Search found 104 matches

by tmuhlhausen
Mon Dec 28, 2020 9:07 pm
Forum: Member Аnnouncements
Topic: Moddy Christmass
Replies: 2
Views: 808
Canada

Re: Moddy Christmass

Is this a Signature advertisement for FB or is there a download somewhere? just not sure what this is
by tmuhlhausen
Tue Feb 25, 2020 1:06 pm
Forum: General Mod Making
Topic: Bag/holder Item Tutorial for 1.1x
Replies: 4
Views: 2507
Canada

Re: Bag/holder Item Tutorial for 1.1x

Tutorial is great. I had an issue at first because i have added things into itemstatcost.txt before starting this tutorial. so the ids in itemstatcost.txt were not matching the param column in cubemain.txt hopefully saves someone some time Also Ber rune's description is named improperly, the string ...
by tmuhlhausen
Sat Feb 22, 2020 9:24 pm
Forum: General Mod Making
Topic: [1.10]Creating temporary stat altering potions
Replies: 45
Views: 5091
Canada

Re: [1.10]Creating temporary stat altering potions

This is a really old thread... but i was just scrolling through misc.txt and was wondering why stamina potions and tome of town portal are both set to pspell 9 :/ i looked to see if anyone posted this before but don not see anything about it earlier in this thread may have missed it.. 1. This has a...
by tmuhlhausen
Sat Feb 22, 2020 9:03 am
Forum: General Mod Making
Topic: [1.10]Creating temporary stat altering potions
Replies: 45
Views: 5091
Canada

Re: [1.10]Creating temporary stat altering potions

This is a really old thread... but i was just scrolling through misc.txt and was wondering why stamina potions and tome of town portal are both set to pspell 9 :/ i looked to see if anyone posted this before but don not see anything about it earlier in this thread may have missed it..
by tmuhlhausen
Fri Feb 14, 2020 9:57 pm
Forum: Multimedia
Topic: [Release] Quiver Pack
Replies: 1
Views: 876
Canada

Re: [Release] Quiver Pack

Those actually look good, feathers could use a dim but just my opinion. nice work
by tmuhlhausen
Thu Feb 13, 2020 1:09 am
Forum: PlugY|NefEx|D2Mod
Topic: Dclone world event messed up
Replies: 1
Views: 897
Canada

Re: Dclone world event messed up

this setup should work to spawn Dclone.. But only in hell
by tmuhlhausen
Tue Feb 11, 2020 7:46 pm
Forum: Multimedia
Topic: [Release] Skill Icon Pack
Replies: 3
Views: 1346
Canada

Re: [Release] Skill Icon Pack

These are very great quality, Nice work
by tmuhlhausen
Fri Feb 07, 2020 9:20 am
Forum: Diablo II Chatter
Topic: D2SE Help (If this is in the wrong section move me pleasE)
Replies: 3
Views: 1787
Canada

Re: D2SE Help (If this is in the wrong section move me pleasE)

If i understand what you mean, you need to put the names of the dlls you want to load in there. as an Example if want plug y to load BaseMod.dll then i put Basemod.dll in the MODS/SlashDiablo/ (or something like that im not sure the exact name) and i go into plugy.ini in the section i described up a...
by tmuhlhausen
Fri Feb 07, 2020 6:39 am
Forum: Member Аnnouncements
Topic: Rewakening 0.3 Alpha & 0.4 PRE Release W/ D2SE&PlugY Support
Replies: 12
Views: 2784
Canada

Re: Rewakening 0.3 Alpha & 0.4 PRE Release W/ D2SE&PlugY Support

Many things have changed mainly just bug support really but there is now a build on 1.13c that is made for D2SE and Has PlugY enabled. So if you are using new Blizz software (the 1.14b installers) then download the 0.3 Rev 2 and if you are using the OLD blizz software download the 1.13c D2SE & PlugY...
by tmuhlhausen
Fri Feb 07, 2020 1:28 am
Forum: Diablo II Chatter
Topic: D2SE Help (If this is in the wrong section move me pleasE)
Replies: 3
Views: 1787
Canada

Re: D2SE Help (If this is in the wrong section move me pleasE)

there is an extra dll setting in plug y i was using earlier today that is what i believe your looking for it may not be even related to what you actually need to do however i havent debugged the issue, but inside the mods directory and inside slashdiablo mod directory and then in Plugy.ini Look for ...
by tmuhlhausen
Tue Feb 04, 2020 1:05 am
Forum: General Mod Making
Topic: Cube recipe
Replies: 3
Views: 459
Canada

Re: Cube recipe

Extracting data from Misc.txt, using "type" worked while "code" did not. When it comes to jewels though neither code "jew" nor type jewl" worked, which is puzzling. Im not sure how this work's completely still have to learn it, this list below will really help when trying to find references between...
by tmuhlhausen
Mon Feb 03, 2020 9:53 pm
Forum: Feedback
Topic: Request to add Rewakening Website to Site List
Replies: 0
Views: 946
Canada

Request to add Rewakening Website to Site List

Just wondering if its possible to get Https://www.RewakeningMod.com added to the Site list. I saw on that page, that i am to place the request here.
by tmuhlhausen
Mon Feb 03, 2020 3:08 am
Forum: Member Аnnouncements
Topic: PNG Image For Your Website Linking Here To The Keep
Replies: 0
Views: 859
Canada

