1.13...
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- Angel
- Posts: 698
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- Location: CO
Re: 1.13...
The server can't handle the larger stash? How big is it?!? O_O!
Currently working on making an Andariel Player character.
Status of my Mod: Assimilated
Status of my Mod: Assimilated
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- Dominion
- Posts: 6438
- Joined: Sat Oct 02, 2004 5:14 pm
- Location: Toronto, Ontario, Canada
Re: 1.13...
They may have introduced "The Bag of Holding" from D&D .
"Hi. My name is Hans, and I am addicted to a game that is not yet been made" - Card carrying member of D3 Addictions Anonymous, since June 2008.
Card carrying member of Mentaldom, since May 2006 - Zy-El Hardcore.
"German pornstar/Bee Gee lookalike" & "The Blacksmith"
Trying to picture Hans as a Dominion...nah it isn't working sorry. It's the mustache that gets me every time - Al-T.
"All men play on 127" - Hans
"Okay, time out. This is Zy-El. The mod of total excess. Since when would any Zy-El lover do only what's necessary?" - Metropolis Man
Zy-El Wiki|New Zy-El Website
Card carrying member of Mentaldom, since May 2006 - Zy-El Hardcore.
"German pornstar/Bee Gee lookalike" & "The Blacksmith"
Trying to picture Hans as a Dominion...nah it isn't working sorry. It's the mustache that gets me every time - Al-T.
"All men play on 127" - Hans
"Okay, time out. This is Zy-El. The mod of total excess. Since when would any Zy-El lover do only what's necessary?" - Metropolis Man
Zy-El Wiki|New Zy-El Website
Re: 1.13...
10x13 last i saw...marhawkman" wrote:The server can't handle the larger stash? How big is it?!? O_O!
Netiquette, Do you USE it?!?! | Nefarius' Fixed TXT Files | Terms Of Service
Blackened | Day of Death | D2GFEx
"What was yours is mine. Your land, your people, and now your life." - Lim-Dul, the Necromancer
Judgement is Final, Death is Eternal
Re: 1.13...
I'm seeing other things that say 12x10:Necrolis" wrote:10x13 last i saw...marhawkman" wrote:The server can't handle the larger stash? How big is it?!? O_O!
http://forums.battle.net/thread.html?to ... id=3000#10
Although it might just be a case of "this person had the wrong info"
11/1/08 - COTL; 5/10/09 - Angel; 11/11/09 - ArchangelAlthough done for our needs, mod-makers should like these changes, too.
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- Angel
- Posts: 698
- Joined: Thu May 13, 2004 2:21 am
- Location: CO
Re: 1.13...
That's not much bigger... Isn't the current one 8x8?
so 120 square vs, 64... that's around double. I can see how it'll increase the file sizes but it's not a HUGE change....
so 120 square vs, 64... that's around double. I can see how it'll increase the file sizes but it's not a HUGE change....
Currently working on making an Andariel Player character.
Status of my Mod: Assimilated
Status of my Mod: Assimilated
Re: 1.13...
And like I posted I have seen many many "private servers" do this before with zero problems at all, wonder why blizz is struggling. Very confusing !marhawkman" wrote:That's not much bigger... Isn't the current one 8x8?
so 120 square vs, 64... that's around double. I can see how it'll increase the file sizes but it's not a HUGE change....
Re: 1.13...
Blizz have alot more players than any "private server do" and they have as responsibility to make sure increased stash doesn't affect the stability. Anyone who used plugy alot known how increased stash slows down the game when you filled it enough with crap :=)Kieran" wrote:And like I posted I have seen many many "private servers" do this before with zero problems at all, wonder why blizz is struggling. Very confusing !marhawkman" wrote:That's not much bigger... Isn't the current one 8x8?
so 120 square vs, 64... that's around double. I can see how it'll increase the file sizes but it's not a HUGE change....
Re: 1.13...
Hmm I guess but then you would expect blizz's servers to be able to handle A LOT more than a private I don't know personally I think it's a "get out" because they developed some new bugs that need fixing! It can't be to work on the up coming WoW patch (WHICH LOOKS AWESOME!) or the new WoW Expansion (WHICH LOOKS AWESOME!) becase arn't these worked on my two different teams at blizzard?kingpin" wrote:Blizz have alot more players than any "private server do" and they have as responsibility to make sure increased stash doesn't affect the stability. Anyone who used plugy alot known how increased stash slows down the game when you filled it enough with crap :=)Kieran" wrote:And like I posted I have seen many many "private servers" do this before with zero problems at all, wonder why blizz is struggling. Very confusing !marhawkman" wrote:That's not much bigger... Isn't the current one 8x8?
so 120 square vs, 64... that's around double. I can see how it'll increase the file sizes but it's not a HUGE change....
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- Angel
- Posts: 698
- Joined: Thu May 13, 2004 2:21 am
- Location: CO
Re: 1.13...
