1.13...

Post anything else Diablo II legacy related here but remember this ISN'T a hack site. All posts directly related to battle.net hacking will be deleted.

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Re: 1.13...

Post by marhawkman » Fri Oct 09, 2009 5:17 pm

The server can't handle the larger stash? How big is it?!? O_O!
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Re: 1.13...

Post by Hans » Fri Oct 09, 2009 9:08 pm

They may have introduced "The Bag of Holding" from D&D :) .
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Re: 1.13...

Post by Necrolis » Fri Oct 09, 2009 10:03 pm

marhawkman" wrote:The server can't handle the larger stash? How big is it?!? O_O!
10x13 last i saw...
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Re: 1.13...

Post by cla$$ics » Fri Oct 09, 2009 10:38 pm

Necrolis" wrote:
marhawkman" wrote:The server can't handle the larger stash? How big is it?!? O_O!
10x13 last i saw...
I'm seeing other things that say 12x10:
http://forums.battle.net/thread.html?to ... id=3000#10
Although it might just be a case of "this person had the wrong info"
Although done for our needs, mod-makers should like these changes, too.
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Re: 1.13...

Post by marhawkman » Sat Oct 10, 2009 10:05 pm

That's not much bigger... Isn't the current one 8x8?

so 120 square vs, 64... that's around double. I can see how it'll increase the file sizes but it's not a HUGE change....
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Re: 1.13...

Post by Kieran » Sat Oct 10, 2009 11:57 pm

marhawkman" wrote:That's not much bigger... Isn't the current one 8x8?

so 120 square vs, 64... that's around double. I can see how it'll increase the file sizes but it's not a HUGE change....
And like I posted I have seen many many "private servers" do this before with zero problems at all, wonder why blizz is struggling. Very confusing !

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Re: 1.13...

Post by kingpin » Sun Oct 11, 2009 8:00 am

Kieran" wrote:
marhawkman" wrote:That's not much bigger... Isn't the current one 8x8?

so 120 square vs, 64... that's around double. I can see how it'll increase the file sizes but it's not a HUGE change....
And like I posted I have seen many many "private servers" do this before with zero problems at all, wonder why blizz is struggling. Very confusing !
Blizz have alot more players than any "private server do" and they have as responsibility to make sure increased stash doesn't affect the stability. Anyone who used plugy alot known how increased stash slows down the game when you filled it enough with crap :=)

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Re: 1.13...

Post by Kieran » Sun Oct 11, 2009 8:42 am

kingpin" wrote:
Kieran" wrote:
marhawkman" wrote:That's not much bigger... Isn't the current one 8x8?

so 120 square vs, 64... that's around double. I can see how it'll increase the file sizes but it's not a HUGE change....
And like I posted I have seen many many "private servers" do this before with zero problems at all, wonder why blizz is struggling. Very confusing !
Blizz have alot more players than any "private server do" and they have as responsibility to make sure increased stash doesn't affect the stability. Anyone who used plugy alot known how increased stash slows down the game when you filled it enough with crap :=)
Hmm I guess but then you would expect blizz's servers to be able to handle A LOT more than a private :P I don't know personally I think it's a "get out" because they developed some new bugs that need fixing! It can't be to work on the up coming WoW patch (WHICH LOOKS AWESOME!) or the new WoW Expansion (WHICH LOOKS AWESOME!) becase arn't these worked on my two different teams at blizzard?

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Re: 1.13...

Post by saesa » Sun Oct 11, 2009 11:23 am

So how is implementing bigger stash going? ;)
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Re: 1.13...

