Potions
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- Arch-Angel
- Posts: 1052
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- Location: Poplar Grove, IL
Potions
Here is a list of potions I am currently implementing in THOC (This listing is still in development):
Potion of Healing
When wholly consumed, this potion restores 9 hit points to the person. The effect is instantaneous and the potion is destroyed in the process.
STATISTICS:
Heals 10 HP
Value : 75
Elven Healing Wine
This bottle of elven wine also has the properties of a healing potion. During one of the elven festivals, the priests of the Seldarine's Hand imbibed too much that day and accidentally added a barrel of elven wine to a mixture that was intended for healing potions.
STATISTICS:
Heals 25 hit points
Value : 400
Potion of Extra Healing
When wholly consumed, this potion restores 18 hit points to the person. The effect is instantaneous and the potion is destroyed in the process.
STATISTICS:
Heals 50 HP
Value : 300
Troll Essence
This valuable potion is made by capturing and distilling the spirits of trolls. Normally only attempted by powerful necromancers and enchanters, the process results in a powerful healing potion able to instantly regenerate even severe wounds.
STATISTICS:
Heals 100 hit points
Value : 5000
Potion of Regeneration
This is a powerful elixir that imbues the drinker with the regeneration ability similar to that of a troll, wounds literally closing over and healing as you watch. The effect, which lasts for 3 turns, is to regenerate 2 hit points per round.
STATISTICS:
REGENERATION +10
Value : 500
Elixir of Health
The Elixir of Health is a powerful healing mixture designed to cleanse the body of all impurities. First it cures all poisons, then once the system has been purged, the imbibed is cured by 10 hit points to speed the recovery process.
STATISTICS:
Cure Poison
Heal 10%
Value : 250
Spirit Elixer
STATISTICS
Restores 10 MP
Greater Spirit Elixer
STATISTICS
Restores 25MP
Spirit Essence
STATISTICS
Restores 100MP
Mummy's Tea
Priests of Horus-Re in far off Mulhorand were the first to create this repellant but life-saving potion. A foul smelling brew, it is made by boiling used mummy wrappings along with naturally desiccated animal remains. The resulting tea can then be consumed to neutralize the effects of disease.
STATISTICS:
Remove Curse
Value : 550
Berduskan Black Brew
This dark drink was named after the merchants from Berdusk, who concocted this brew. Berduskan merchants were always in a hurry to complete their various deals and felt hampered by the effects of fatigue and the need to sleep. Upon drinking this brew, the effects of fatigue and weariness disappear, letting the drinker continue with whatever he was doing.
STATISTICS:
Removes fatigue as if user has had a full nights sleep.(Stamina Potion)
Value : 100
Flaming Oil
Inside of this glass pot is an expensive mixture of oil and other chemicals. When this mixture is set ablaze, it burns for several seconds at a very hot temperature. Flaming oil is sometimes difficult to use because it takes a long time for the user to properly throw it. Adventurers often carry oil with them to deal with trolls in the unfortunate event that they are encountered.
STATISTICS:
When thrown at a target, the glass pot breaks, spreading flaming oil over everything within a 5' radius, doing 2-16 points of fire damage. (like fire wall)
Value : 300
Philter of Purification
This elven concoction will purify the drinker of any diseases spreading through his body.
STATISTICS:
Cures Poison
Value : 550
Potion of Fire Resistance
This potion bestows upon the person drinking it magical resistance to all forms of fire. All damage that is applied from any fiery effect is reduced by an extra 50%. This is on top of any other resistance the person might have. The effect lasts for 10 turns, or until dispelled.
STATISTICS:
Fire Resistance: 50%
Value : 400
Potion of Hill Giant Strength
This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 10 turns.
STATISTICS:
Strength: +10 (Hill Giant Strength)
Value : 300
Potion of Frost Giant Strength
This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 10 turns.
STATISTICS:
Strength: +25 (Frost Giant Strength)
Value : 750
Potion of Fire Giant Strength
This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 10 turns.
STATISTICS:
Strength: +50 (Fire Giant Strength)
Value : 1000
Potion of Cloud Giant Strength
This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 10 turns.
STATISTICS:
Strength: +75 (Cloud Giant Strength)
Value : 1250
Potion of Storm Giant Strength
This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 10 turns.
