalanced now and a few fixes should be good too :)
We're moving faster than lights and dealing with these demons inside so , Where are the ones who made us now!?

Cosmobomja23
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Re: Back to Hellfire v1.02 released!

Post by Cosmobomja23 » Mon Mar 14, 2011 3:29 pm

Grait mod! :D
but why you didnt use new textures from d2? :cry:
Hell river from D2 more greitest then from d1 and other textures,
And neitral magick skils in books and scrols (fire bolt, fire wall and other) need to stay. Sirry for mystakes, Im from Russion. :oops:

SpanishDiablo
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Re: Back to Hellfire v1.02 released!

Post by SpanishDiablo » Sun Apr 15, 2012 9:25 pm

Are all deleted enemies from Diablo 1 included here? Namely Arch-Litch Malignus, Goat Lord, Invisible Lord, Bone Demon, Devil Kin Brute, Unraveler, Incinerator and Wyrm.

ArchAngelAdam
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Re: Back to Hellfire v1.02 released!

Post by ArchAngelAdam » Tue Oct 23, 2012 10:27 pm

I installed v1.00 and then did as you said with the BTHpatch.mpq for v1.02 but it still displays v1.00 in game. Am I missing something?

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jeandelock
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Re: Back to Hellfire v1.02 released!

Post by jeandelock » Sat Dec 22, 2012 2:33 pm

need a mirror
that ones broke

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Re: Back to Hellfire v1.02 released!

Post by Volf » Sat Dec 22, 2012 3:13 pm

works now

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jeandelock
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Re: Back to Hellfire v1.02 released!

Post by jeandelock » Sat Dec 22, 2012 10:33 pm

recipes ?
;)

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Megaladon
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Re: Back to Hellfire v1.02 released!

Post by Megaladon » Fri Jul 05, 2013 4:37 pm

jeandelock" wrote:recipes ?
;)
Correct me if I'm wrong, I believe it was asked not to share that info on this site. The creator (Onyx) wants the players to discover it on their own.
Should we do what we're good at or get good at what we do?

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Lucifer666
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Re: Back to Hellfire v1.02 released!

Post by Lucifer666 » Wed Feb 18, 2015 3:36 pm

Fallen Champions and Carvers still blink between blue and red,didn't get very far yet with my Blood Wiz but hopefully soon will get to end of Act 1...also how come it's easyer to kill the Butcher with Punisher Slvl 1 than with Blaze Slvl 3???my guess would be that he is very resistant to fire...
Look down at the body you may see no trace of wounds but in the eye the eye of the beholder one cannot asume.
Not a drop of blood is drawn but you know how it bleeds beware of the sharp edged weapon called human being
It is a shield of passion and strong will from this I am the victor instead of the kill

I will not feed your hunger, instead I bite the pain looking not back, but forward
I bite down hard
try to cover up the trail of deceit and daggers spawned from your soul

http://miyoshino.la.coocan.jp/eswiki/?Diary_Lucifer666

05/11/2012 I am now an ANGEL,damn and I always though that I'd be a Demon when I grew up...

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