Oh dang, I didn't notice that you need permission to download a file from google drive.
Changed links to mediafire now. Sorry about that.
Search found 24 matches
- Sat Sep 19, 2020 4:41 pm
- Forum: Multimedia
- Topic: Dark Souls: Monster animations
- Replies: 4
- Views: 2033
- Sat Sep 19, 2020 3:21 pm
- Forum: Multimedia
- Topic: Dark Souls: Monster animations
- Replies: 4
- Views: 2033
Dark Souls: Monster animations
My attempt at porting Dark Souls monster animations to D2 Status: More is coming... I'll release at least 1 per day in order. Note: These are final build. Inside you will find gif of A1, DT, GH, NU, RN, WL, and an offset note. All animations come with original frame count, some units that are too bi...
- Fri Oct 18, 2019 6:45 am
- Forum: Member Аnnouncements
- Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
- Replies: 75
- Views: 24425
Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
And thinking about it, Oculus has gotten a lot of major work done on it, its close to being ready for alpha testing, and can replace DrTester, Cv52, tbl editors, and soon palette, cof and animdata editors. Aw yes! I'm crying tears of joy right now. Best news this year for me! (with dreamland comes ...
- Mon Nov 05, 2018 5:50 am
- Forum: Member Аnnouncements
- Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
- Replies: 75
- Views: 24425
Re: [1.10] D2GFEx - New Graphics Driver => Tooling Stage
About Oculus, will it support converting D1 trn to be used in D2?
- Fri Sep 28, 2018 6:56 pm
- Forum: Member Аnnouncements
- Topic: DELETE PLS
- Replies: 5
- Views: 1466
Re: [Mod Release] Advent Phantasm
Thanks for the direct feedbacks. Now that you said it, I agree that I do scrap things out too much. though those things are what I really dislike but can't be help I guess. Next time I will add things back and go from there then.
- Thu Sep 27, 2018 5:22 pm
- Forum: Member Аnnouncements
- Topic: DELETE PLS
- Replies: 5
- Views: 1466
Re: [Mod Release] Advent Phantasm
Something went wrong when I packed the source files. It's fixed now. Please re download again and be sure to delete the old one before extracting.
The game crashed when I didn't include the txts to mpq even though the bins were still there. really weird.
The game crashed when I didn't include the txts to mpq even though the bins were still there. really weird.
- Thu Sep 27, 2018 5:15 pm
- Forum: Member Аnnouncements
- Topic: DELETE PLS
- Replies: 5
- Views: 1466
- Fri Jun 15, 2018 2:37 am
- Forum: Code Editing
- Topic: [1.10] %dmg granted by StrBonus and DexBonus
- Replies: 0
- Views: 750
[1.10] %dmg granted by StrBonus and DexBonus
First sorry for my english. I want Strength and Energy to behave the same way like Diablo 1, Strength increases melee dmg (1h and 2h dmg) while Energy increases throw dmg (throw dmg in my mod was renamed into range dmg, It controls how much dmg spell and arrow missiles do) In order to do this I have...
- Mon Apr 02, 2018 3:17 am
- Forum: Multimedia
- Topic: Planescape Torment Creatures Pack
- Replies: 0
- Views: 820
Planescape Torment Creatures Pack
First, sorry for my english Planescape Torment Creatures Pack https://drive.google.com/open?id=18K8uL2pjKi6k4Abhd-6kXaLTqrrnlgK2 The file comes with COF, DCC, GIF, and Offset Memo txt files. I didn't bother include animdata since it can be done easily with animdata_edit tool. https://d2mods.info/for...
- Sun Mar 25, 2018 4:49 pm
- Forum: Code Editing
- Topic: Remove 25 FPS limit in Single Player
- Replies: 8
- Views: 2678
Re: Remove 25 FPS limit in Single Player
Will kidpaddle94's edit fix the "Negative impact on your CPU without other edits" problem? and is there still more side effect, I'm not aware of?
- Sun Mar 04, 2018 8:10 pm
- Forum: Code Editing
- Topic: Cursed Monumod
- Replies: 0
- Views: 599
Cursed Monumod
I want to change Cursed monumod from amplified damage to something else. I can just replace the skill but that'd break staff mod.
Anyone knows the offset for it?
I searched d2game using 42 00 00 00, found a couple of lines and changed them, tested in game but all of them missed.
EDIT: 1.10 btw
Anyone knows the offset for it?
I searched d2game using 42 00 00 00, found a couple of lines and changed them, tested in game but all of them missed.
EDIT: 1.10 btw
- Sat Feb 24, 2018 6:13 am
- Forum: General Mod Making
- Topic: Making it so dodge/avoid/evade doesn't break skills
- Replies: 25
- Views: 7744
Re: Making it so dodge/avoid/evade doesn't break skills
Sorry for necroing this thread, anyone has the offsets of the fix below for 1.10? Alternative hack: Dodge -> Evade D2Game.0x000DE673 81 CB 80 00 00 00 => 81 CB 00 02 00 00 Alternative hack: Avoid -> Evade D2Game.0x000DE669 81 CB 00 01 00 00 => 81 CB 00 02 00 00 D2Game.0x0003AF4A 80 4F 05 01 => 80 4F...
