Search found 23 matches
- Sun Oct 10, 2004 5:27 pm
- Forum: General Mod Making
- Topic: How can i make this recipes ?
- Replies: 2
- Views: 184
Re: How can i make this recipes ?
in uniqueitems.txt copy the item rename it to something else,And add a new string to patchstring that names it the same. And now you can output a totally diffrent armor or even the same armor,With slightly modified stats however you wish to do it. Example tyrael might tyrael might2 tyrael might + tb...
- Sun Oct 10, 2004 10:50 am
- Forum: A Pledge To Evil
- Topic: Pledge to evil Screenshots
- Replies: 7
- Views: 4947
Re: Pledge to evil Screenshots
Volf you never fail to amaze me
awsome job
awsome job
- Sat Oct 09, 2004 4:40 pm
- Forum: General Mod Making
- Topic: How do you enable spells in town properly?
- Replies: 15
- Views: 983
Re: How do you enable spells in town properly?
and another thing,Im pretty sure dmg spells will work in town. A few years ago there were a few hacks that allowed a couple of characters to actually pk in town,But while they were outside of town. But the missles would travel though town and actually kill you,As if you werent even in town. Im not s...
- Sat Oct 09, 2004 4:37 pm
- Forum: General Mod Making
- Topic: How do you enable spells in town properly?
- Replies: 15
- Views: 983
Re: How do you enable spells in town properly?
- Barbarian 'buff' skills, like battle orders, work in town, but only affect your character
these work in my mod perfectly as they do outside of town
they effect other char's as well
these work in my mod perfectly as they do outside of town
they effect other char's as well
- Sat Oct 09, 2004 1:58 pm
- Forum: General Mod Making
- Topic: How do you enable spells in town properly?
- Replies: 15
- Views: 983
Re: How do you enable spells in town properly?
im not sure i know at one time i had the sorceress's thunderstorm skill working in town and it was castable but it soon came to my head that this was a bad idea lol. So my guess is maybe they will work. Crash's may happen im not to sure and im not at home now so i cant test this. Maybe only missle r...
- Fri Oct 08, 2004 11:26 am
- Forum: General Mod Making
- Topic: How do you enable spells in town properly?
- Replies: 15
- Views: 983
Re: How do you enable spells in town properly?
i do belive your wrong kingpin (wow thats a first)
to get spells working in town you have to set the "Town" colum to 1 in both missles.txt and skills.txt
this works for the ones ive changed in my mod atleast (barb shouts,teleport,etc)
to get spells working in town you have to set the "Town" colum to 1 in both missles.txt and skills.txt
this works for the ones ive changed in my mod atleast (barb shouts,teleport,etc)
- Sat Oct 02, 2004 3:46 am
- Forum: Code Editing
- Topic: 1.10 Breaking The 6 Set Item Limit
- Replies: 5
- Views: 547
Re: 1.10 Breaking The 6 Set Item Limit
that has nothing to do with what i am talking about
im talking the hardcoded 6 set limit
im talking the hardcoded 6 set limit
- Thu Sep 30, 2004 12:47 pm
- Forum: General Mod Making
- Topic: Any Way to Start Characters w/ Unique/Set Items??
- Replies: 14
- Views: 531
Re: Any Way to Start Characters w/ Unique/Set Items??
Say you want your character to start with grandfather
clone grandfather,clone the item type. Set it to always unique
and add your unique to charstats
its pretty easy actually,If you dont understand let me know i can give you better details
clone grandfather,clone the item type. Set it to always unique
and add your unique to charstats
its pretty easy actually,If you dont understand let me know i can give you better details
- Thu Sep 30, 2004 12:37 pm
- Forum: General Mod Making
- Topic: anyway to disable old unique items?
- Replies: 7
- Views: 172
Re: anyway to disable old unique items?
you see if an editor cannot recognize skills that you have added it will not work right,Atleast zonfire works that way. Ive added some new skills and zonfire will not save charactors anymore. So by adding somthing like this for all charactors pal3 375 pal 8 19 17 1 1 none SC SC xx 1 20 1 1 7 6 1 1 "...
- Tue Sep 28, 2004 10:21 am
- Forum: Code Editing
- Topic: 1.10 Breaking The 6 Set Item Limit
- Replies: 5
- Views: 547
Re: 1.10 Breaking The 6 Set Item Limit
I guess im going at this alone
Does anybody have a complete list of the calls to set's ?