STATISTICS:
Strength: +100 (Storm Giant Strength)
Value : 1500
Potion of Heroism
This potion is imbued with a powerful enchantment, which will simulate a temporary increase in level. The effect lasts for 10 turns which makes this potion a powerful ally in a deadly combat. This potion may only be used by warriors.
STATISTICS:
Hit Points: +10% (base only)
ToHit + 10%
Only usable by:
Warriors
Value : 800
Potion of Invisibility
This potion confers invisibility similar to the second level wizard spell of the same name. Actions involving combat cause termination of the invisible state. Barring combat, the effects will last for 12 hours.
Value : 250
Potion of Invulnerability
This potion confers very high resistance to all attacks, while giving bonuses to all saving throws. The effects of the elixir last for 5 turns but can only be used by warriors.
STATISTICS:
Physical Damage Resisance 50%
Armor Class + 100%
Value : 1200
Potion of Stone Giant Strength
This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 10 turns.
STATISTICS:
Strength: +15 (Stone Giant Strength)
Value : 500
Oil of Fiery Burning
Once exposed to air, this oil will immediately burst into flame, inflicting 5D6 points of damage (save vs. breath for half) to all within the immediate area around the potion. It can be hurled up to around 40', at which point it hits the ground and immediately explodes into a ball of fire.
Value : 500
Oil of Speed
This oil increases the movement and combat capabilities of the imbiber by 100%. Thus, a movement rate of 9, becomes 18, and a character normally able to attack once in a round attacks twice. This does not reduce spellcasting time however. The duration of the effect is 5 turns.
STATISTICS
Run/Walk: + 25%
Combat Speed: + 25%
Value : 500
Red Potion
Close examination reveals this liquid to be very peculiar in nature. It could be a sorcerors dream, but that would depend entirely on who you asked. After ingesting the mixture, the drinker becomes the weakest, most unwise, yet incredibly intelligent person to have ever lived, with an innate 50% magic resistance as well. The effects remain for an entire 24 hours, so think carefully before unplugging the cork.
STATISTICS:
Energy: + 10
MAx Mana: + 50
Strength: - 10
Magic Resistance: +50%
Value : 500
Violet Potion
This is one of the oddest potions you have ever examined. Once drank, this mixture causes one's muscles to immediately bulge to completely inhuman proportions, titan like actually, while dexterity and constitution are both reduced essentially to that of a slug. The effect lasts for a full 24 hours, so think carefully before quaffing this suspect drink.
STATISTICS:
Strength: +30
Dexterity: -10
Hit Points: -10
Vitality: -10
Value : 400
Potion of Absorption
This potion, as would be expected, will absorb external attacks once it has been consumed. All blunt attacks made against the imbiber are cushioned, so that only the strongest get through. Also there is 100% immunity to all electrical based attacks for the duration of the effect, which in this case is 10 turns.
STATISTICS:
Armor Class: +10
Electrical Resistance: 100% immunity
Value : 600
Potion of Agility
This potion will raise the dexterity of the imbiber to 18, effecting armor class and missle attack adjustment for the duration of the effect, in this case 15 turns.
STATISTICS
Dexterity: +15
Value : 300
Antidote
As the name implies, this potion will neutralize any poison of which the imbiber is currently suffering the effects. The cleansing is instant and the potion may only be used once.
Value : 100
Potion of Cold Resistance
This potion will confer to the imbiber a 50% resistance to all cold based attacks for the duration of the enchantment, in this case 10 turns.
STATISTICS:
Cold Resistance: 50%
Value : 250
Oil Of Speed, Cursed
This oddly murky oil would appear increase the movement and combat capabilities of the imbiber by 100%. Thus, a movement rate of 9, becomes 18, and a character normally able to attack once in a round attacks twice. This does not reduce spellcasting time however. The duration of the effect is 5 turns.
STATISTICS:
Velocity -10%
Attack Rate -10%
Value : 150
Potion of Defense
This potion is similar to the potion of invulnerability in that it improves the armor class of the imbiber. The effect lasts for 10 turns.
STATISTICS:
Armor Class: +100
Value : 700
Potion of Explosions
This potion is a vial of pain as it will explode into a burning ball of fire upon impact. Keep it in a safe place lest ye meet an untimely end.
