1.11 Announced
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- Champion of the Light
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1.11 Announced
Great evil has returned to the world of Diablo 2. Will you answer the call to save Sanctuary?
Patch 1.11 is coming....
Battle.Net for more details
Patch 1.11 is coming....
Battle.Net for more details
Last edited by Kardon on Fri Jul 29, 2005 9:12 pm, edited 2 times in total.
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- Angel
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WOOOW!!! MAAAAN!
It sound absolutely unreal!
I hope they will add some stuff for modmakers
This damn CE...
It sound absolutely unreal!
I hope they will add some stuff for modmakers
This damn CE...
Do you know that every modding question has an answer? Just use the power, click me!
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- Dominion
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Hey, a succubus boss named 'Lilith'. Funny, when I did the superuniques for Median_1 and Median_2 I thought of this as well and scrapped it because it was silly and didn't fit in the D2 world.
Last edited by Brother Laz on Sat Jul 30, 2005 9:11 am, edited 1 time in total.
19.may.2007 | Adun Tori Laz.
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
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- Angel
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Is this a joke??? A new patch??? And just when I learned how to do skills, just wondering how much things will change
WAR!!!!!!!....... don't worry.. I'm working on it
http://iloveshaders.blogspot.com/
http://iloveshaders.blogspot.com/
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- Dominion
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Don't worry about that, they'll make it even easier than today. In 1.11, skills will be coded in natural language.And just when I learned how to do skills, just wondering how much things will change
'buff that makes random thunder sounds and every once in a great while drops a white thing on a random lightning immune enemy'
19.may.2007 | Adun Tori Laz.
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
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- Angel
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This is a great skill indeed, and very Blizzard style, how did you know??Brother Laz";p="235957" wrote: 'buff that makes random thunder sounds and every once in a great while drops a white thing on a random lightning immune enemy'
WAR!!!!!!!....... don't worry.. I'm working on it
http://iloveshaders.blogspot.com/
http://iloveshaders.blogspot.com/
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- Principality
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Re: 1.11 Announced
He's joking
DT1 Tools - DS1 Editor - MPQ list file - Extracting D2 Animation - Adding ANY Monsters and ANY Objects to a DS1 - New monster color variations from scratch
In development since 16 Feb 2012 : MergeDCC v2
In development since 16 Feb 2012 : MergeDCC v2
Re: 1.11 Announced
If you only do text editing, this will probably mean little amount of work from your side to convert from 1.10 to 1.11.
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- Angel
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Do you think, that Blizzard's programmists think about modding community when working on new patch?
Do you know that every modding question has an answer? Just use the power, click me!
"The Defile" - Forum - currently closed
The best guide for every modmaker!
"The Defile" - Forum - currently closed
The best guide for every modmaker!
Re: 1.11 Announced
Yes, they do and that of two reasons, one the most important reason. It will make any new patch easier for themself to make and as second it help out their customers who like to do their own modifications.Do you think, that Blizzard's programmists think about modding community when working on new patch?
If Blizzard didn't care, they wouldn't release the .txt files in the way they do.
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- Angel
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@sPoT: They care because a lot of players would have not buyed theyr game unless of these cool mods
@kingpin: why will it be easyer??, will offsets change so code editors will have extra work??
@Paul Siramy: I know... I am too
@Brother Laz: I think Blizzard will try to make players use a lot more skills, like paladins on 1.10 use only Blessed Hammer the rest beying decorations so to make sure that everyone will use other skills too they will add synergies to Blessed Hammer from all combat skills (yes I have read youre 1.10 read-me), after this you will have to waste 260 out of 110 skill points to get max dmg
@kingpin: why will it be easyer??, will offsets change so code editors will have extra work??
@Paul Siramy: I know... I am too
@Brother Laz: I think Blizzard will try to make players use a lot more skills, like paladins on 1.10 use only Blessed Hammer the rest beying decorations so to make sure that everyone will use other skills too they will add synergies to Blessed Hammer from all combat skills (yes I have read youre 1.10 read-me), after this you will have to waste 260 out of 110 skill points to get max dmg
WAR!!!!!!!....... don't worry.. I'm working on it
http://iloveshaders.blogspot.com/
http://iloveshaders.blogspot.com/
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- Champion of the Light
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Re: 1.11 Announced
It new compiled version of a DLL will have different code adress. So, it will mean all our code finds for 1.10 will be needed to have refound in 1.11. This, means for some of the mods that are in current developement a lot of extra work.@kingpin: why will it be easyer??, will offsets change so code editors will have extra work??
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- Virtue
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Re: 1.11 Announced
Well, well, well . . . I don't mean to be smug, but I'm sure glad I didn't start doing any 1.10 modding. I guess Zy-El in 1.09 will still be around until 1.11 comes out - that is, the final 1.11 patch.
Do you remember the phased rollout of 1.10a, 1.10b, 1.10c, . . . etc? How long did it take before they finally locked it down to 1.10 Final? I guess it depends on how major a release 1.11 patch is going to be. Will it even use the same char file structure as 1.10?
I figure I can keep Zy-El going for another year. Relax! Why bother learning 1.10 when 1.11 is coming? I can wait.
Do you remember the phased rollout of 1.10a, 1.10b, 1.10c, . . . etc? How long did it take before they finally locked it down to 1.10 Final? I guess it depends on how major a release 1.11 patch is going to be. Will it even use the same char file structure as 1.10?
I figure I can keep Zy-El going for another year. Relax! Why bother learning 1.10 when 1.11 is coming? I can wait.