- Sun Dec 17, 2017 2:36 am
- Forum: Multimedia
- Topic: [Release] Nephretes graphic
- Replies: 8
- Views: 5275
Re: [Release] Nephretes graphic
can anyone reupload this?
I can just save images from the page but I rather have the original with the best quality.
I can just save images from the page but I rather have the original with the best quality.
- Thu Nov 16, 2017 7:15 am
- Forum: Code Editing
- Topic: [1.10] Make your own Holy Shield skills for any class
- Replies: 5
- Views: 3684
Re: [1.10] Make your own Holy Shield skills for any class
Want to do the same thing as the guy above.
I'd appreciate if some code guru would come and shed light on us.
I'd appreciate if some code guru would come and shed light on us.
- Sat Oct 28, 2017 4:48 am
- Forum: Back to Hellfire
- Topic: BTH Xpack
- Replies: 6
- Views: 4015
BTH Xpack
Hello, I just finished a patch that replaces and improves item and monster graphics with the new ones from Ogodei's packs which have better colours and fit D2's environment better. I also replaced menu uis that the author didn't do yet like skilltree, vendor, quest, etc. same go with the plugy ones ...
- Sun Sep 10, 2017 5:05 am
- Forum: Multimedia
- Topic: Question about animation conversion
- Replies: 5
- Views: 1377
Re: Question about animation conversion
While using Infinity Explorer I found animations like this one, as you can see, It has those weird color palettes anywhere. http://i682.photobucket.com/albums/vv187/ocarinas/DSP1CTFB00079.png Looks at the one below, It's from Infinitum. Someone has already successfully extracted the actual game colo...
- Fri Sep 08, 2017 9:13 pm
- Forum: Multimedia
- Topic: Question about animation conversion
- Replies: 5
- Views: 1377
Re: Question about animation conversion
I'm not using that method anymore. I just discovered a new infinity engine browser called "Near Infinity". What It can do is better than Infinity Explorer by huge margin. It can check each frame offsets for .bam extension which is what infinity based game stored their animation sequence I think. You...
- Fri Sep 08, 2017 5:51 am
- Forum: Multimedia
- Topic: Question about animation conversion
- Replies: 5
- Views: 1377
Re: Question about animation conversion
Hello,
It doesn't have some animations from original game like walk or cast ones. I need those.
I'm not gonna recreate all of them of course. I only use that as an example, just want to know How.
EDIT: Success!
It doesn't have some animations from original game like walk or cast ones. I need those.
I'm not gonna recreate all of them of course. I only use that as an example, just want to know How.
EDIT: Success!
- Wed Sep 06, 2017 9:05 pm
- Forum: Multimedia
- Topic: Question about animation conversion
- Replies: 5
- Views: 1377
Question about animation conversion
First, let's look at 2 images below. This is a gif I made. http://i682.photobucket.com/albums/vv187/ocarinas/my-annah.gif And below is from original source. http://i682.photobucket.com/albums/vv187/ocarinas/infinitum-annah.gif The question is "How to align the character position in the 1st gif like ...
- Tue Sep 05, 2017 6:18 pm
- Forum: Multimedia
- Topic: Request- spell effecs
- Replies: 2
- Views: 1118
Re: Request- spell effecs
http://i682.photobucket.com/albums/vv187/ocarinas/earth_002.gif http://i682.photobucket.com/albums/vv187/ocarinas/thunder_003.gif http://i682.photobucket.com/albums/vv187/ocarinas/effect_003.gif Not much I found them from some random sites in internet. There're also Baldur's Gate, Icewind Dale and ...
- Sun Aug 20, 2017 6:35 pm
- Forum: Code Editing
- Topic: Monster levels based on area level even in normal diff
- Replies: 6
- Views: 1964
Re: Monster levels based on area level even in normal diff
Anyone has the offsets for 1.13c?
- Mon Jul 31, 2017 4:03 pm
- Forum: Multimedia
- Topic: [Coming soon] Ogodei's Diablo 1 Monster pack Final
- Replies: 6
- Views: 2276
Re: [Coming soon] Ogodei's Diablo 1 Monster pack Final
Wow, your mod looks so great! Is it close to finish yet?
When it come out, I'm gonna play the {filtered} out of it.
When it come out, I'm gonna play the {filtered} out of it.
- Mon Jul 31, 2017 4:10 am
- Forum: Dark Alliance
- Topic: [Announcement] A new public release coming 2017
- Replies: 7
- Views: 2885
- Sun Jul 30, 2017 6:35 pm
- Forum: Mods by Nefarius
- Topic: MetalStorm Progress Report (28 June 2016)
- Replies: 210
- Views: 107343
Re: MetalStorm Progress Report (28 June 2016)
Don't mind me. I'm just wondering when will the next changelog be posted. It's been 1 year since the last time...