STATISTICS:
Damage: 6D6 (save vs. spell for half)
Value : 450
Potion of Firebreath
By drinking the potion of firebreath, it magically transforms the throat so that it is capable of a giant breath of fire spewing forth in an arc. The effect does 6D10 damage to the target with a save vs. breath weapon for half.
Value : 250
Potion of Fortitude
Once consumed, this potion will cause a surge of energy to travel through the body raising the drinkers constitution to 18. This provides all the bonuses of having a high consitution such as hit points for the duration of the effect, which is 15 turns.
STATISTICS:
VITALITY +10
Value : 500
Potion of Genius
Very much as the name implies, this potion will increase the intelligence of the imbiber by 4 points up to a maximum of 25. The effect will last the full duration which is 15 turns, or until dispelled.
STATISTICS:
ENERGY +10
Value : 300
Potion of Insulation
This potion will embue the person drinking it with 50% resistance to electrical damage. The effect will last for 10 turns or until dispelled.
STATISTICS:
Resist Lightning: 50%
Value : 170
Antidote, Cursed
As the name implies, this potion appears to neutralize any poison of which the imbiber is currently suffering the effects. The cleansing is instant and the potion may only be used once. Although the color seems strange somehow.
STATISTICS:
Poison damage
Value : 50
Potion of Magic Blocking
This powerful elixir imbues the drinker with immunity to all spells up to and including 5th level. At the same time all spell effects of 5th level and lower are removed from the embiber. The effect will only last for 5 rounds however, so careful timing is necessary.
STATISTICS:
Magic Resistance 25%
Value : 1500
Potion of Magic Protection
This potion will leave the drinker with 50% resistance to all magic, which can be a blessing or a curse. The effect will last for 10 turns or until dispelled.
STATISTICS:
Magic Resistance 50%
Value : 1000
Potion of Magic Shielding
This powerful elixir embues the drinker with 50% resistance to all forms of magical damage. The effect lasts for 3 turns, making this potion slightly more battle specific.
STATISTICS:
Magic Resistance 50%
Value : 1250
Potion of Mind Focusing
This potion will imbue the drinker with the ability to focus the mind unerringly towards any task that needs to be performed.
STATISTICS:
Intelligence: +10 bonus
Dexterity: +10 bonus
Value : 500
Potion of Invulnerability
This potion confers very high resistance to all attacks, while giving bonuses to all saving throws. The effects of the elixir last for 5 turns but can only be used by warriors. The liquid in the potion has a strange murky quality to it that you haven't noticed in other potions.
STATISTICS:
Armor Class: +100
Damage Resistance: 50%
Value : 100
Potion of Power
This powerful elixir is similar to the potion of heroism in that it effectively raises the embibers level and it can be used by all character classes. This affects hit points, THACO and thieving abilities although it does not raise the backstab multiplier. This effect is applied to the base, before any attribute modifiers are added.
STATISTICS:
To Hit: +20%
Hit Points: +20% temporary (base only)
All Skills +1
Value : 1700
Potion of Strength
This potion will give the drinker a surge of energy such that the muscles will seem to ripple and bulge, coursing with magical energy. The effect is to raise the strength of the imbiber to 18 for approximately 20 turns, or until dispelled.
STATISTICS:
Strength +10
Value : 350
Potion of Stone Form
Drinking this potion is much like the transformation one would go through if she were turned to stone. Skin color, stiffness, even the feeling that is received from the body, stone.
STATISTICS:
Armor Class: +100
Dexterity: -15
Value : 500
Potion of Resistance
Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion.
STATISTICS:
Permanent +5% Damage Resistance
Value : 1000
Potion of Greater Resistance
Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion.
STATISTICS:
Permanent +15% Damage Resistance
Value : 1500
Potion of Magical Resistance
Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion.
STATISTICS:
Permanent +5% Magic Resistance
Value : 2000
Potion of Constitution
Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion.
STATISTICS:
Permanent +1 Vitality
Value : 2000
Potion of Strength Transferance
Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion.
STATISTICS:
Permanent +1 Dexterity
Permanent -1 Strength
Value : 2000
Potion of Arcane Absorbtion
Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion.
