Search found 12 matches

by Theernestrain
Thu Jan 17, 2019 10:56 pm
Forum: Tools
Topic: [Release] "Сoffee", the Ultimate COF Editor v.2.0
Replies: 40
Views: 8994

Re: [Release] "Сoffee", the Ultimate COF Editor v.2.0

I understand! That is exactly what I wanted to do, make Korlic raise his hands like Madawc in SC or like barbarian when casting shout. I created a summon skill for Korlic and am trying to give him skills like shout and battle commands. Is it possible to create my own animation of Korlic or any other...
by Theernestrain
Thu Jan 17, 2019 9:25 pm
Forum: Tools
Topic: [Release] "Сoffee", the Ultimate COF Editor v.2.0
Replies: 40
Views: 8994

Re: [Release] "Сoffee", the Ultimate COF Editor v.2.0

I have a question. Is it possible to give monster an animation that another monster has using this program? For example, In token 0F, there is a COF for SC. But, I would like the token 0E to have same exact animation. How do I got about that?
by Theernestrain
Tue Jan 15, 2019 7:50 pm
Forum: Code Editing
Topic: [1.13c] Ancient AI Fix
Replies: 5
Views: 1612

Re: [1.13c] Ancient AI Fix

Hey, I know this is an old thread, but I wanted to know if you can walk me through how to make these changed in the d2game.dll. I have program ollydbg. -First I open diablo -then I attach ollydbg -then I jump into game in diablo -click button in ollydbg "go to expression" -search for 6FCC5EEC but me...
by Theernestrain
Tue Jan 15, 2019 12:39 am
Forum: General Mod Making
Topic: Trying to summon Madawc
Replies: 3
Views: 738

Re: Trying to summon Madawc

Hey, I tried exactly what you directed about the token cloning. Madawc continues to disappear though. -My steps were first to use mpqeditor to open d2exp.mpq. -Went to data/ global/monsters/OF and extracted. I then placed file into data/ global/monsters/OF. -I proceeded to enter Cof folder and clone...
by Theernestrain
Mon Jan 14, 2019 8:11 pm
Forum: Code Editing
Topic: [1.10f / 1.13c ] Fixing Shadow Master's AI
Replies: 11
Views: 5862

Re: [1.10] Fixing Shadow Master's AI

I've been trying to search for the code 6FCEB73E in XVI32 D2game.dll. But I cannot seem to find it. Am I looking in wrong place? I find codes like 0F84 11010000 when I use hex search function. But, there are multiples of that code. EDIT: I seem to have gotten a little closer. I decided to use ollydb...
by Theernestrain
Mon Jan 14, 2019 4:52 am
Forum: Tools
Topic: [Release] "Сoffee", the Ultimate COF Editor v.2.0
Replies: 40
Views: 8994

Re: [Release] "Сoffee", the Ultimate COF Editor v.1.0

Hey! Thanks for this program. But, unfortunately it is displaying that the link is no longer there.
by Theernestrain
Mon Jan 14, 2019 2:08 am
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 14
Views: 5969

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

Thanks for all of this info! but, I have a couple questions. With what program do I use to actually edit the d2game.dll? After I make my changes to this file, how do I apply them to the game. Thanks.
by Theernestrain
Fri Mar 16, 2018 6:05 pm
Forum: General Mod Making
Topic: Can I use D2:LOD skills in D2
Replies: 5
Views: 895

Re: Can I use D2:LOD skills in D2

A token is a 2 letters code that determines what graphics the monster is going to use during the game. You find it in monstats.txt. by changing it, you should be able to turn your golem into a bear. Or else, you can simply clone the actual grizzly and replace the Id in the golem's "summon" column (...
by Theernestrain
Fri Mar 16, 2018 6:09 am
Forum: General Mod Making
Topic: Can I use D2:LOD skills in D2
Replies: 5
Views: 895

Re: Can I use D2:LOD skills in D2

Joel wrote:
Sun Feb 18, 2018 1:19 pm
You have to make a token swap of one of the golem to the druid bear.
What is a token swap?
by Theernestrain
Thu Mar 15, 2018 11:58 pm
Forum: Code Editing
Topic: [1.10] Revive AI improvements 2.0
Replies: 4
Views: 2005

Re: [1.10] Revive AI improvements 2.0

I understand man, thanks. I am going to look into these. Maybe you can also help me with the problem I just posted on forum when you get a chance. Would appreciate it. Currently needs to be approved by moderator though.
by Theernestrain
Thu Mar 15, 2018 3:45 pm
Forum: Code Editing
Topic: [1.10] Revive AI improvements 2.0
Replies: 4
Views: 2005

Re: [1.10] Revive AI improvements 2.0

Hey!

Where is this file located? When you say, "Fix it by changing it to JE", what do you mean?
by Theernestrain
Thu Mar 15, 2018 3:23 pm
Forum: Code Editing
Topic: [1.10f / 1.13c ] Fixing Shadow Master's AI
Replies: 11
Views: 5862

Re: [1.10] Fixing Shadow Master's AI

Hey,

I appreciate all the tutorials you've made. You rock! I have a question about this topic though. Which .txt file do I apply the fixes? Will this fix also allow my uber diablo and uber mephisto summons to cast their skills with original animations?

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