Search found 20 matches

by Baron-Josh
Thu Mar 18, 2004 2:41 pm
Forum: Code Editing
Topic: [1.10]Hireling Discovery
Replies: 95
Views: 15990

Re: [1.10]Hireling Discovery

Hireling v.1.1 BETA Click Here To Download Added D2Hireling.Dll Modified D2Win.Dll - Refer To This if your using a modified D2Win.Dll Already :arrow: Fixes Hirelings use their normal Weapons :arrow: Known Issues Act 3, Can Only Equiped Either Shield Or Sword Post any bugs in here for me or others t...
by Baron-Josh
Tue Mar 16, 2004 3:09 am
Forum: Code Editing
Topic: [1.10]Hireling Discovery
Replies: 95
Views: 15990

Re: [1.10]Hireling Discovery

No Need To worry folks, ive finished it. ive only tested on act 1 and 2 since it was 1am but i finished!! 8-O
When i get home i will test it on the other act mercs and i will send it to kingpin and have it uploaded to the keep ASAP :mrgreen:
:turnevil: :turnevil: :turnevil:
by Baron-Josh
Thu Feb 26, 2004 10:32 am
Forum: Code Editing
Topic: [1.10]Hireling Discovery
Replies: 95
Views: 15990

Re: [1.10]Hireling Discovery

I will really love when this feature is completed! Full inventory for hirelings.... set equipment... and... hum.... a small grid to put some charms??? 8-O it's a hard CE work... Rings are the only problem if i could figure it out it would be complete as for a inventory , i think that would be a hug...
by Baron-Josh
Sat Feb 14, 2004 3:58 pm
Forum: General Mod Making
Topic: Restricting access via QuestFlagEx
Replies: 5
Views: 455

Re: Restricting access via QuestFlagEx

[quote=ChaosEnergy";p="154644"]HI I try to block access to areas, cause I will prevent rushing in my mod, so that everyone has to go with the story... so i tried eg for tristram in levels.txt setting 02 or 2 in questflag(ex) for tritram..so that bloddraven has to be done before...but it doesnt block...
by Baron-Josh
Sat Feb 14, 2004 3:17 am
Forum: Member Аnnouncements
Topic: File Hosting
Replies: 6
Views: 586

Re: File Hosting

Their are very few ways since most *Free* web hosts only allow a max of 1mb per/file.
you could email JBouley so you can set up some hosting in Charsi's Forge. by doing that you could also get a forum :)

Charsi's Forge Link - http://thegrottonetwork.com/d2mods/
by Baron-Josh
Wed Feb 11, 2004 11:41 pm
Forum: Code Editing
Topic: Enabling Runewords in Sets & Uniques
Replies: 45
Views: 8131

Re: Enabling Runewords in Sets & Uniques

Wow okay im a noob, i use ollydbg I found where to edit it thanks to u figuring out the addy but i have no idea how you came up with that ex. u said offset - 6FD40000 (<-- where do you get this Number from) lol like i said im new to this 6FD40000 this is the D2Common Base Address, in ollydbg it wou...
by Baron-Josh
Wed Feb 11, 2004 1:43 pm
Forum: Code Editing
Topic: Enabling Runewords in Sets & Uniques
Replies: 45
Views: 8131

Re: Enabling Runewords in Sets & Uniques

Okay i type goto Offset and paste 6FD9DA03 but says its out of field, i tried scrolling down to it but doesnt even get close to going up to 6FD9DA03 where you get these numbers from? Use Windows Calculator In Scientific mode to work out the address's Remember Change To The HEX radio Button E.g (Off...
by Baron-Josh
Thu Feb 05, 2004 4:37 am
Forum: Member Аnnouncements
Topic: Unnoficial Phrozen Keep IRC Channel
Replies: 73
Views: 47128

Re: Unnoficial Phrozen Keep IRC Channel

[quote=Joel";p="152535"]Well either the MAC OS X Panther upgrade screwed somethign up or someone in my worklace has changed proxy settings ^^[/quote]

im having the same problem as well
i must of got disconected, and now i cannot connect :x
*** Access Denied: Too many connections
by Baron-Josh
Sun Feb 01, 2004 7:25 am
Forum: Code Editing
Topic: [1.10]Hireling Discovery
Replies: 95
Views: 15990

Re: [1.10]Hireling Discovery

[quote=Darque";p="151837"]I have already tried this CE on the Book of Lore plug-in Dlls, and it does indeed work properly :) quote] yea it should work properly with those minor changes , but their was alot of problems which i have resolved with adding new CE with d2external like Check is the item ty...
by Baron-Josh
Sat Jan 31, 2004 11:12 am
Forum: Code Editing
Topic: [1.10]Hireling Discovery
Replies: 95
Views: 15990