"Do not be too proud of this technological terror you've constructed." - D.Vader
Zy-El: Trial by Fire Mod Forum: http://phrozenkeep.it-point.com/forum/v ... m.php?f=53
Zy-El website: http://www3.telus.net/zyel/index.html Zy-El wiki: http://zyel.wikispaces.com/
Zy-El: Trial by Fire Mod Forum: http://phrozenkeep.it-point.com/forum/v ... m.php?f=53
Zy-El website: http://www3.telus.net/zyel/index.html Zy-El wiki: http://zyel.wikispaces.com/
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- Champion of the Light
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Re: 1.11 Announced
With that logic, Kato, why bother to move from v1.09 at all since there's always a possiblity that many new patches will come out after v1.11? It's probably best if you stick to v1.09 forever "just in case".
On a more serious note, I'm actually wondering if there is any code editing at all for v1.11, or if it just has new additions to the existing spreadsheets (new unique items, runewords, set items, a new superunique monster, and some skill tweaks). The only thing that has been revealed officially so far that might have involved new code is the issue of Lilith's spawning. Is it a semi-random occurance in Hell difficulty like some have speculated? Is it a new area and quest in Act 4? Is it a new location that is opened up by Tyrael in the Worldstone Chamber after killing Baal (replaces the "DESTRUCTION'S END" portal)? Or could it be a feature of a brand new difficulty setting? There's so many possiblities, each having varying consequences to existing mod code edits.
It will be interesting to see what the code gurus of PK have to say about how much the DLL code offsets have or have not changed with v1.11 once it is released (and possibly how much may have been rendered obsolete ).
On a more serious note, I'm actually wondering if there is any code editing at all for v1.11, or if it just has new additions to the existing spreadsheets (new unique items, runewords, set items, a new superunique monster, and some skill tweaks). The only thing that has been revealed officially so far that might have involved new code is the issue of Lilith's spawning. Is it a semi-random occurance in Hell difficulty like some have speculated? Is it a new area and quest in Act 4? Is it a new location that is opened up by Tyrael in the Worldstone Chamber after killing Baal (replaces the "DESTRUCTION'S END" portal)? Or could it be a feature of a brand new difficulty setting? There's so many possiblities, each having varying consequences to existing mod code edits.
It will be interesting to see what the code gurus of PK have to say about how much the DLL code offsets have or have not changed with v1.11 once it is released (and possibly how much may have been rendered obsolete ).
You talk to the arena master.
"Ye have won more fights than anybody else."
"Nobody is betting against ye any longer and we believe, that ye art invincible."
"Sorry, no more fights."
"Ye have won more fights than anybody else."
"Nobody is betting against ye any longer and we believe, that ye art invincible."
"Sorry, no more fights."
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- Paladin
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Re: 1.11 Announced
ALL HAIL BLIZZARD!
They are the gods of making customers go OMFG WOOT WOOT WOOT!!!
Yay!
They are the gods of making customers go OMFG WOOT WOOT WOOT!!!
Yay!
Actually, LimpRock, you'd be quite surprised. I had two friends willing to buy Diablo 2 in order to play my mod, which unfortunately got scrapped due to irritating people. =\
Last edited by taarna23 on Sun Jul 31, 2005 7:23 am, edited 1 time in total.
To defend: this is the Pact.
But when life loses its value,
and is taken for naught--
then the Pact is.. to Avenge.
But when life loses its value,
and is taken for naught--
then the Pact is.. to Avenge.
Re: 1.11 Announced
Well,Well, well, well . . . I don't mean to be smug, but I'm sure glad I didn't start doing any 1.10 modding. I guess Zy-El in 1.09 will still be around until 1.11 comes out - that is, the final 1.11 patch.
It depend how you look at it
Modding should all be about fun. If you don't like 1.10/1.11 and still love to work on 1.09 thats all great.
But, with not using the latest technology you are always restricted to what you have. And if you decide to ever start work on 1.11 you would have to start all over and relearn. Those who have been modded in 1.11 doesn't need to do this stepp, only learn what's new in 1.11.
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- Dominion
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- Angel
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Sound like joke of bad quality. I don't play on battle.net since patch 1.09d, and I'm not expert in runes' drops, but Zod seem to be item with really damn small chance to be dropped in game. It's many many many percent easier to find and (the hardest action - because of our conscience ) sell SoJ than Zod rune.
Ahh, don't know if current battle.net is after next dupe wave - of Zod runes
Ahh, don't know if current battle.net is after next dupe wave - of Zod runes
Do you know that every modding question has an answer? Just use the power, click me!
"The Defile" - Forum - currently closed
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"The Defile" - Forum - currently closed
The best guide for every modmaker!
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- Arch-Angel
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- Dominion
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I'm personally hoping for a charseq.txt. But then again, the act of softcoding one txt file would delay the release of the patch by 6 months, so know what you are asking for.SVR";p="236096" wrote:The first thing I'm going to look for is a new file called Quests.txt
19.may.2007 | Adun Tori Laz.
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
Re: 1.11 Announced
Not, really.I'm personally hoping for a charseq.txt. icon_mrgreen.gif But then again, the act of softcoding one txt file would delay the release of the patch by 6 months, so know what you are asking for
They have the source code, we don't. For us it would take pretty long time to do. IF you had the code, a single file wouldn't take to long time.
But, quests.txt would be a major work and I wouldn't be surprised if they actually did this. Since, this would be a major feature for their ladder seasons and in that way they could add special quest for ladder only and change those each ladder season.