Make a new charm make it usable and give it the pSpell 7.
See Misc.txt and check the charm and horadic cube lines.
Search found 38 matches
- Thu May 16, 2019 5:35 am
- Forum: General Mod Making
- Topic: Horadric Cube working as a Charm?
- Replies: 3
- Views: 1998
- Sun May 12, 2019 7:19 am
- Forum: General Mod Making
- Topic: [1.10] Tutorial - Having Monsters Drop more then 6 Items
- Replies: 10
- Views: 9089
Re: [1.10] Tutorial - Having Monsters Drop more then 6 Items
The knowledge base tutorial for this is just a link to this post. Could the powers that be place this tutorial in knowledge base.
Thank you.
Thank you.
- Tue Oct 17, 2017 4:44 am
- Forum: General Mod Making
- Topic: Soft changes are not working.
- Replies: 18
- Views: 1983
Re: Soft changes are not working.
Deleted the bin files and created new ones?
- Sun Aug 27, 2017 5:38 am
- Forum: General Mod Making
- Topic: Does anyone still have the tutorial for set item charms?
- Replies: 3
- Views: 843
Re: Does anyone still have the tutorial for set item charms?
Check the Knowledge Base
https://d2mods.info/index.php?ind=revie ... w&iden=252
Hope that is what you are looking for.
https://d2mods.info/index.php?ind=revie ... w&iden=252
Hope that is what you are looking for.
- Fri Aug 11, 2017 9:29 am
- Forum: General Mod Making
- Topic: Unique / minion crow nest packs
- Replies: 2
- Views: 645
Re: Unique / minion crow nest packs
Check the levels.txt file guide. https://d2mods.info/index.php?ind=revie ... w&iden=301
The umon column specifically.
The umon column specifically.
- Thu Aug 10, 2017 5:46 am
- Forum: General Mod Making
- Topic: [Solved] Cubemain problems :(
- Replies: 3
- Views: 639
Re: Cubemain problems :(
Try setting the output1 lvl field to 99 and put the name of the unique Sword in the output1.
- Sun May 14, 2017 7:14 pm
- Forum: General Mod Making
- Topic: Base MF to 200%, best way to do it?
- Replies: 29
- Views: 3972
Re: Base MF to 200%, best way to do it?
I suggest you just edit Itemratio.txt instead of adding a passive skill.
Here is the file guide https://d2mods.info/index.php?ind=revie ... w&iden=320
Here is the file guide https://d2mods.info/index.php?ind=revie ... w&iden=320
- Thu May 04, 2017 3:23 pm
- Forum: General Mod Making
- Topic: SuckerNest hit effects
- Replies: 2
- Views: 664
Re: SuckerNest hit effects
For sounds look in MonStats.txt
MonSound & MonSound are the sound effects for a monster.
Check this out https://d2mods.info/index.php?ind=revie ... w&iden=375 for a guide how to add sounds to your monsters.
MonSound & MonSound are the sound effects for a monster.
Check this out https://d2mods.info/index.php?ind=revie ... w&iden=375 for a guide how to add sounds to your monsters.
- Sat Apr 29, 2017 9:11 pm
- Forum: General Mod Making
- Topic: Forge quest crashing when dropping gems - help
- Replies: 18
- Views: 2108
Re: Forge quest crashing when dropping gems - help
All unique items can be removed unless it is a quest related item, like with the runes.
The game will generate a rare item if there is no unique equivalent.
If the game code does not need it to do something it can be safely removed I would think.
The game will generate a rare item if there is no unique equivalent.
If the game code does not need it to do something it can be safely removed I would think.
- Sat Apr 29, 2017 8:19 pm
- Forum: General Mod Making
- Topic: Forge quest crashing when dropping gems - help
- Replies: 18
- Views: 2108
Re: Forge quest crashing when dropping gems - help
As long as none of the Runewords have the Complete flag set then no runeword can be made.
- Sat Apr 29, 2017 7:09 pm
- Forum: General Mod Making
- Topic: Forge quest crashing when dropping gems - help
- Replies: 18
- Views: 2108
Re: Forge quest crashing when dropping gems - help
Did you remove the runes from Itemtypes.txt?
Runes are also listed in Misc.txt file.
Gems.txt only is there to give gems and runes properties.
Runes are also listed in Misc.txt file.
Gems.txt only is there to give gems and runes properties.
- Sat Apr 29, 2017 8:49 am
- Forum: General Mod Making
- Topic: Forge quest crashing when dropping gems - help
- Replies: 18
- Views: 2108
Re: Forge quest crashing when dropping gems - help
Not knowing how the Hell forge selects the runes to be dropped but I am going to guess it is going to use the different runes item codes.
If so then make all the runes into nonsocketable items that can be used in the Cube for whatever you wish.
If so then make all the runes into nonsocketable items that can be used in the Cube for whatever you wish.
- Fri Apr 28, 2017 8:51 pm
- Forum: Diablo II Chatter
- Topic: Rune drop rate in 1.13c
- Replies: 8
- Views: 3527
Re: Rune drop rate in 1.13c
Like I said in my first post. Those numbers are from my 1.10 files.