STATISTICS:
Permanent +10% Magic Resistance
Value : 4000
Potion of Life Transference
Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion.
STATISTICS:
Permanent +1 Strength
Permanent -1 Vitality
Value : 4000
Potion of Aura Enhancement
Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion.
STATISTICS:
Permanent +1 Energy
Permanent +5% Magic Resistance
Value : 4000
Potion of Dissipation
Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion.
STATISTICS:
Permanent +15% Magic Resistance
Value : 8000
Potion of Healing
When wholly consumed, this potion restores 9 hit points to the person. The effect is instantaneous and the potion is destroyed in the process.
STATISTICS:
Heals 10 HP
Value : 75
Elven Healing Wine
This bottle of elven wine also has the properties of a healing potion. During one of the elven festivals, the priests of the Seldarine's Hand imbibed too much that day and accidentally added a barrel of elven wine to a mixture that was intended for healing potions.
STATISTICS:
Heals 25 hit points
Value : 400
Potion of Extra Healing
When wholly consumed, this potion restores 18 hit points to the person. The effect is instantaneous and the potion is destroyed in the process.
STATISTICS:
Heals 50 HP
Value : 300
Troll Essence
This valuable potion is made by capturing and distilling the spirits of trolls. Normally only attempted by powerful necromancers and enchanters, the process results in a powerful healing potion able to instantly regenerate even severe wounds.
STATISTICS:
Heals 100 hit points
Value : 5000
Potion of Regeneration
This is a powerful elixir that imbues the drinker with the regeneration ability similar to that of a troll, wounds literally closing over and healing as you watch. The effect, which lasts for 3 turns, is to regenerate 2 hit points per round.
STATISTICS:
REGENERATION +10
Value : 500
Elixir of Health
The Elixir of Health is a powerful healing mixture designed to cleanse the body of all impurities. First it cures all poisons, then once the system has been purged, the imbibed is cured by 10 hit points to speed the recovery process.
STATISTICS:
Cure Poison
Heal 10%
Value : 250
Spirit Elixer
STATISTICS
Restores 10 MP
Greater Spirit Elixer
STATISTICS
Restores 25MP
Spirit Essence
STATISTICS
Restores 100MP
Mummy's Tea
Priests of Horus-Re in far off Mulhorand were the first to create this repellant but life-saving potion. A foul smelling brew, it is made by boiling used mummy wrappings along with naturally desiccated animal remains. The resulting tea can then be consumed to neutralize the effects of disease.
STATISTICS:
Remove Curse
Value : 550
Berduskan Black Brew
This dark drink was named after the merchants from Berdusk, who concocted this brew. Berduskan merchants were always in a hurry to complete their various deals and felt hampered by the effects of fatigue and the need to sleep. Upon drinking this brew, the effects of fatigue and weariness disappear, letting the drinker continue with whatever he was doing.
STATISTICS:
Removes fatigue as if user has had a full nights sleep.(Stamina Potion)
Value : 100
Flaming Oil
Inside of this glass pot is an expensive mixture of oil and other chemicals. When this mixture is set ablaze, it burns for several seconds at a very hot temperature. Flaming oil is sometimes difficult to use because it takes a long time for the user to properly throw it. Adventurers often carry oil with them to deal with trolls in the unfortunate event that they are encountered.
STATISTICS:
When thrown at a target, the glass pot breaks, spreading flaming oil over everything within a 5' radius, doing 2-16 points of fire damage. (like fire wall)
Value : 300
Philter of Purification
This elven concoction will purify the drinker of any diseases spreading through his body.
STATISTICS:
Cures Poison
Value : 550
Potion of Fire Resistance
This potion bestows upon the person drinking it magical resistance to all forms of fire. All damage that is applied from any fiery effect is reduced by an extra 50%. This is on top of any other resistance the person might have. The effect lasts for 10 turns, or until dispelled.
STATISTICS:
Fire Resistance: 50%
Value : 400
Potion of Hill Giant Strength
This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 10 turns.
STATISTICS:
Strength: +10 (Hill Giant Strength)
Value : 300
Potion of Frost Giant Strength
This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 10 turns.
STATISTICS:
Strength: +25 (Frost Giant Strength)
Value : 750
Potion of Fire Giant Strength
This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 10 turns.
