Search found 887 matches
- Mon Jan 13, 2020 12:19 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 115055
Re: BaseMod Plugin
@kaiya I'm still a noob when it comes to txt editing :lol: because I'd rather focus on code editing. @UnclWish I can not replicate the issue. I have glide3x wrapper working in XP VM, win7 VM but no luck with Win10 VM with glide3x wrapper. Windows 10 has no place as a deskop OS on my PC... Cortana wa...
- Sun Jan 12, 2020 12:02 am
- Forum: Code Editing
- Topic: [1.13d] D2Client 25 FPS Limit Break CE issue
- Replies: 3
- Views: 557
Re: [1.13d] D2Client 25 FPS Limit Break CE issue
I've only used x32dbg for a few hours to demo it. most coders on the keep use Ollydbg. not sure what to make of the error message, but you could back up your current version of D2Client.dll, then make the patch and save it, then re-open D2Client and see if the patch was applied correctly.
- Fri Jan 10, 2020 7:09 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 115055
Re: BaseMod Plugin
So after a few hours debugging in Win10, BaseMod does load plugY. Reason it wasn't working for me was, I used WinMPQ in Win10 and had to manually register mscomclt.ocx then deleted BaseMod.bin in BaseMod.mpq to test with BaseMod.ini. WinMPQ only appears to work in Win10 but didn't. So I copied my fi...
- Fri Jan 10, 2020 3:44 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 115055
Re: BaseMod Plugin
I load PlugY in BaseMod for XP, Win7x32, and Win7x64. Have not tried in Win10, but maybe this would help for Win10? Set Game.exe and Diablo II.exe to run in compatibility mode for Windows XP SP3. Edit: yea, your right it doesn't load PlugY in win10. lot of stuff breaks in win10, especially the priva...
- Thu Jan 09, 2020 10:29 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 115055
Re: BaseMod Plugin
Hi, 1. You make your own animated inventory graphics. I don't supply any. 2. Multicopy allows you to run multiple instances of the game on one PC. 3. I don't know what you're referring to in multires being fixed in latest version - I haven't used it or had any reports of issues till now. I was only ...
- Tue Jan 07, 2020 11:55 am
- Forum: Off-Topic
- Topic: Demon with Forked Tongue Found on Cuniform Tablet
- Replies: 0
- Views: 872
Demon with Forked Tongue Found on Cuniform Tablet
Demon with Forked Tongue Found on Clay Tablet in Library of Assyrian Exorcists https://cdn.mos.cms.futurecdn.net/hkN6DfrNPBDUMQVjud34kL-970-80.jpg (Image: © Staatliche Museen zu Berlin - Vorderasiatisches Museum/Photograph by Olaf M. Tessmer) The drawing was overlooked for decades on the tablet from...
- Mon Jan 06, 2020 9:25 pm
- Forum: General Mod Making
- Topic: Need help for c0000005
- Replies: 2
- Views: 292
Re: Need help for c0000005
I'm assuming the error is for [1.13c] not [1.13d] since you didn't specify. Crash occurs in D2Common UpdateClientRoomTransition. You may want to check player inventory if its only crashing on certain characters, or changes made to town NPC's where character is loaded on screen. maybe try starting ga...
- Sat Jan 04, 2020 3:16 am
- Forum: General Mod Making
- Topic: Runewords on Magic Items.
- Replies: 6
- Views: 610
Re: Runewords on Magic Items.
I have seen a few posts that discuss some those issues, but I don't have the player save file function rewritten, so it would be better to let someone else answer that.
- Fri Jan 03, 2020 7:17 pm
- Forum: General Mod Making
- Topic: Runewords on Magic Items.
- Replies: 6
- Views: 610
Re: Runewords on Magic Items.
Glad you got it working
Cheers.
I post links when I can to help users, but also to increase link power so search engines can more easily find
relevant topics.
Cheers.
I post links when I can to help users, but also to increase link power so search engines can more easily find
relevant topics.
- Thu Jan 02, 2020 7:41 pm
- Forum: General Mod Making
- Topic: Runewords on Magic Items.
- Replies: 6
- Views: 610
Re: Runewords on Magic Items.
RuneWords on magic items requires Code Editing.
[1.09b] [1.10]
viewtopic.php?t=12664
[1.13c]
viewtopic.php?t=59373
Also, the limit of 2 sockets on most magic items dropped is hard coded in a few places in the game.
[1.09b] [1.10]
viewtopic.php?t=12664
[1.13c]
viewtopic.php?t=59373
Also, the limit of 2 sockets on most magic items dropped is hard coded in a few places in the game.
- Mon Dec 30, 2019 11:20 am
- Forum: General Mod Making
- Topic: Assertion failure (Lord of Genesis mod)
- Replies: 9
- Views: 1223
Re: Assertion failure (Lord of Genesis mod)
Have you guys tried rebooting computer then start game, and repeat if it fails several times.. some mods for 1.10 used rebased dll's. When rebased dlls are forced to relocate in address space, they can give these types of issues.