PNG Image For Your Website Linking Here To The Keep

Here is an Image i made for linking your website to the Phrozen Keep if you so choose. https://d2mods.info/forum/ext/dmzx/imageupload/files/df8e9b20c6ac3f9f0f4a446b461bf1e7.png This below is the basic code you will have to edit the red parts to your needs. <a href="https://d2mods.info/home.php" targ...
by tmuhlhausen
Mon Feb 03, 2020 2:34 am
Forum: General Mod Making
Topic: Cube recipe
Replies: 3
Views: 459
Canada

Re: Cube recipe

I just tested this... It will take any charm and make them Grand charms + reroll them (dont quote me on this it needs further testing. this code should reroll any charm size into any random charm size you will need to test that) Magic Charm Re-roller 1 100 2 "char,mag" hpot "char,mag" 0 Alternativel...
by tmuhlhausen
Sun Feb 02, 2020 8:49 am
Forum: General Mod Making
Topic: Rakanishus Portal Crashes Game
Replies: 5
Views: 535
Canada

Re: Rakanishus Portal Crashes Game

What i said above... it is very easy to implement and as far as i can tell will not result in crashes but i will have to do more testing to make sure and will update this thread. You still have to use extended levels for this to work though.
by tmuhlhausen
Thu Jan 30, 2020 12:47 am
Forum: General Mod Making
Topic: Rakanishus Portal Crashes Game
Replies: 5
Views: 535
Canada

Re: Rakanishus Portal Crashes Game

a simple test.. If you've made map changes to tristram map, try swapping out the new map with the original and see if that changes anything. I have run hundreds of tests also, the game has been reinstalled over 50 times in this process with different versions between 1.13 - 1.14d Solved, It seems W...
by tmuhlhausen
Tue Jan 28, 2020 2:50 am
Forum: General Mod Making
Topic: Rakanishus Portal Crashes Game
Replies: 5
Views: 535
Canada

Rakanishus Portal Crashes Game

EDIT: Ive done more research. i have no idea about how things work when it comes to coding, ive spent hours trying to understand hard coding in order to try and fix this. When that portal opens it seems to be doing some sort of check. my question is is this happening because i am using 1.14D and if ...
by tmuhlhausen
Sun Jan 26, 2020 6:06 am
Forum: General Mod Making
Topic: Newb-Increase drop rate of single items
Replies: 9
Views: 660
Canada

Re: Newb-Increase drop rate of single items

I would not recommend removing things though, just add into the empty columns to the right of them and set the number lower for less of a chance. search treasureclassEX.txt in the search bar https://d2mods.info/forum/viewtopic.php?f=4&t=34455 For future reference this has a detailed list of fileguid...
by tmuhlhausen
Sun Jan 26, 2020 5:20 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 114964
Canada

Re: BaseMod Plugin

Im not sure if this problem is Basemod related, using extended levels i have added 4 and can access them properly, everything seemed to be fine. When i go near rakanishus portal it crashes the game, im fairly certain everything i added was done properly. Im running on 1.14D
by tmuhlhausen
Sun Jan 26, 2020 4:22 am
Forum: Member Аnnouncements
Topic: Party Net TCP/IP Online (New Revolutionary Tool)
Replies: 4
Views: 1291
Canada

Re: Party Net TCP/IP Online (New Revolutionary Tool)

Nah just been duped one too many times
by tmuhlhausen
Sun Jan 26, 2020 4:16 am
Forum: General Mod Making
Topic: Newb-Increase drop rate of single items
Replies: 9
Views: 660
Canada

Re: Newb-Increase drop rate of single items

The easiest way to do this would be adding them to any of the four following rows ammo/Misc0/Misc1 and Misc 2. Just set them lower than 4-6 depending how often you want them to drop
by tmuhlhausen
Sat Jan 25, 2020 12:46 pm
Forum: General Mod Making
Topic: Act3 Temples converted to Units and Recolored
Replies: 0
Views: 543
Canada

Act3 Temples converted to Units and Recolored

I decided to take the temples in act 3 and replace some buildings and things in act 1. While starting to convert them i noticed how nicely all the pieces fit together, and not only that but they seem to look great anywhere in act 1 ESPECIALLY inside caves. I decided they looked way to good to keep f...
by tmuhlhausen
Sat Jan 25, 2020 10:40 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 514
Views: 114964
Canada

Re: BaseMod Plugin

One Solution is to edit the strings by hand. I did a quick google search and found this.

https://www.moddb.com/mods/diablo-ii-lo ... xt-only-by
by tmuhlhausen
Thu Jan 23, 2020 3:13 pm
Forum: General Mod Making
Topic: (Tut)How to add Runes to your mod
Replies: 4
Views: 627
Canada

Re: (Tut)How to add Runes to your mod

How did you get the new rune word working? I have edited an existing rune word (phoenix) in runes.txt, but it seems to have broken something as now no rune words can be made :lol: Which version of diablo 2 are you using, as long as you have all of the files in your excel folder that i mentined in t...

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