STATISTICS:
Strength: +50 (Fire Giant Strength)
Value : 1000
Potion of Cloud Giant Strength
This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 10 turns.
STATISTICS:
Strength: +75 (Cloud Giant Strength)
Value : 1250
Potion of Storm Giant Strength
This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 10 turns.
STATISTICS:
Strength: +100 (Storm Giant Strength)
Value : 1500
Potion of Heroism
This potion is imbued with a powerful enchantment, which will simulate a temporary increase in level. The effect lasts for 10 turns which makes this potion a powerful ally in a deadly combat. This potion may only be used by warriors.
STATISTICS:
Hit Points: +10% (base only)
ToHit + 10%
Only usable by:
Warriors
Value : 800
Potion of Invisibility
This potion confers invisibility similar to the second level wizard spell of the same name. Actions involving combat cause termination of the invisible state. Barring combat, the effects will last for 12 hours.
Value : 250
Potion of Invulnerability
This potion confers very high resistance to all attacks, while giving bonuses to all saving throws. The effects of the elixir last for 5 turns but can only be used by warriors.
STATISTICS:
Physical Damage Resisance 50%
Armor Class + 100%
Value : 1200
Potion of Stone Giant Strength
This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 10 turns.
STATISTICS:
Strength: +15 (Stone Giant Strength)
Value : 500
Oil of Fiery Burning
Once exposed to air, this oil will immediately burst into flame, inflicting 5D6 points of damage (save vs. breath for half) to all within the immediate area around the potion. It can be hurled up to around 40', at which point it hits the ground and immediately explodes into a ball of fire.
Value : 500
Oil of Speed
This oil increases the movement and combat capabilities of the imbiber by 100%. Thus, a movement rate of 9, becomes 18, and a character normally able to attack once in a round attacks twice. This does not reduce spellcasting time however. The duration of the effect is 5 turns.
STATISTICS
Run/Walk: + 25%
Combat Speed: + 25%
Value : 500
Red Potion
Close examination reveals this liquid to be very peculiar in nature. It could be a sorcerors dream, but that would depend entirely on who you asked. After ingesting the mixture, the drinker becomes the weakest, most unwise, yet incredibly intelligent person to have ever lived, with an innate 50% magic resistance as well. The effects remain for an entire 24 hours, so think carefully before unplugging the cork.
STATISTICS:
Energy: + 10
MAx Mana: + 50
Strength: - 10
Magic Resistance: +50%
Value : 500
Violet Potion
This is one of the oddest potions you have ever examined. Once drank, this mixture causes one's muscles to immediately bulge to completely inhuman proportions, titan like actually, while dexterity and constitution are both reduced essentially to that of a slug. The effect lasts for a full 24 hours, so think carefully before quaffing this suspect drink.
STATISTICS:
Strength: +30
Dexterity: -10
Hit Points: -10
Vitality: -10
Value : 400
Potion of Absorption
This potion, as would be expected, will absorb external attacks once it has been consumed. All blunt attacks made against the imbiber are cushioned, so that only the strongest get through. Also there is 100% immunity to all electrical based attacks for the duration of the effect, which in this case is 10 turns.
STATISTICS:
Armor Class: +10
Electrical Resistance: 100% immunity
Value : 600
Potion of Agility
This potion will raise the dexterity of the imbiber to 18, effecting armor class and missle attack adjustment for the duration of the effect, in this case 15 turns.
STATISTICS
Dexterity: +15
Value : 300
Antidote
As the name implies, this potion will neutralize any poison of which the imbiber is currently suffering the effects. The cleansing is instant and the potion may only be used once.
Value : 100
Potion of Cold Resistance
This potion will confer to the imbiber a 50% resistance to all cold based attacks for the duration of the enchantment, in this case 10 turns.
STATISTICS:
Cold Resistance: 50%
Value : 250
Oil Of Speed, Cursed
This oddly murky oil would appear increase the movement and combat capabilities of the imbiber by 100%. Thus, a movement rate of 9, becomes 18, and a character normally able to attack once in a round attacks twice. This does not reduce spellcasting time however. The duration of the effect is 5 turns.
STATISTICS:
Velocity -10%
Attack Rate -10%
Value : 150
Potion of Defense
This potion is similar to the potion of invulnerability in that it improves the armor class of the imbiber. The effect lasts for 10 turns.