- Mon Dec 30, 2019 5:19 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 115055
Re: BaseMod Plugin
BaseMod v1.13.2 - release ====================== Changes. - Add [MercEquip] allows Hireling to equip boots, gloves, belt, amulet and one ring. - Add [BypassFPS] Option to disable 25 FPS Bypass to make BaseMod compatible with SlashDiablo plugin. - Add [GambleRefresh] Option to adjust item count for G...
- Sat Dec 28, 2019 12:05 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 115055
Re: BaseMod Plugin
I think you need to subtract 1px from the calculated overall size for length and width for each inventory line. i was looking for a good topic on this to link to, but I can't find it in my notes.
- Fri Dec 27, 2019 3:54 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 115055
Re: BaseMod Plugin
-The infamous inventory bug. Open or create a new character and waive your mouse selector in and around the borders of your stash or inventory to find where the inventory bug is crashing your game.
If you search around you can find a link to a topic on this bug.
It needs -1px in the size.
If you search around you can find a link to a topic on this bug.
It needs -1px in the size.
- Fri Dec 27, 2019 8:31 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 115055
Re: BaseMod Plugin
Then it could be a version specific bug, you mentioned that your using 1.14d. I'll check and retest the code for merc equip in 1.14d..... RESULTS: Test in 1.14d - played 4 levels in act 1 - deposit gold about 20 times.. no crashes. Make a short video to demonstrate. https://youtu.be/hGJP4iu90vo the ...
- Fri Dec 27, 2019 1:08 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 115055
Re: BaseMod Plugin
The values you circled are wrong and they should all be -1. It would only effect Hireling at 640x480 resolution, but there isn't much of any code in the game that uses those inventory grid values for hirling. If your not using fixed txt files I'd recommend doing that, since it can solve some weird i...
- Thu Dec 26, 2019 7:55 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 115055
Re: BaseMod Plugin
Maybe you can test all your changes without BaseMod loaded and see if the crash is there. BaseMod can be easily deactivated. what I do is have 2 copy's of Game.exe loader in my diablo II folder, Game.orig and Game.BAS. I shuffle them back and forth renaming them to Game.exe to activate and deactivat...
- Thu Dec 26, 2019 5:58 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 115055
Re: BaseMod Plugin
Changes since pre-release 2 - Fix an issue in some environments where Game.exe is not properly detected and BaseMod exits silently. - Add new ini option [GameFVFB] Game File Version Fallback - see BaseMod.ini for more info. - Add new ini option [CtrlLClick] to disable this option for a filter plugin...
- Sun Dec 22, 2019 8:42 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 115055
Re: BaseMod Plugin
check if your using the old variable names for [CharmZone] in BaseMod.ini.
- Sun Dec 22, 2019 8:05 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 115055
Re: BaseMod Plugin
Glad to see updating news of this mod. Can you make separate options for display of item level and item max sockets? I think it would be difficult to separate the 2. Works great so far, havent noticed any bugs. I do notice something that is irrelevant but will mention it anyways. When i put a ring ...
- Sat Dec 21, 2019 6:41 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 115055
Re: BaseMod Plugin
Changes since pre-release 1 Replace Inventory.txt for Hireling Equip with correct file. Rework boundary checks in Charm Zone Add some error reporting for boundary checks in Charm Zone Add examples for Charm Zones *NOTE* the CharmZone variables have been renamed to avoid confusion with variable names...
- Fri Dec 20, 2019 9:48 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 115055
Re: BaseMod Plugin
I'm using inventory values like the Dav92 example I looked at, not using pixels. http://snej.org/forum/index.php?topic=48749.0 I added some basic bounds checking that could be improved. Edit: Pics of these examples work, but I can already see another situation where the bounds checking will fail. So...
- Fri Dec 20, 2019 3:17 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 115055
Re: BaseMod Plugin
It is wrong.. its from the alternative graphic. Thanks for finding that mistake thaison. ;) I'll reupload, but in the mean time... here's the lines from the other Inventory.txt file. class invLeft invRight invTop invBottom gridX gridY gridLeft gridRight gridTop gridBottom gridBoxWidth gridBoxHeight ...
- Thu Dec 19, 2019 10:22 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 115055
Re: BaseMod Plugin
Testers Needed - This is not an official release. BaseMod v1.13.2 pre-release 1 NEW OPTIONS MercEquip Patch allows Hireling to equip boots, gloves, belt, amulet and one ring. BypassFPS Option to disable 25 FPS Bypass to make BaseMod compatible with SlashDiablo plugin. This also disables the CPU fix....
- Thu Dec 19, 2019 1:39 am
- Forum: Code Editing
- Topic: [Newbie] Question about me having different offsets (1.13d)
- Replies: 4
- Views: 396
Re: [Newbie] Question about me having different offsets (1.13d)
It doesn't matter. I've used X32dbg, but I find Olly easier to use. Some times people post code edits relative to module base and other times just the preferred address space. Preferred address space - GetMercResurrectCost [1.13d] 6FD86750 ╓$ 8B4424 04 MOV EAX,DWORD PTR SS:[ARG.1] ; D2Common.#10243(...