Search found 20 matches
- Thu Mar 18, 2004 2:41 pm
- Forum: Code Editing
- Topic: [1.10]Hireling Discovery
- Replies: 95
- Views: 15990
Re: [1.10]Hireling Discovery
Hireling v.1.1 BETA Click Here To Download Added D2Hireling.Dll Modified D2Win.Dll - Refer To This if your using a modified D2Win.Dll Already :arrow: Fixes Hirelings use their normal Weapons :arrow: Known Issues Act 3, Can Only Equiped Either Shield Or Sword Post any bugs in here for me or others t...
- Tue Mar 16, 2004 3:09 am
- Forum: Code Editing
- Topic: [1.10]Hireling Discovery
- Replies: 95
- Views: 15990
Re: [1.10]Hireling Discovery
No Need To worry folks, ive finished it. ive only tested on act 1 and 2 since it was 1am but i finished!!
When i get home i will test it on the other act mercs and i will send it to kingpin and have it uploaded to the keep ASAP
When i get home i will test it on the other act mercs and i will send it to kingpin and have it uploaded to the keep ASAP
- Thu Feb 26, 2004 10:32 am
- Forum: Code Editing
- Topic: [1.10]Hireling Discovery
- Replies: 95
- Views: 15990
Re: [1.10]Hireling Discovery
I will really love when this feature is completed! Full inventory for hirelings.... set equipment... and... hum.... a small grid to put some charms??? 8-O it's a hard CE work... Rings are the only problem if i could figure it out it would be complete as for a inventory , i think that would be a hug...
- Sat Feb 14, 2004 3:58 pm
- Forum: General Mod Making
- Topic: Restricting access via QuestFlagEx
- Replies: 5
- Views: 455
Re: Restricting access via QuestFlagEx
[quote=ChaosEnergy";p="154644"]HI I try to block access to areas, cause I will prevent rushing in my mod, so that everyone has to go with the story... so i tried eg for tristram in levels.txt setting 02 or 2 in questflag(ex) for tritram..so that bloddraven has to be done before...but it doesnt block...
- Sat Feb 14, 2004 3:17 am
- Forum: Member Аnnouncements
- Topic: File Hosting
- Replies: 6
- Views: 586
Re: File Hosting
Their are very few ways since most *Free* web hosts only allow a max of 1mb per/file.
you could email JBouley so you can set up some hosting in Charsi's Forge. by doing that you could also get a forum
Charsi's Forge Link - http://thegrottonetwork.com/d2mods/
you could email JBouley so you can set up some hosting in Charsi's Forge. by doing that you could also get a forum
Charsi's Forge Link - http://thegrottonetwork.com/d2mods/
- Wed Feb 11, 2004 11:41 pm
- Forum: Code Editing
- Topic: Enabling Runewords in Sets & Uniques
- Replies: 45
- Views: 8131
Re: Enabling Runewords in Sets & Uniques
Wow okay im a noob, i use ollydbg I found where to edit it thanks to u figuring out the addy but i have no idea how you came up with that ex. u said offset - 6FD40000 (<-- where do you get this Number from) lol like i said im new to this 6FD40000 this is the D2Common Base Address, in ollydbg it wou...
- Wed Feb 11, 2004 1:43 pm
- Forum: Code Editing
- Topic: Enabling Runewords in Sets & Uniques
- Replies: 45
- Views: 8131
Re: Enabling Runewords in Sets & Uniques
Okay i type goto Offset and paste 6FD9DA03 but says its out of field, i tried scrolling down to it but doesnt even get close to going up to 6FD9DA03 where you get these numbers from? Use Windows Calculator In Scientific mode to work out the address's Remember Change To The HEX radio Button E.g (Off...
- Thu Feb 05, 2004 4:37 am
- Forum: Member Аnnouncements
- Topic: Unnoficial Phrozen Keep IRC Channel
- Replies: 73
- Views: 47128
Re: Unnoficial Phrozen Keep IRC Channel
[quote=Joel";p="152535"]Well either the MAC OS X Panther upgrade screwed somethign up or someone in my worklace has changed proxy settings ^^[/quote]
im having the same problem as well
i must of got disconected, and now i cannot connect
*** Access Denied: Too many connections
im having the same problem as well
i must of got disconected, and now i cannot connect
*** Access Denied: Too many connections
- Sun Feb 01, 2004 7:25 am
- Forum: Code Editing
- Topic: [1.10]Hireling Discovery
- Replies: 95
- Views: 15990
Re: [1.10]Hireling Discovery
[quote=Darque";p="151837"]I have already tried this CE on the Book of Lore plug-in Dlls, and it does indeed work properly :) quote] yea it should work properly with those minor changes , but their was alot of problems which i have resolved with adding new CE with d2external like Check is the item ty...
- Sat Jan 31, 2004 11:12 am
- Forum: Code Editing
- Topic: [1.10]Hireling Discovery
- Replies: 95
- Views: 15990
Re: [1.10]Hireling Discovery
Hum... I'm already modified my dlls for some tricks... If you release the plugin, can you release how to modified the existing dll files instead the dll file itself? ps: sorry for my english... yes i would list the changes in the dlls as well, since some people use Myhrginoc's - Book Of Lore i am g...