- Fri Apr 28, 2017 6:45 pm
- Forum: Diablo II Chatter
- Topic: Rune drop rate in 1.13c
- Replies: 8
- Views: 3527
Re: Rune drop rate in 1.13c
The calculator gives 1.13 a better chance..Hell Bovine - hellbovine (H) The Secret Cow Level 1:2915781
That chance is for every Cow killed. It could happen on the first kill of the first run or maybe never...
Gotta love the Game!
- Thu Apr 27, 2017 7:49 pm
- Forum: Diablo II Chatter
- Topic: Rune drop rate in 1.13c
- Replies: 8
- Views: 3527
Re: Rune drop rate in 1.13c
Reference the file guide https://d2mods.info/index.php?ind=reviews&op=entry_view&iden=368 and the Appendix to calculate the chance of a drop. So looking at the Hell Bovine we see it has the treasureclass, Cow (H). We look that up in treasureclassex and we see the drops (gold) and treasureclasses fro...
- Sun Apr 23, 2017 9:17 pm
- Forum: Skill Clinic
- Topic: CtC Missiles Func
- Replies: 3
- Views: 1319
- Sun Apr 23, 2017 6:58 pm
- Forum: Skill Clinic
- Topic: CtC Missiles Func
- Replies: 3
- Views: 1319
Re: CtC Missiles Func
Events.txt has all the different events that are used for CTC skills. ISC.txt is were you can see how the CTC skills are using the events along with the event functions. The get-hit skill uses the damagedbymelee and damagedbymissile events. Now from my reading damagedbymissile will only activate if ...
- Sun Apr 23, 2017 6:54 am
- Forum: General Mod Making
- Topic: Help: Missing inventory graphics on quest items?
- Replies: 2
- Views: 607
Re: Help: Missing inventory graphics on quest items?
Armor, weapon and misc text files have a column, invfile. This is the name of the file that is the inventory graphic. uniqueinvfile is also a column in these files that take precidence over invfile and displays special unique inventory graphics for some of the quest items.. invfile column is also fo...
- Sat Apr 22, 2017 7:14 am
- Forum: General Mod Making
- Topic: Lightning Enchanted Monsters
- Replies: 4
- Views: 945
Re: Lightning Enchanted Monsters
Minions are the same base monster as the superunique if memory serves me correctly. So duplicating your superunique base monster and apply https://d2mods.info/index.php?ind=reviews&op=entry_view&iden=466 that should give the superunique and its minions lightning enchanted. Assigning lightning enchan...
- Sat Apr 22, 2017 6:11 am
- Forum: General Mod Making
- Topic: AI Compatible with Griswold ?
- Replies: 2
- Views: 596
Re: AI Compatible with Griswold ?
https://d2mods.info/forum/viewtopic.php?f=4&t=36230 for your AI question. It is not which AI is compatible it is about what you want the AI to do. Passives and auras can be added to any superunique with the monprop.txt you will just have to make a unique monster for the superunique so it only gets ...
- Mon Apr 10, 2017 1:22 pm
- Forum: General Mod Making
- Topic: Some questions about modding 1.13c D2
- Replies: 1
- Views: 628
Re: Some questions about modding 1.13c D2
Delete the bin files every time you make changes to the text files. The game will create new ones and your changes to the text files will take affect. Superuniques are only spawned through maps. Drops are controlled through the Treasureclassex file. Levels text you can control the density of the mon...
- Sun Apr 09, 2017 5:01 am
- Forum: General Mod Making
- Topic: Weapon speed by class, where is it?
- Replies: 4
- Views: 1101
Re: Weapon speed by class, where is it?
No class bonus that I ever heard of before.
Weapon.txt for the weapons base speed but what really affects speed is the animations for the different actions.
Weapon.txt for the weapons base speed but what really affects speed is the animations for the different actions.
- Sat Apr 08, 2017 7:21 am
- Forum: General Mod Making
- Topic: I have a Problem!
- Replies: 7
- Views: 1134
Re: I have a Problem!
You are deleting the bin files every time you make a change to the text files?Jair" wrote:When using -direct -txt. The item drop is altered
- Fri Apr 07, 2017 11:26 am
- Forum: General Mod Making
- Topic: I have a Problem!
- Replies: 7
- Views: 1134
Re: I have a Problem!
To drop specific set and unique items you can use the name of the item in TCEx file.
As Ogden stated and I am not totally sure but the monster level will have to be high enough to drop the item.
As Ogden stated and I am not totally sure but the monster level will have to be high enough to drop the item.
- Sun Apr 02, 2017 12:04 pm
- Forum: Skill Clinic
- Topic: AuraDmgCalc Question
- Replies: 2
- Views: 1148
Re: AuraDmgCalc Question
Check out Fanaticism.
Passivestat for the aura giver and aurastat for the aura receiver.
Passivestat for the aura giver and aurastat for the aura receiver.