STATISTICS:
Armor Class: +100
Value : 700
Potion of Explosions
This potion is a vial of pain as it will explode into a burning ball of fire upon impact. Keep it in a safe place lest ye meet an untimely end.
STATISTICS:
Damage: 6D6 (save vs. spell for half)
Value : 450
Potion of Firebreath
By drinking the potion of firebreath, it magically transforms the throat so that it is capable of a giant breath of fire spewing forth in an arc. The effect does 6D10 damage to the target with a save vs. breath weapon for half.
Value : 250
Potion of Fortitude
Once consumed, this potion will cause a surge of energy to travel through the body raising the drinkers constitution to 18. This provides all the bonuses of having a high consitution such as hit points for the duration of the effect, which is 15 turns.
STATISTICS:
VITALITY +10
Value : 500
Potion of Genius
Very much as the name implies, this potion will increase the intelligence of the imbiber by 4 points up to a maximum of 25. The effect will last the full duration which is 15 turns, or until dispelled.
STATISTICS:
ENERGY +10
Value : 300
Potion of Insulation
This potion will embue the person drinking it with 50% resistance to electrical damage. The effect will last for 10 turns or until dispelled.
STATISTICS:
Resist Lightning: 50%
Value : 170
Antidote, Cursed
As the name implies, this potion appears to neutralize any poison of which the imbiber is currently suffering the effects. The cleansing is instant and the potion may only be used once. Although the color seems strange somehow.
STATISTICS:
Poison damage
Value : 50
Potion of Magic Blocking
This powerful elixir imbues the drinker with immunity to all spells up to and including 5th level. At the same time all spell effects of 5th level and lower are removed from the embiber. The effect will only last for 5 rounds however, so careful timing is necessary.
STATISTICS:
Magic Resistance 25%
Value : 1500
Potion of Magic Protection
This potion will leave the drinker with 50% resistance to all magic, which can be a blessing or a curse. The effect will last for 10 turns or until dispelled.
STATISTICS:
Magic Resistance 50%
Value : 1000
Potion of Magic Shielding
This powerful elixir embues the drinker with 50% resistance to all forms of magical damage. The effect lasts for 3 turns, making this potion slightly more battle specific.
STATISTICS:
Magic Resistance 50%
Value : 1250
Potion of Mind Focusing
This potion will imbue the drinker with the ability to focus the mind unerringly towards any task that needs to be performed.
STATISTICS:
Intelligence: +10 bonus
Dexterity: +10 bonus
Value : 500
Potion of Invulnerability
This potion confers very high resistance to all attacks, while giving bonuses to all saving throws. The effects of the elixir last for 5 turns but can only be used by warriors. The liquid in the potion has a strange murky quality to it that you haven't noticed in other potions.
STATISTICS:
Armor Class: +100
Damage Resistance: 50%
Value : 100
Potion of Power
This powerful elixir is similar to the potion of heroism in that it effectively raises the embibers level and it can be used by all character classes. This affects hit points, THACO and thieving abilities although it does not raise the backstab multiplier. This effect is applied to the base, before any attribute modifiers are added.
STATISTICS:
To Hit: +20%
Hit Points: +20% temporary (base only)
All Skills +1
Value : 1700
Potion of Strength
This potion will give the drinker a surge of energy such that the muscles will seem to ripple and bulge, coursing with magical energy. The effect is to raise the strength of the imbiber to 18 for approximately 20 turns, or until dispelled.
STATISTICS:
Strength +10
Value : 350
Potion of Stone Form
Drinking this potion is much like the transformation one would go through if she were turned to stone. Skin color, stiffness, even the feeling that is received from the body, stone.
STATISTICS:
Armor Class: +100
Dexterity: -15
Value : 500
Potion of Resistance
Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion.
STATISTICS:
Permanent +5% Damage Resistance
Value : 1000
Potion of Greater Resistance
Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion.
STATISTICS:
Permanent +15% Damage Resistance
Value : 1500
Potion of Magical Resistance
Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion.
STATISTICS:
Permanent +5% Magic Resistance
Value : 2000
Potion of Constitution
Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion.
STATISTICS:
Permanent +1 Vitality
Value : 2000
Potion of Strength Transferance
Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion.
