Search found 104 matches
- Mon Dec 28, 2020 9:07 pm
- Forum: Member Аnnouncements
- Topic: Moddy Christmass
- Replies: 2
- Views: 808
Re: Moddy Christmass
Is this a Signature advertisement for FB or is there a download somewhere? just not sure what this is
- Tue Feb 25, 2020 1:06 pm
- Forum: General Mod Making
- Topic: Bag/holder Item Tutorial for 1.1x
- Replies: 4
- Views: 2507
Re: Bag/holder Item Tutorial for 1.1x
Tutorial is great. I had an issue at first because i have added things into itemstatcost.txt before starting this tutorial. so the ids in itemstatcost.txt were not matching the param column in cubemain.txt hopefully saves someone some time Also Ber rune's description is named improperly, the string ...
- Sat Feb 22, 2020 9:24 pm
- Forum: General Mod Making
- Topic: [1.10]Creating temporary stat altering potions
- Replies: 45
- Views: 5091
Re: [1.10]Creating temporary stat altering potions
This is a really old thread... but i was just scrolling through misc.txt and was wondering why stamina potions and tome of town portal are both set to pspell 9 :/ i looked to see if anyone posted this before but don not see anything about it earlier in this thread may have missed it.. 1. This has a...
- Sat Feb 22, 2020 9:03 am
- Forum: General Mod Making
- Topic: [1.10]Creating temporary stat altering potions
- Replies: 45
- Views: 5091
Re: [1.10]Creating temporary stat altering potions
This is a really old thread... but i was just scrolling through misc.txt and was wondering why stamina potions and tome of town portal are both set to pspell 9 :/ i looked to see if anyone posted this before but don not see anything about it earlier in this thread may have missed it..
- Fri Feb 14, 2020 9:57 pm
- Forum: Multimedia
- Topic: [Release] Quiver Pack
- Replies: 1
- Views: 876
Re: [Release] Quiver Pack
Those actually look good, feathers could use a dim but just my opinion. nice work
- Thu Feb 13, 2020 1:09 am
- Forum: PlugY|NefEx|D2Mod
- Topic: Dclone world event messed up
- Replies: 1
- Views: 897
Re: Dclone world event messed up
this setup should work to spawn Dclone.. But only in hell
- Tue Feb 11, 2020 7:46 pm
- Forum: Multimedia
- Topic: [Release] Skill Icon Pack
- Replies: 3
- Views: 1346
Re: [Release] Skill Icon Pack
These are very great quality, Nice work
- Fri Feb 07, 2020 9:20 am
- Forum: Diablo II Chatter
- Topic: D2SE Help (If this is in the wrong section move me pleasE)
- Replies: 3
- Views: 1787
Re: D2SE Help (If this is in the wrong section move me pleasE)
If i understand what you mean, you need to put the names of the dlls you want to load in there. as an Example if want plug y to load BaseMod.dll then i put Basemod.dll in the MODS/SlashDiablo/ (or something like that im not sure the exact name) and i go into plugy.ini in the section i described up a...
- Fri Feb 07, 2020 6:39 am
- Forum: Member Аnnouncements
- Topic: Rewakening 0.3 Alpha & 0.4 PRE Release W/ D2SE&PlugY Support
- Replies: 12
- Views: 2784
Re: Rewakening 0.3 Alpha & 0.4 PRE Release W/ D2SE&PlugY Support
Many things have changed mainly just bug support really but there is now a build on 1.13c that is made for D2SE and Has PlugY enabled. So if you are using new Blizz software (the 1.14b installers) then download the 0.3 Rev 2 and if you are using the OLD blizz software download the 1.13c D2SE & PlugY...
- Fri Feb 07, 2020 1:28 am
- Forum: Diablo II Chatter
- Topic: D2SE Help (If this is in the wrong section move me pleasE)
- Replies: 3
- Views: 1787
Re: D2SE Help (If this is in the wrong section move me pleasE)
there is an extra dll setting in plug y i was using earlier today that is what i believe your looking for it may not be even related to what you actually need to do however i havent debugged the issue, but inside the mods directory and inside slashdiablo mod directory and then in Plugy.ini Look for ...
- Tue Feb 04, 2020 1:05 am
- Forum: General Mod Making
- Topic: Cube recipe
- Replies: 3
- Views: 459
Re: Cube recipe
Extracting data from Misc.txt, using "type" worked while "code" did not. When it comes to jewels though neither code "jew" nor type jewl" worked, which is puzzling. Im not sure how this work's completely still have to learn it, this list below will really help when trying to find references between...
- Mon Feb 03, 2020 9:53 pm
- Forum: Feedback
- Topic: Request to add Rewakening Website to Site List
- Replies: 0
- Views: 946
Request to add Rewakening Website to Site List
Just wondering if its possible to get Https://www.RewakeningMod.com added to the Site list. I saw on that page, that i am to place the request here.