We wish... They probabbly don't have a team dedicated to doing D2X anymore...Kieran" wrote:Hmm I guess but then you would expect blizz's servers to be able to handle A LOT more than a private I don't know personally I think it's a "get out" because they developed some new bugs that need fixing! It can't be to work on the up coming WoW patch (WHICH LOOKS AWESOME!) or the new WoW Expansion (WHICH LOOKS AWESOME!) becase arn't these worked on my two different teams at blizzard?kingpin" wrote:Blizz have alot more players than any "private server do" and they have as responsibility to make sure increased stash doesn't affect the stability. Anyone who used plugy alot known how increased stash slows down the game when you filled it enough with crap :=)Kieran" wrote:And like I posted I have seen many many "private servers" do this before with zero problems at all, wonder why blizz is struggling. Very confusing !
Currently working on making an Andariel Player character.
Status of my Mod: Assimilated
Status of my Mod: Assimilated
Re: 1.13...
Bah lets send them an email from the phozen keep offering ourselfs as the D2 team ^_^marhawkman" wrote:We wish... They probabbly don't have a team dedicated to doing D2X anymore...
Re: 1.13...
We know what we'd get in response too.
In response to your request to become a part of Blizzard:
We here at Blizzard can not allow a website to take hold of our game development and patching process. Allowing a website and not a dedicated team would make our source code public domain and therefore lead to the increased production of hacking and duping programs. This would lead to decreased sales and worse-than-ever Battle.net hacks.
We also do not have any opening for the legacy team. We have the job accounted for.
However, if you would like to join the art department on an upcoming and unannounced MMO, be our guest.
11/1/08 - COTL; 5/10/09 - Angel; 11/11/09 - ArchangelAlthough done for our needs, mod-makers should like these changes, too.
Re: 1.13...
LOL thats so cool! Anyways look at what we have done without source code pfft, blizz don't need release that we-r-pro.cla$$ics" wrote:We know what we'd get in response too.In response to your request to become a part of Blizzard:
We here at Blizzard can not allow a website to take hold of our game development and patching process. Allowing a website and not a dedicated team would make our source code public domain and therefore lead to the increased production of hacking and duping programs. This would lead to decreased sales and worse-than-ever Battle.net hacks.
We also do not have any opening for the legacy team. We have the job accounted for.
However, if you would like to join the art department on an upcoming and unannounced MMO, be our guest.
Re: 1.13...
We? of what I know there is only a handful who really have changed the code in a major way and half of them have stopped with d2 modding.LOL thats so cool! Anyways look at what we have done without source code pfft, blizz don't need release that we-r-pro.
Don't try make modders better then they are. There is only one modder who actually got some form of success outside keep and that's laz. Rest may done amazing thing's. But, doesn't really get much attention for it outside keep and blizz doesn't need get pointed out what they should do with their own game. Just be happy with blizz still care about a 10+ year old game. Most companies forget there games after there initial selling is over.
Re: 1.13...
"We" as in refering to the keep (or members of), I wasn't refering to people who have only changed the "code" was talking about all modders in general.kingpin" wrote:We? of what I know there is only a handful who really have changed the code in a major way and half of them have stopped with d2 modding.LOL thats so cool! Anyways look at what we have done without source code pfft, blizz don't need release that we-r-pro.
Don't try make modders better then they are. There is only one modder who actually got some form of success outside keep and that's laz. Rest may done amazing thing's. But, doesn't really get much attention for it outside keep and blizz doesn't need get pointed out what they should do with their own game. Just be happy with blizz still care about a 10+ year old game. Most companies forget there games after there initial selling is over.
Re: 1.13...
1.13 delayed again. read more about it here
increase resolution make no sense do in old game like this. It's alot work just to increase the resolution itself with everything from graphics, skills, ai e.tc
None of above is comming in 1.13. They pulled off increased stash due to hardware issues.1. Increased stash size, which is the cause of the current delay as they take hardware and server considerations in to thought, is so far essentially confirmed (now debunked).
2. No increased resolution- it would require "fundamental change" to the game and would have to account for faster player traveling issues (like being able to Teleport or Jump farther), spawning monsters on a larger scale around the player, and monster aggro would have to be taken in to account.
3. No new end-game content. Bashiok noted that with this patch it would not be possible to add it, although there was no inkling of whether or not it would or would not be included with any future patch.
increase resolution make no sense do in old game like this. It's alot work just to increase the resolution itself with everything from graphics, skills, ai e.tc
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- Paladin
- Posts: 236
- Joined: Wed Aug 22, 2007 4:44 pm
Re: 1.13...
Now I'm wondering, why patch up to 1.13? Theres no new feature in it.
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- Dominion
- Posts: 6438
- Joined: Sat Oct 02, 2004 5:14 pm
- Location: Toronto, Ontario, Canada
Re: 1.13...
New and improved bugsallas" wrote:Now I'm wondering, why patch up to 1.13? Theres no new feature in it.
"Hi. My name is Hans, and I am addicted to a game that is not yet been made" - Card carrying member of D3 Addictions Anonymous, since June 2008.
Card carrying member of Mentaldom, since May 2006 - Zy-El Hardcore.
"German pornstar/Bee Gee lookalike" & "The Blacksmith"
Trying to picture Hans as a Dominion...nah it isn't working sorry. It's the mustache that gets me every time - Al-T.