- Thu Jan 29, 2004 6:57 am
- Forum: Code Editing
- Topic: [1.10]Hireling Discovery
- Replies: 95
- Views: 15990
Re: [1.10]Hireling Discovery
Volf, I'm amazed with your screenshot, I'm want to see the game with the new slots for itens... (^o^) sagwareNO_SPAN@ig.com.br (remove NO_SPAN...). there is a way to unlock all equips? no matter of type? any item in any slot... this will be the first (and weird) step to full hireling equip... ive c...
- Wed Jan 28, 2004 6:34 am
- Forum: General Mod Making
- Topic: 800x600 view classic diablo II
- Replies: 6
- Views: 404
Re: 800x600 view classic diablo II
have you thought about this is the same person from the IRC channel we explained clearly too?EviLDreams";p="151110" wrote:irc channel + this time in the forums.
ive tryed testing, changing reg keys, and using classic, i get Assertion Errors of missing .dc6 files, either way d2exp isnt that expensive to buy
- Wed Jan 28, 2004 6:23 am
- Forum: Code Editing
- Topic: [1.10]Hireling Discovery
- Replies: 95
- Views: 15990
Re: [1.10]Hireling Discovery
Noticed a small bug, If the hireling has a 2 handed weapon equipped and then trye to change item (put different weapon or shield in other empty slot, the item dissapears. Only tested with act3 mercs. well the changes arnt perfect , but im working on a way of getting it all to work perfectly , like....
- Tue Jan 27, 2004 5:02 pm
- Forum: Code Editing
- Topic: [1.10]Hireling Discovery
- Replies: 95
- Views: 15990
[1.10]Hireling Discovery
Well this is my first post on the CE forum :) ive been spending a bit of time getting hirelings to wear amulets and rings etc. so im gonna tell you how to do it Downside's : Mercs can use anything (except Class Specific), 1 ring Level Req. still works and of course , u will have to add the slots int...
- Wed Jan 14, 2004 12:23 pm
- Forum: General Mod Making
- Topic: Diablo 1 and Hellfire Data Files for MpqView
- Replies: 2
- Views: 322
Re: Diablo 1 and Hellfire Data Files for MpqView
CV5.2 included Diablo 1 Data list, not sure if it works for hellfire but its worth a shot
should be located in
cv52\ARCONS\MPQDATA
should be located in
cv52\ARCONS\MPQDATA
- Tue Dec 30, 2003 6:20 am
- Forum: General Mod Making
- Topic: Guided Arrow and Charm questions
- Replies: 5
- Views: 345
Re: Guided Arrow and Charm questions
They changed rareprefix.txt and raresuffix.txt so that there is no way to specify names for rare charms. MagicSuffix.Txt and MagicPrefix.Txt has a 'rare' column 1 = Spawn as rare? blank or 0 = cant? Is there a way to make it so that hirelings and summoned things can no longer open doors? in monstat...
- Wed Dec 17, 2003 7:42 am
- Forum: General Mod Making
- Topic: Boss monsters appear 2 q's
- Replies: 1
- Views: 159
Re: Boss monsters appear 2 q's
I suppose your Talking about 1.10final Answer 1 we will use diablo as a example :D find the 'diablo' row in monstats.txt, and in the 'isSpawn' and 'rarity' coloumn put a 1 in each , ok now save it i will use blood moor as the place for diablo to spawn now move onto the levels.txt, in the 'Act 1 - Wi...
- Wed Dec 17, 2003 7:21 am
- Forum: General Mod Making
- Topic: Druid Bear/Wolves
- Replies: 1
- Views: 177
Re: Druid Bear/Wolves
If you mean summon Wolfz and Grizzly at the same time
go into pettype.txt and in the 'group' coloumn , make sure
its blank, in the spiritwolf, fenris and grizzly row
go into pettype.txt and in the 'group' coloumn , make sure
its blank, in the spiritwolf, fenris and grizzly row
- Tue Dec 16, 2003 8:56 am
- Forum: General Mod Making
- Topic: Question about set items
- Replies: 21
- Views: 884
Re: Question about set items
How Many Set items Did You Create in your Set?
if its 1, it wont display anything like your saying,
for a set to work you need at least 2 items in a set
also make sure that you edit setitems.txt and sets.txt
to be sure it will work
if its 1, it wont display anything like your saying,
for a set to work you need at least 2 items in a set
also make sure that you edit setitems.txt and sets.txt
to be sure it will work
- Wed Dec 03, 2003 2:21 am
- Forum: General Mod Making
- Topic: [1.10] Problems with an Oficial RuneWord
- Replies: 9
- Views: 377
Re: [1.10] Problems with an Oficial RuneWord
Diablo closes because of "Aura When Equipped"
to fix this just use the 1.10final patch
to fix this just use the 1.10final patch