- Mon Feb 03, 2020 3:08 am
- Forum: Member Аnnouncements
- Topic: PNG Image For Your Website Linking Here To The Keep
- Replies: 0
- Views: 859
PNG Image For Your Website Linking Here To The Keep
Here is an Image i made for linking your website to the Phrozen Keep if you so choose. https://d2mods.info/forum/ext/dmzx/imageupload/files/df8e9b20c6ac3f9f0f4a446b461bf1e7.png This below is the basic code you will have to edit the red parts to your needs. <a href="https://d2mods.info/home.php" targ...
- Mon Feb 03, 2020 2:34 am
- Forum: General Mod Making
- Topic: Cube recipe
- Replies: 3
- Views: 459
Re: Cube recipe
I just tested this... It will take any charm and make them Grand charms + reroll them (dont quote me on this it needs further testing. this code should reroll any charm size into any random charm size you will need to test that) Magic Charm Re-roller 1 100 2 "char,mag" hpot "char,mag" 0 Alternativel...
- Sun Feb 02, 2020 8:49 am
- Forum: General Mod Making
- Topic: Rakanishus Portal Crashes Game
- Replies: 5
- Views: 535
Re: Rakanishus Portal Crashes Game
What i said above... it is very easy to implement and as far as i can tell will not result in crashes but i will have to do more testing to make sure and will update this thread. You still have to use extended levels for this to work though.
- Thu Jan 30, 2020 12:47 am
- Forum: General Mod Making
- Topic: Rakanishus Portal Crashes Game
- Replies: 5
- Views: 535
Re: Rakanishus Portal Crashes Game
a simple test.. If you've made map changes to tristram map, try swapping out the new map with the original and see if that changes anything. I have run hundreds of tests also, the game has been reinstalled over 50 times in this process with different versions between 1.13 - 1.14d Solved, It seems W...
- Tue Jan 28, 2020 2:50 am
- Forum: General Mod Making
- Topic: Rakanishus Portal Crashes Game
- Replies: 5
- Views: 535
Rakanishus Portal Crashes Game
EDIT: Ive done more research. i have no idea about how things work when it comes to coding, ive spent hours trying to understand hard coding in order to try and fix this. When that portal opens it seems to be doing some sort of check. my question is is this happening because i am using 1.14D and if ...
- Sun Jan 26, 2020 4:14 pm
- Forum: General Mod Making
- Topic: Newb-Increase drop rate of single items
- Replies: 9
- Views: 660
Re: Newb-Increase drop rate of single items
https://www.openoffice.org/ Free Office Suite
- Sun Jan 26, 2020 6:06 am
- Forum: General Mod Making
- Topic: Newb-Increase drop rate of single items
- Replies: 9
- Views: 660
Re: Newb-Increase drop rate of single items
I would not recommend removing things though, just add into the empty columns to the right of them and set the number lower for less of a chance. search treasureclassEX.txt in the search bar https://d2mods.info/forum/viewtopic.php?f=4&t=34455 For future reference this has a detailed list of fileguid...
- Sun Jan 26, 2020 5:20 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 114964
Re: BaseMod Plugin
Im not sure if this problem is Basemod related, using extended levels i have added 4 and can access them properly, everything seemed to be fine. When i go near rakanishus portal it crashes the game, im fairly certain everything i added was done properly. Im running on 1.14D
- Sun Jan 26, 2020 4:22 am
- Forum: Member Аnnouncements
- Topic: Party Net TCP/IP Online (New Revolutionary Tool)
- Replies: 4
- Views: 1291
Re: Party Net TCP/IP Online (New Revolutionary Tool)
Nah just been duped one too many times
- Sun Jan 26, 2020 4:16 am
- Forum: General Mod Making
- Topic: Newb-Increase drop rate of single items
- Replies: 9
- Views: 660
Re: Newb-Increase drop rate of single items
The easiest way to do this would be adding them to any of the four following rows ammo/Misc0/Misc1 and Misc 2. Just set them lower than 4-6 depending how often you want them to drop
- Sat Jan 25, 2020 12:46 pm
- Forum: General Mod Making
- Topic: Act3 Temples converted to Units and Recolored
- Replies: 0
- Views: 543
Act3 Temples converted to Units and Recolored
I decided to take the temples in act 3 and replace some buildings and things in act 1. While starting to convert them i noticed how nicely all the pieces fit together, and not only that but they seem to look great anywhere in act 1 ESPECIALLY inside caves. I decided they looked way to good to keep f...
- Sat Jan 25, 2020 10:40 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 114964
Re: BaseMod Plugin
One Solution is to edit the strings by hand. I did a quick google search and found this.
https://www.moddb.com/mods/diablo-ii-lo ... xt-only-by
https://www.moddb.com/mods/diablo-ii-lo ... xt-only-by
- Thu Jan 23, 2020 3:13 pm
- Forum: General Mod Making
- Topic: (Tut)How to add Runes to your mod
- Replies: 4
- Views: 627
Re: (Tut)How to add Runes to your mod
How did you get the new rune word working? I have edited an existing rune word (phoenix) in runes.txt, but it seems to have broken something as now no rune words can be made :lol: Which version of diablo 2 are you using, as long as you have all of the files in your excel folder that i mentined in t...