Re: [1.10]Hireling Discovery

Hum... I'm already modified my dlls for some tricks... If you release the plugin, can you release how to modified the existing dll files instead the dll file itself? ps: sorry for my english... yes i would list the changes in the dlls as well, since some people use Myhrginoc's - Book Of Lore i am g...
by Baron-Josh
Thu Jan 29, 2004 6:57 am
Forum: Code Editing
Topic: [1.10]Hireling Discovery
Replies: 95
Views: 15990

Re: [1.10]Hireling Discovery

Volf, I'm amazed with your screenshot, I'm want to see the game with the new slots for itens... (^o^) sagwareNO_SPAN@ig.com.br (remove NO_SPAN...). there is a way to unlock all equips? no matter of type? any item in any slot... this will be the first (and weird) step to full hireling equip... ive c...
by Baron-Josh
Wed Jan 28, 2004 6:34 am
Forum: General Mod Making
Topic: 800x600 view classic diablo II
Replies: 6
Views: 404

Re: 800x600 view classic diablo II

EviLDreams";p="151110" wrote:irc channel + this time in the forums.
have you thought about this is the same person from the IRC channel we explained clearly too?

ive tryed testing, changing reg keys, and using classic, i get Assertion Errors of missing .dc6 files, either way d2exp isnt that expensive to buy :x
by Baron-Josh
Wed Jan 28, 2004 6:23 am
Forum: Code Editing
Topic: [1.10]Hireling Discovery
Replies: 95
Views: 15990

Re: [1.10]Hireling Discovery

Noticed a small bug, If the hireling has a 2 handed weapon equipped and then trye to change item (put different weapon or shield in other empty slot, the item dissapears. Only tested with act3 mercs. well the changes arnt perfect , but im working on a way of getting it all to work perfectly , like....
by Baron-Josh
Tue Jan 27, 2004 5:02 pm
Forum: Code Editing
Topic: [1.10]Hireling Discovery
Replies: 95
Views: 15990

[1.10]Hireling Discovery

Well this is my first post on the CE forum :) ive been spending a bit of time getting hirelings to wear amulets and rings etc. so im gonna tell you how to do it Downside's : Mercs can use anything (except Class Specific), 1 ring Level Req. still works and of course , u will have to add the slots int...
by Baron-Josh
Wed Jan 14, 2004 12:23 pm
Forum: General Mod Making
Topic: Diablo 1 and Hellfire Data Files for MpqView
Replies: 2
Views: 322

Re: Diablo 1 and Hellfire Data Files for MpqView

CV5.2 included Diablo 1 Data list, not sure if it works for hellfire but its worth a shot :)
should be located in
cv52\ARCONS\MPQDATA
by Baron-Josh
Tue Dec 30, 2003 6:20 am
Forum: General Mod Making
Topic: Guided Arrow and Charm questions
Replies: 5
Views: 345

Re: Guided Arrow and Charm questions

They changed rareprefix.txt and raresuffix.txt so that there is no way to specify names for rare charms. MagicSuffix.Txt and MagicPrefix.Txt has a 'rare' column 1 = Spawn as rare? blank or 0 = cant? Is there a way to make it so that hirelings and summoned things can no longer open doors? in monstat...
by Baron-Josh
Wed Dec 17, 2003 7:42 am
Forum: General Mod Making
Topic: Boss monsters appear 2 q's
Replies: 1
Views: 159

Re: Boss monsters appear 2 q's

I suppose your Talking about 1.10final Answer 1 we will use diablo as a example :D find the 'diablo' row in monstats.txt, and in the 'isSpawn' and 'rarity' coloumn put a 1 in each , ok now save it i will use blood moor as the place for diablo to spawn now move onto the levels.txt, in the 'Act 1 - Wi...
by Baron-Josh
Wed Dec 17, 2003 7:21 am
Forum: General Mod Making
Topic: Druid Bear/Wolves
Replies: 1
Views: 177

Re: Druid Bear/Wolves

If you mean summon Wolfz and Grizzly at the same time

go into pettype.txt and in the 'group' coloumn , make sure
its blank, in the spiritwolf, fenris and grizzly row
by Baron-Josh
Tue Dec 16, 2003 8:56 am
Forum: General Mod Making
Topic: Question about set items
Replies: 21
Views: 884

Re: Question about set items

How Many Set items Did You Create in your Set?

if its 1, it wont display anything like your saying,
for a set to work you need at least 2 items in a set

also make sure that you edit setitems.txt and sets.txt
to be sure it will work :D
by Baron-Josh
Wed Dec 03, 2003 2:21 am
Forum: General Mod Making
Topic: [1.10] Problems with an Oficial RuneWord
Replies: 9
Views: 377

Re: [1.10] Problems with an Oficial RuneWord

Diablo closes because of "Aura When Equipped"

to fix this just use the 1.10final patch
:)

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