Search found 241 matches

by ChaosMarc
Thu Feb 22, 2024 7:57 am
Forum: General Mod Making
Topic: Can anyone confirm if Snej Website is down ?!
Replies: 4
Views: 94
Germany

Re: Can anyone confirm if Snej Website is down ?!

I have some but most definetely not all of them backed up: https://1drv.ms/f/s!Aie7kKKl9ULglw5wTm0CCYU4Teo2?e=OtYx2C D2SE_Ancestral Recall_1.10_sfx.exe D2SE_Aragor_4.0_sfx.exe D2SE_Back to Hellfire 1.02 (Win7 Fix + Xpack)+fix from SheX.7z D2SE_BackToHellfire_1.02_with_Win7_Fix_and_Xpack_1.00_sfx.exe...
by ChaosMarc
Mon Feb 19, 2024 6:02 pm
Forum: General Mod Making
Topic: Can anyone confirm if Snej Website is down ?!
Replies: 4
Views: 94
Germany

Re: Can anyone confirm if Snej Website is down ?!

It's been like this for quite some time (at least since 2024-01-19). I tried contacting seltsamuel via discord, but he didn't reply since. I guess the only remaining way would be via ICQ which he preferred IIRC. I can't do it as I deleted my account some years back (their password policies forbade e...
by ChaosMarc
Fri Mar 24, 2023 4:13 pm
Forum: PlugY|NefEx|D2Mod
Topic: [PlugY 14] PlugY.ini into mpq
Replies: 8
Views: 2203
Germany

Re: [PlugY 14] PlugY.ini into mpq

This was not done for plugy but @Onyx managed to put some of the d2mod system dlls into his back to hellfire mpq. The mod came with a custom exe though that is probably handling this. IIRC the files even are extracted temporarily at runtime https://d2mods.info/forum/ext/dmzx/imageupload/files/b4b502...
by ChaosMarc
Fri Dec 16, 2022 9:34 am
Forum: General Mod Making
Topic: Why ActiveSavePathChange in Plugy.ini not working?
Replies: 2
Views: 404
Germany

Re: Why ActiveSavePathChange in Plugy.ini not working?

D2SE blocks this feature as it handles the saves in it's own way. if you use plugy without D2SE ActiveSavePathChange works fine
by ChaosMarc
Fri Oct 22, 2021 3:04 pm
Forum: Member Аnnouncements
Topic: Fixed 1.13c TXT Files
Replies: 34
Views: 23314
Germany

Re: Fixed 1.13c TXT Files

1. the files are fine. I just downloaded them and extracted everything without any problems. try using a different browser or archiving tool.
2. Did you even try to read the rest of the thread? exactly 4 posts above yours is an alternative link
by ChaosMarc
Fri Jul 23, 2021 11:25 am
Forum: Code Editing
Topic: [1.14d] Offset Updates Pack
Replies: 9
Views: 4223
Germany

Re: [1.14d] Offset Updates Pack

Disable the level requirement for Ancients Quest (A5Q5):
0x58C846    C1 -> D1
Thank you @karlock

Image
by ChaosMarc
Mon Apr 19, 2021 4:29 pm
Forum: PlugY|NefEx|D2Mod
Topic: Transferring save stash
Replies: 4
Views: 1596
Germany

Re: Transferring save stash

yes ;) but you could have just tried it yourself ;)
by ChaosMarc
Fri Apr 16, 2021 12:59 pm
Forum: Diablo II Chatter
Topic: Mod info request- Back to Hellfire, Aragor, Rebirthe
Replies: 3
Views: 812
Germany

Re: Mod info request- Back to Hellfire, Aragor, Rebirthe

I have a list of 46 runewords for BTH but don't know what they do or in which items they're allowed. If you're interested just send me a PM
by ChaosMarc
Tue Feb 23, 2021 9:05 am
Forum: Code Editing
Topic: Remove ring and amulet from gamble screen
Replies: 6
Views: 1120
Germany

Re: Remove ring and amulet from gamble screen

This is an in-memory address. To get the dll-offset you have to subtract (e.g. with the windows calculator) the base address for the respective dll:
devurandom wrote:
Wed Oct 17, 2018 3:50 am
D2Game 6FC20000
D2Common 6FD50000
D2Client 6FAB0000
so for this example it should be: BE37A (not tested)
by ChaosMarc
Mon Feb 22, 2021 10:15 am
Forum: Tools
Topic: A new Experience.txt Generator
Replies: 11
Views: 4520
Germany

Re: A new Experience.txt Generator

It's still there in the File Center: https://www.d2mods.info/forum/viewtopic ... or#p492172
by ChaosMarc
Tue Jan 12, 2021 9:50 am
Forum: Member Аnnouncements
Topic: Fixed 1.13c TXT Files
Replies: 34
Views: 23314
Germany

Re: Fixed 1.13c TXT Files

jerk-o wrote:
Tue Jan 12, 2021 8:03 am
Would it be possible to have these fixed txt files in a zip instead of a rar? I'm doing my modding in linux, and using zip files is easier than using rar files.
sudo apt install unrar
:D

here you go: https://chaosmarc.de/diablo/Fixed_113c_TXT_updated.zip
by ChaosMarc
Mon May 04, 2020 7:45 am
Forum: PlugY|NefEx|D2Mod
Topic: [PlugY 11.02] Not working on Windows XP SP3 (Solved!)
Replies: 8
Views: 1781
Germany