Post by marhawkman » Sun Oct 11, 2009 8:31 pm

Kieran" wrote:
kingpin" wrote:
Kieran" wrote:And like I posted I have seen many many "private servers" do this before with zero problems at all, wonder why blizz is struggling. Very confusing !
Blizz have alot more players than any "private server do" and they have as responsibility to make sure increased stash doesn't affect the stability. Anyone who used plugy alot known how increased stash slows down the game when you filled it enough with crap :=)
Hmm I guess but then you would expect blizz's servers to be able to handle A LOT more than a private :P I don't know personally I think it's a "get out" because they developed some new bugs that need fixing! It can't be to work on the up coming WoW patch (WHICH LOOKS AWESOME!) or the new WoW Expansion (WHICH LOOKS AWESOME!) becase arn't these worked on my two different teams at blizzard?
We wish... They probabbly don't have a team dedicated to doing D2X anymore...
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Re: 1.13...

Post by Kieran » Sun Oct 11, 2009 9:16 pm

marhawkman" wrote:We wish... They probabbly don't have a team dedicated to doing D2X anymore...
Bah lets send them an email from the phozen keep offering ourselfs as the D2 team ^_^

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Re: 1.13...

Post by cla$$ics » Sun Oct 11, 2009 9:47 pm

We know what we'd get in response too.
In response to your request to become a part of Blizzard:
We here at Blizzard can not allow a website to take hold of our game development and patching process. Allowing a website and not a dedicated team would make our source code public domain and therefore lead to the increased production of hacking and duping programs. This would lead to decreased sales and worse-than-ever Battle.net hacks.
We also do not have any opening for the legacy team. We have the job accounted for.
However, if you would like to join the art department on an upcoming and unannounced MMO, be our guest.
Although done for our needs, mod-makers should like these changes, too.
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Re: 1.13...

Post by Kieran » Sun Oct 11, 2009 10:42 pm

cla$$ics" wrote:We know what we'd get in response too.
In response to your request to become a part of Blizzard:
We here at Blizzard can not allow a website to take hold of our game development and patching process. Allowing a website and not a dedicated team would make our source code public domain and therefore lead to the increased production of hacking and duping programs. This would lead to decreased sales and worse-than-ever Battle.net hacks.
We also do not have any opening for the legacy team. We have the job accounted for.
However, if you would like to join the art department on an upcoming and unannounced MMO, be our guest.
LOL thats so cool! Anyways look at what we have done without source code pfft, blizz don't need release that we-r-pro.

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Re: 1.13...

Post by kingpin » Sun Oct 11, 2009 11:22 pm

LOL thats so cool! Anyways look at what we have done without source code pfft, blizz don't need release that we-r-pro.
We? of what I know there is only a handful who really have changed the code in a major way and half of them have stopped with d2 modding.

Don't try make modders better then they are. There is only one modder who actually got some form of success outside keep and that's laz. Rest may done amazing thing's. But, doesn't really get much attention for it outside keep and blizz doesn't need get pointed out what they should do with their own game. Just be happy with blizz still care about a 10+ year old game. Most companies forget there games after there initial selling is over.

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Re: 1.13...

Post by Kieran » Mon Oct 12, 2009 9:52 am

kingpin" wrote:
LOL thats so cool! Anyways look at what we have done without source code pfft, blizz don't need release that we-r-pro.
We? of what I know there is only a handful who really have changed the code in a major way and half of them have stopped with d2 modding.

Don't try make modders better then they are. There is only one modder who actually got some form of success outside keep and that's laz. Rest may done amazing thing's. But, doesn't really get much attention for it outside keep and blizz doesn't need get pointed out what they should do with their own game. Just be happy with blizz still care about a 10+ year old game. Most companies forget there games after there initial selling is over.
"We" as in refering to the keep (or members of), I wasn't refering to people who have only changed the "code" was talking about all modders in general.

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Re: 1.13...