Does anybody have a complete list of the calls to set's ?
- Sun Sep 26, 2004 8:25 am
- Forum: General Mod Making
- Topic: anyway to disable old unique items?
- Replies: 7
- Views: 172
Re: anyway to disable old unique items?
add some "fake" skills to each character
i find that this disables character editors from working properly
they will give "Bad Dead Bodies" error's
hope this helps
i find that this disables character editors from working properly
they will give "Bad Dead Bodies" error's
hope this helps
- Wed Sep 08, 2004 7:35 pm
- Forum: Code Editing
- Topic: Moo Moo Farm question
- Replies: 2
- Views: 247
Re: Moo Moo Farm question
require's coding
- Thu Aug 12, 2004 9:19 pm
- Forum: General Mod Making
- Topic: Bad Inventory Data - What Causes This
- Replies: 8
- Views: 828
Re: Bad Inventory Data - What Causes This
really weird now!
i evened out all the skills (they all have 32 skills) and only the barb works now
the others are giving me the same problem,just not the barb now
wtf?
i evened out all the skills (they all have 32 skills) and only the barb works now
the others are giving me the same problem,just not the barb now
wtf?
- Thu Aug 12, 2004 8:00 pm
- Forum: General Mod Making
- Topic: Bad Inventory Data - What Causes This
- Replies: 8
- Views: 828
Re: Bad Inventory Data - What Causes This
thanks zach i think this is my problem
- Thu Aug 12, 2004 3:33 am
- Forum: General Mod Making
- Topic: Bad Inventory Data - What Causes This
- Replies: 8
- Views: 828
Bad Inventory Data - What Causes This
what specificly causes a bad inventory data error? I make a charactor,works fine. then i reload the charactor and i get the error.
- Wed Aug 11, 2004 10:05 am
- Forum: Code Editing
- Topic: 1.10 Breaking The 6 Set Item Limit
- Replies: 5
- Views: 547
1.10 Breaking The 6 Set Item Limit
ive searched and searched though code and i cannot figure out how to allow more than 6 set items per set. Anyone know how to go about doing this?
- Fri Mar 05, 2004 5:54 am
- Forum: Multimedia
- Topic: Town Portals
- Replies: 3
- Views: 334
Re: Town Portals
ive figured out where the files are stored yet i cannot figure out how to change the color? Ive changed the rgb colors in objects.txt and ive also looked at all the .dcc files in the data.mpq file.....And those are red. So my guess is that theres just a blue overlay to change it from red to blue.......
- Fri Mar 05, 2004 5:16 am
- Forum: Multimedia
- Topic: Town Portals
- Replies: 3
- Views: 334
Town Portals
Where is the townportals file located?
- Fri Mar 05, 2004 12:37 am
- Forum: General Mod Making
- Topic: Uncurse-Able STATE
- Replies: 2
- Views: 194
Uncurse-Able STATE
Is there a specific state that while active you are uncurseable ? I would like to make an item for a monster that is uncurseable,But no other mods for the monster. Thanks
- Thu Mar 04, 2004 1:45 pm
- Forum: Code Editing
- Topic: 1.10 Char Titles (Slayer,Guardion,etc...)
- Replies: 21
- Views: 1421
Re: 1.10 Char Titles (Slayer,Guardion,etc...)
nevermind i figured it out
my REAL question now is how can i add color to these names? Say i want the hardcore charactors to have a red title,and so on..?
my REAL question now is how can i add color to these names? Say i want the hardcore charactors to have a red title,and so on..?
- Thu Mar 04, 2004 12:59 pm
- Forum: Code Editing
- Topic: 1.10 Char Titles (Slayer,Guardion,etc...)
- Replies: 21
- Views: 1421
- Mon Mar 01, 2004 10:34 pm
- Forum: General Mod Making
- Topic: Bow ALWAYS fire Multipleshot????
- Replies: 4
- Views: 267
Re: Bow ALWAYS fire Multipleshot????
i got it working
amazing you are joel!
amazing you are joel!
- Mon Mar 01, 2004 2:26 pm
- Forum: General Mod Making
- Topic: Bow ALWAYS fire Multipleshot????
- Replies: 4
- Views: 267