"All men play on 127" - Hans
"Okay, time out. This is Zy-El. The mod of total excess. Since when would any Zy-El lover do only what's necessary?" - Metropolis Man
Zy-El Wiki|New Zy-El Website
Card carrying member of Mentaldom, since May 2006 - Zy-El Hardcore.
"German pornstar/Bee Gee lookalike" & "The Blacksmith"
Trying to picture Hans as a Dominion...nah it isn't working sorry. It's the mustache that gets me every time - Al-T.
"All men play on 127" - Hans
"Okay, time out. This is Zy-El. The mod of total excess. Since when would any Zy-El lover do only what's necessary?" - Metropolis Man
Zy-El Wiki|New Zy-El Website
Re: 1.13...
Official Blizzard Quote:
Update - 11/18
We've recently completed a revised version of the Diablo II 1.13 patch that removes the increased stash size. A larger stash will unfortunately no longer be a feature included in patch 1.13 due to the previously mentioned concerns. As higher priority work continues on Warcraft III we're hoping to complete our quality assurance tests for the 1.13 patch in the next few weeks. But as always, the types of issues that may appear and take higher priority are rarely foreseeable. We continue to plan a release based on our best intentions.
Update - 11/18
We've recently completed a revised version of the Diablo II 1.13 patch that removes the increased stash size. A larger stash will unfortunately no longer be a feature included in patch 1.13 due to the previously mentioned concerns. As higher priority work continues on Warcraft III we're hoping to complete our quality assurance tests for the 1.13 patch in the next few weeks. But as always, the types of issues that may appear and take higher priority are rarely foreseeable. We continue to plan a release based on our best intentions.
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- Arch-Angel
- Posts: 1048
- Joined: Thu May 23, 2002 10:50 pm
- Location: Pennsylvania
Re: 1.13...
No increased resolution, no increased stash, no new "content" (a la ubers).... just what is this patch supposed to have of any interest?
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- Cherub
- Posts: 11607
- Joined: Sat Jun 15, 2002 8:13 pm
- Location: Where the blood forever rains
Re: 1.13...
This patch will only be of interest to entomologists.
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
Black Omen Productions | MetalStorm: Progress Report | Screenshots
Black Omen Productions | MetalStorm: Progress Report | Screenshots
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- Arch-Angel
- Posts: 1387
- Joined: Sun Nov 24, 2002 4:55 pm
- Location: Cartagena (Spain)
Re: 1.13...
New and exciting bugs to find, Catch 'em all!FoxBat" wrote:No increased resolution, no increased stash, no new "content" (a la ubers).... just what is this patch supposed to have of any interest?
Apart of that, its blizzard, what are you expecting them to do? they are mainly working on their "project" and probably they have 1 person working on the 1.13 patch, a person that is probably fresh from the career and that doesn't even know what it does all the convoluted code.
So I expect him to break the missile code, so only the melee classes are playable on this new patch. (that are unplayable due to FE bug and 50% more monster HP)
Re: 1.13...
the overview of the current 1.13 patch notes:
Released: Aug 29 2017 2:14 AM US Eastern Daylight Time
Fixed a bug that allowed users to play without the cd, you now need to sign on the battle.net if you want to start up Diablo II
increased synergies for skills across the board, to make it more balanced
Fixed many bugs(tm)
Reducded the stash size to 2x2 to reduce server load
...
this is sarcastic, as currently, 1.13 looks like its going nowwhere slowly, also 10 points to whoever knows where that date is from
Released: Aug 29 2017 2:14 AM US Eastern Daylight Time
Fixed a bug that allowed users to play without the cd, you now need to sign on the battle.net if you want to start up Diablo II
increased synergies for skills across the board, to make it more balanced
Fixed many bugs(tm)
Reducded the stash size to 2x2 to reduce server load
...
this is sarcastic, as currently, 1.13 looks like its going nowwhere slowly, also 10 points to whoever knows where that date is from
Netiquette, Do you USE it?!?! | Nefarius' Fixed TXT Files | Terms Of Service
Blackened | Day of Death | D2GFEx
"What was yours is mine. Your land, your people, and now your life." - Lim-Dul, the Necromancer
Judgement is Final, Death is Eternal
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- Cherub
- Posts: 11607
- Joined: Sat Jun 15, 2002 8:13 pm
- Location: Where the blood forever rains
Re: 1.13...
You forgot that they will add the long needed attack rating synergy to smite!
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
Black Omen Productions | MetalStorm: Progress Report | Screenshots
Black Omen Productions | MetalStorm: Progress Report | Screenshots
Re: 1.13...
***DISAGREE***Nefarius" wrote:You forgot that they will add the long needed attack rating synergy to smite!
Maybe its my biased classic overview but this would be bad for classic ^_^ smiters are already semi-rare/weak and having to take another gear factor into account this would make them fewer and farther between! Plus you slamming somebody with your shield you don't really need attack rating! its not like a sword hitting somebody where you need accuracy! its a wrecklace attack! maybe if it worked like frenzy (more damage/less defence - obviously less defence makes sense as your shield isn't protecting your body its hitting somebody) this would work pretty well I think, and give it the extra "balance"