Post by kingpin » Thu Nov 19, 2009 1:21 pm

1.13 delayed again. read more about it here
1. Increased stash size, which is the cause of the current delay as they take hardware and server considerations in to thought, is so far essentially confirmed (now debunked).
2. No increased resolution- it would require "fundamental change" to the game and would have to account for faster player traveling issues (like being able to Teleport or Jump farther), spawning monsters on a larger scale around the player, and monster aggro would have to be taken in to account.
3. No new end-game content. Bashiok noted that with this patch it would not be possible to add it, although there was no inkling of whether or not it would or would not be included with any future patch.
None of above is comming in 1.13. They pulled off increased stash due to hardware issues.

increase resolution make no sense do in old game like this. It's alot work just to increase the resolution itself with everything from graphics, skills, ai e.tc

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Re: 1.13...

Post by allas » Fri Nov 20, 2009 4:30 am

Now I'm wondering, why patch up to 1.13? Theres no new feature in it. :)

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Re: 1.13...

Post by Hans » Fri Nov 20, 2009 5:07 am

allas" wrote:Now I'm wondering, why patch up to 1.13? Theres no new feature in it. :)
New and improved bugs :lol: :inabiaf:
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Re: 1.13...

Post by Kieran » Fri Nov 20, 2009 11:26 am

Official Blizzard Quote:


Update - 11/18
We've recently completed a revised version of the Diablo II 1.13 patch that removes the increased stash size. A larger stash will unfortunately no longer be a feature included in patch 1.13 due to the previously mentioned concerns. As higher priority work continues on Warcraft III we're hoping to complete our quality assurance tests for the 1.13 patch in the next few weeks. But as always, the types of issues that may appear and take higher priority are rarely foreseeable. We continue to plan a release based on our best intentions.

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Re: 1.13...

Post by FoxBat » Sun Nov 22, 2009 9:05 am

No increased resolution, no increased stash, no new "content" (a la ubers).... just what is this patch supposed to have of any interest?

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Re: 1.13...

Post by Nefarius » Sun Nov 22, 2009 11:38 am

This patch will only be of interest to entomologists.
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Re: 1.13...

Post by Vendanna » Sun Nov 22, 2009 1:46 pm

FoxBat" wrote:No increased resolution, no increased stash, no new "content" (a la ubers).... just what is this patch supposed to have of any interest?
New and exciting bugs to find, Catch 'em all!

Apart of that, its blizzard, what are you expecting them to do? they are mainly working on their "project" and probably they have 1 person working on the 1.13 patch, a person that is probably fresh from the career and that doesn't even know what it does all the convoluted code.

So I expect him to break the missile code, so only the melee classes are playable on this new patch. (that are unplayable due to FE bug and 50% more monster HP)
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Re: 1.13...

Post by Necrolis » Sun Nov 22, 2009 4:41 pm

the overview of the current 1.13 patch notes:
Released: Aug 29 2017 2:14 AM US Eastern Daylight Time
:arrow: Fixed a bug that allowed users to play without the cd, you now need to sign on the battle.net if you want to start up Diablo II
:arrow: increased synergies for skills across the board, to make it more balanced
:arrow: Fixed many bugs(tm)
:arrow: Reducded the stash size to 2x2 to reduce server load
...

this is sarcastic, as currently, 1.13 looks like its going nowwhere slowly, also 10 points to whoever knows where that date is from ;)
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Re: 1.13...

Post by Nefarius » Sun Nov 22, 2009 5:46 pm

You forgot that they will add the long needed attack rating synergy to smite!
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Re: 1.13...

Post by Kieran » Sun Nov 22, 2009 11:47 pm

Nefarius" wrote:You forgot that they will add the long needed attack rating synergy to smite!
***DISAGREE***

Maybe its my biased classic overview but this would be bad for classic ^_^ smiters are already semi-rare/weak and having to take another gear factor into account this would make them fewer and farther between! Plus you slamming somebody with your shield you don't really need attack rating! its not like a sword hitting somebody where you need accuracy! its a wrecklace attack! maybe if it worked like frenzy (more damage/less defence - obviously less defence makes sense as your shield isn't protecting your body its hitting somebody) this would work pretty well I think, and give it the extra "balance"

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