STATISTICS:
Permanent +1 Dexterity
Permanent -1 Strength
Value : 2000
Potion of Arcane Absorbtion
Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion.
STATISTICS:
Permanent +10% Magic Resistance
Value : 4000
Potion of Life Transference
Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion.
STATISTICS:
Permanent +1 Strength
Permanent -1 Vitality
Value : 4000
Potion of Aura Enhancement
Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion.
STATISTICS:
Permanent +1 Energy
Permanent +5% Magic Resistance
Value : 4000
Potion of Dissipation
Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion.
STATISTICS:
Permanent +15% Magic Resistance
Value : 8000
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- Posts: 6
- Joined: Sun Aug 29, 2004 1:10 am
Re: Potions
1st of all, I hope you would add perphas a 150-200 HP healing pot which would be available at least at Hell difficulty.
This is mainly because since I don't need much dex as a staff monk, I putted most of dex points into vitality which ultimately puts my HP to 500 or so. Odds are ill get like 750-1000 HP for Nightmare/Hell. However that could be an exception due to the low need to get good dex for items (only need str for armor and such).
Note that presume you remove the Diablo II's pots to fit them in or you replace the earlier pots by them.
2nd, for that potion of regeneration doesn't seem to regenerate quick enough. Hell, I even had a paladin with lv20 prayer (+25 regeneration) and it only made an so-so difference on Act5 normal. Plus it becomes totally useless in Nightmare/Hell difficulties.
Thus, I believe such potion should give at least +25-30 regeneration for 3 minutes to make it any worthwhile as a potion.
3rd, I presume the permanent boost potions will not be somewhat common (buying from shops or as gainable as rare items). It should be either quest items or as rare as decent unique items (perphas even rarer than them).
If not, just see Diablo I, where your levels pretty much became worthless at Nightmare and it was just a matter of "buying" your levels' stats with those stats potions.
This is mainly because since I don't need much dex as a staff monk, I putted most of dex points into vitality which ultimately puts my HP to 500 or so. Odds are ill get like 750-1000 HP for Nightmare/Hell. However that could be an exception due to the low need to get good dex for items (only need str for armor and such).
Note that presume you remove the Diablo II's pots to fit them in or you replace the earlier pots by them.
2nd, for that potion of regeneration doesn't seem to regenerate quick enough. Hell, I even had a paladin with lv20 prayer (+25 regeneration) and it only made an so-so difference on Act5 normal. Plus it becomes totally useless in Nightmare/Hell difficulties.
Thus, I believe such potion should give at least +25-30 regeneration for 3 minutes to make it any worthwhile as a potion.
3rd, I presume the permanent boost potions will not be somewhat common (buying from shops or as gainable as rare items). It should be either quest items or as rare as decent unique items (perphas even rarer than them).
If not, just see Diablo I, where your levels pretty much became worthless at Nightmare and it was just a matter of "buying" your levels' stats with those stats potions.
Last edited by Ricky_Honejasi on Tue Sep 07, 2004 5:41 pm, edited 2 times in total.
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- Arch-Angel
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- Location: Poplar Grove, IL
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- Throne
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- Arch-Angel
- Posts: 1052
- Joined: Fri Aug 01, 2003 9:04 am
- Location: Poplar Grove, IL
Thanks...I already got all of the original inventory images off of the planetbaldursgate.com site...but if you already have them in dc6 format I would enjoy having them. They would also make a good addition to the Infinitum site
Last edited by Darque on Thu Feb 10, 2005 6:15 pm, edited 1 time in total.
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- Throne
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- Posts: 5
- Joined: Sat Dec 17, 2005 12:58 am
Re: Potions
Heh, I remember some of these potions from Baldur's Gate.
Edit: Woops, didn't see the date on the last post.
Edit: Wow, this place is empty...
Edit: how do i internet!?!?!!?
Edit: Woops, didn't see the date on the last post.
Edit: Wow, this place is empty...
Edit: how do i internet!?!?!!?
Last edited by Lollerskaters on Sun Dec 18, 2005 9:15 pm, edited 2 times in total.
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Re: Potions
Pĕn khwām khid thī̀ mī h̄etup̄hl
It's a rational idea.
It's a rational idea.