Re: Windows XP SP3 - PlugY v11.02 not working

I'm not sure about this setup but it seems wrong to me. I would suggest moving either the dll to the "Mod PlugY" folder, or the other files from there to your "Diablo II" directory.
by ChaosMarc
Sun May 03, 2020 8:26 pm
Forum: PlugY|NefEx|D2Mod
Topic: [PlugY 11.02] Not working on Windows XP SP3 (Solved!)
Replies: 8
Views: 1781
Germany

Re: Windows XP SP3 - PlugY v11.02 not working

you can start plugy from any folder you like, so this is ok. But the plugy.dll is definitely missing, so you should download and extract the zip file version of plugy again (I don't recommend the installer)
by ChaosMarc
Mon Mar 09, 2020 11:13 am
Forum: Code Editing
Topic: Help me with porting code Resolution on D2LOD v1.12a to 1.13d
Replies: 9
Views: 1259
Germany

Re: Help me with porting code Resolution on D2LOD v1.12a to 1.13d

STEAK wrote:
Mon Mar 09, 2020 9:42 am
complete. can close topic.
do you now have a fully functional port of D2MultiRes from 1.12 to 1.13d? would you mind sharing your work?
by ChaosMarc
Sun Jan 26, 2020 2:39 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 115126
Germany

Re: BaseMod Plugin

You could take a look at the plugy sources and see how l'autour has done it. He uses no tbl but an ini file though
by ChaosMarc
Sat Jan 25, 2020 10:48 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 115126
Germany

Re: BaseMod Plugin

He already has a fully Russian localized game. He is asking about the strings that were added by basemod like "ITEM LEVEL:" and "MAX SOCKETS:". The mod you linked will provide russion translations for the original game text
by ChaosMarc
Tue Jan 14, 2020 4:34 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 115126
Germany

Re: BaseMod Plugin

Why don't you use the d2multires port for 1.13c which works with direct2d? Works with plugy, basemod and d2se and produces no exceptions on game closing

viewtopic.php?f=5&t=51560&p=487892&#p487892
by ChaosMarc
Sat Nov 16, 2019 2:50 pm
Forum: Map Editing
Topic: About Cain's position in Act 5 (Harrogath)
Replies: 20
Views: 3230
Germany

Re: About Cain's position in Act 5 (Harrogath)

please start completely fresh: remove diablo/d2se/your mod files - everything (backup saves and modded files before) reinstall diablo with the 1.12 digital installer (see my signature) install d2se download http://d2se.org/d2se/modplugins/D2SE_MyMod_1.0.0_sfx.exe and extract it to "Diablo II\MODS" (...
by ChaosMarc
Fri Nov 15, 2019 9:32 am
Forum: Map Editing
Topic: About Cain's position in Act 5 (Harrogath)
Replies: 20
Views: 3230
Germany

Re: About Cain's position in Act 5 (Harrogath)

extract the townWest.ds1 file to Diablo II\data\global\tiles\expansion\town\ and launch your game with the parameter "-direct" (e.g. "C:\Games\Diablo II\game.exe" -direct) or use a mpq editor (like WinMPQ) and store the file at the same path inside the mpq (this way you dont need the launch paramete...
by ChaosMarc
Wed Oct 16, 2019 10:48 am
Forum: Back to Hellfire
Topic: BTH 1.02 and WIn 10
Replies: 7
Views: 7500
Germany

Re: BTH 1.02 and WIn 10

sorry, can't help you with these questions. it's been years since I played this mod and I can't remember any details :-angel-:
by ChaosMarc
Tue Oct 15, 2019 11:58 am
Forum: Back to Hellfire
Topic: BTH 1.02 and WIn 10
Replies: 7
Views: 7500
Germany

Re: BTH 1.02 and WIn 10

sorry to disappoint but for BTH there is just tcp/ip multiplayer (best with hamachi or similar) and no bnet (or private realm). there are some other mods you can play on several private realms. best join our discord to find out which. for your installer problem. there are two way to go around instal...
by ChaosMarc
Mon Oct 14, 2019 1:24 pm
Forum: Back to Hellfire
Topic: BTH 1.02 and WIn 10
Replies: 7
Views: 7500
Germany

Re: BTH 1.02 and WIn 10

For the installation with D2SE there are 2 working plugins available: D2SE_BackToHellfire_1.02_with_Win7_Fix D2SE_BackToHellfire_1.02_with_Win7_Fix_and_Xpack_1.00 The first is the official BTH 1.02 Release with PlugY and the fix for the windows 7+ sound problem (and maybe the multiplayer bugs. I'm n...
by ChaosMarc
Wed Jul 10, 2019 6:33 am
Forum: PlugY|NefEx|D2Mod
Topic: Plugy: Move items from personal to shared stash
Replies: 2
Views: 1726
Germany

Re: Plugy: Move items from personal to shared stash

if you are using PlugY v10.01 or newer you can use the chat command "/toggle x" where x is the page number you want to swap between personal and shared stash or vice versa. I think if you omit the page number the current one will be used. There also is the command "swap x" to swap the page you are c...
by ChaosMarc
Fri Jun 14, 2019 11:35 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 115126
Germany

Re: BaseMod Plugin

TCP/IP - 2 Players - act 1: Player 1 opens the gambling screen (doesnt matter if the reload button is clicked or any other action is done, it happens anyway) Player 2 opens the gambling screen -> the first click to reload the gambling screen does not work for both players. the screen flickers, but n...
by ChaosMarc
Tue Jun 11, 2019 7:43 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 115126
Germany

Re: BaseMod Plugin

Next version will take out some of the simple code edits. I've been asked to make a custom version to remove all that, but I don't want to maintain 2 versions of basemod, because its already time consuming to synchronize code between my mod and basemod. May I ask why you are removing features that ...

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