But I also found a few interesting tidbits worth sharing:
- Invisibility was a planned item property, along with "neutral invisibility" (?)
- There was also a planned item property that prevented potion use altogether. Let's be thankful that one didn't make it in.
- Found a warriv.dc6 that looks just like fara.dc6
- There's already expansion content in the game at this point
- There's evidence that the D1 gold-as-objects system was in place at one point.
- There's evidence that you could hire more than one mercenary
- The talk/trade npc menu was once images, which a) proved even further that Blizzard doesn't know how to spell "Identify" (it's not Indentify btw), but that there was also an option titled "Pray". I'm speculating that this was for Paladins?
Here is some differences in superunique names:
The organization of the TBL is vastly different as well, and it reveals a large number of enemies that didn't make the cut:Lord of the Damned -> Lord De Seis
Sarina the Battlemaid -> Battlemaid Sarina
Web Mage the Burning -> Szark the Burning
Bonebreak -> Bonebreaker
Boneash -> Bone Ash
Leatherarm -> The Feature Creep
Navi -> Geldel -> Flavie
As well as a few objects:- Demon Skeleton
- Wendigo (Brute ingame)
- Wolf
- Hell Spark
- Blood Spark
- Fire Spark
- Swamp Wisp
- Albino Roach
- Fire Burst
- Eater of Worlds
- Eater of Worlds Larva
- Eater of Worlds Egg
- Eater of Worlds Young
- Sand Maggot Larva
- Jungle Urchin
- Ice Rat
- Rock Clan
- Ice Clan
- Black Vulture
- Drowned (became Drowned Carcass)
- Frozen Dead
- Wood Clan
- Ancient Remains
- Dusty Carcass
- Magog
- Goliath
- Corpse Bow
- Invisible
- Eidolon
- Shade
- Fetch
- Banshee
- Broken
- Amphibian
- Nirom Malus
There are also some very very subtle differences in the character animations. I couldn't find any flame sword animations though.That MPQ is cut very heavily to conserve on space.- Canopic Jar
- Bag
- Vase
- Cabinet
- Obelisk
- Cocoon
- Blister
- Holyshrine
- Soulstone Forge
- Hell Bridge
- Eunuch