Search found 887 matches
- Thu Jun 03, 2021 5:34 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
BaseMod v1.13.6 - [WEMinions] World Event can spawn up to 5 Uber Diablos as a Monster Pack - all spawn minions if enabled - Disable World Event in Chaos Sanctuary - [UberMinions] Spawns Uber Minions - [StringTables] Updated to work from index. BaseMod.tbl now works the same way as string.tbl, patchs...
- Thu Jun 03, 2021 5:31 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
@qwertyue you could ask the open source guys how they did it. Its more rewarding to code from scratch without looking at something else and without asking for help, anyway that's how I did it. @Lywzc its about the same I guess. I don't know cause I never played that in PlugY. And its not code from p...
- Tue Mar 09, 2021 10:02 am
- Forum: Code Editing
- Topic: Remove 25 FPS limit in Single Player
- Replies: 8
- Views: 2705
Re: Remove 25 FPS limit in Single Player
Credit for the fix goes to Necrolis. He might be the only one so far to rewrite the top level function? IDK. I could see your issue patching the 25 FPS fix into OLD mods with REBASED D2Client dll's. Rebased dlls remove the reloc section. With modern operating systems you don't always get the preferr...
- Fri Feb 12, 2021 8:59 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
>Can I run both plugins at the same time without any issues? Probably not. There's likely to be lots of conflicts. I don't recommend or support that. >The features that basemod is missing vs uvLOD: - Larger Stash - 10x10 stash, 10x8 cube, and 10x6 inventory - you don't need to install - Improves sta...
- Sun Jan 31, 2021 10:07 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
The Red Portals from cube code, by default, is going to warp the player to a map entry tile.
Without a map entry tile in the new level it's going to crash.
Without a map entry tile in the new level it's going to crash.
- Sat Jan 16, 2021 7:55 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
@oli25 Thanks for the Idea! :) BaseMod updated to v1.13.4. - Nov 8 2020 Fix issue with [StringTable] not working in D2 v1.14d BaseMod tested to load PlugY version 12 in D2 v1.14d BaseMod updated to v1.13.5. - Jan 2 2021 [MercEquip] renamed to [MercMod] [MercMod] Add options to allow rogue hireling t...
- Tue Nov 10, 2020 7:05 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
@mengxuecen bug confirmed .. I have a fix for that in place for next release. But first does anyone else know of any other unreported bugs ? besides what's below. BaseMod updated to v1.13.4. - 11/8/2020 Fix issue with [StringTable] not working in D2 v1.14d BaseMod tested to load PlugY 12 in D2 v1.14...
- Sun Sep 20, 2020 6:22 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
@whipowill Latest version is here: it's 1.13.3.
https://www.moddb.com/mods/basemod
https://www.moddb.com/mods/basemod
- Fri Aug 28, 2020 1:48 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
@Tohkar
"You have to run the MPQ fix in the root of the Diablo 2 directory alongside all of your MPQs".
@rewable
there's no knobs or buttons to increase the gold pickup radius.
"You have to run the MPQ fix in the root of the Diablo 2 directory alongside all of your MPQs".
@rewable
there's no knobs or buttons to increase the gold pickup radius.
- Thu Aug 06, 2020 8:41 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
Thanks @sk8137 and @Faszarc for this info on slashdiablo compatibility. Others will find this information useful.
- Wed Jul 22, 2020 12:09 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
Great mod, I downloaded it just for the FPS bypass, and the gold pickup. Using D2SE with the 1.13c core and glide, plugy, and the BH MH from slashdiablo (using just the loot filter feature). The FPS bypass works great until I enable the loot filter and then the FPS drops below 14. Setting an FPS li...
- Wed Jun 24, 2020 8:02 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
@EzechielP yes of course you can use it. That's what it was purposed for.
- Thu May 14, 2020 2:17 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
@mengxuecen Honestly I've never looked much into the stat fix for mana/life/stamina, I thought there were multiple packets to fix. Anyway it looks fairly simple to fix from SVR's method, and I've already rewritten the code for mana health globes. Time for me is the issue... I need to redo my develop...
- Sun May 10, 2020 11:35 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
@Kaladann Baal Clone in UberLand - Yes its been a non-critical bug for a long time. Thanks!
@Psycrono7 code isn't there to fix that, so no.
@Psycrono7 code isn't there to fix that, so no.
- Sun Apr 26, 2020 10:29 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
@oli25 I've had the code to fix this for a couple years, Its a simple fix.
Could add it at a later date, when I have time to work in this again.
Could add it at a later date, when I have time to work in this again.
- Fri Apr 24, 2020 8:38 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
2 rings on merc is not planned for in base mod. So if you want to fix that create your own graphics for one ring, or port 1.10 assembly by SVR to equip 2 rings into 1.13.
- Thu Apr 23, 2020 5:51 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
Hi sorry, ive been gone for a while, and it will still be a while before I have time to work on this again.
Other things in life keeping me busy, and also 6 year old WD Black HD bad sectors, but I have everything archived.
Thanks to all the keep members for helping out when I'm not here.
Other things in life keeping me busy, and also 6 year old WD Black HD bad sectors, but I have everything archived.
Thanks to all the keep members for helping out when I'm not here.
- Sun Feb 23, 2020 12:24 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
devurandom , did't you know d2ex2 mod? It have good function for showing buffs icons. Good thing. It is a pity that I am not so good in the coding... Cause, I have a bad habit to reverse code as much as I can on my own. Its not priority for me to code that. What I want to code is Guild Stash from 1...
- Sat Feb 22, 2020 2:28 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
The Stat Mod you have is only showing the base stats from Runes.txt, but not adding in the stats from each rune itself. Fal rune +10 To Strength + (Base = 0) = 10 Um rune +15 All Resistances + (Base = 30) = 45 Pul rune +30 defense + (Base 170-230) = 200-260 https://diablo2.diablowiki.net/Gloom 15% C...
- Wed Feb 19, 2020 8:30 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
Hello! Any chance to add Extended Inventory to Basemod? Yes it's possible to add. find some bug that needs smashing in BaseMod if you want it. Thanks! I hope you will add this in next version. It will be useful for hardcore players. It's possible to code amount of spawnd clones multiply by PlayersX...
- Wed Feb 19, 2020 6:43 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
Maybe I can add an option for that later.
- Wed Feb 19, 2020 2:12 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
changes since v1.13.2 -change string value checking for section [GameFVFB] -Fixes a random crash issue at game start BaseMod loads PlugY as an Extra DLL under increased system CPU load. -Adjust Animate Inventory Rate. - Thanks to UnklWish for reporting an issue. -BaseMod avoids loading an Extra DLL ...
- Sat Feb 15, 2020 1:08 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
Item Level should be 110 for those charms, but probably some where like tcex item drop, there's a check in the item drop, that filters item levels above 99 to be 99.
why not try AFJ Table edit for symbol "Ü"
why not try AFJ Table edit for symbol "Ü"
- Sat Feb 15, 2020 6:24 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
One question: why on Annihilus and Torches no ilvl? P.S. On russian symbol "ü" didn't exist... Too bad ))) I like names "über..." Item level on those charms is wrong, so its filtered out. https://d2mods.info/forum/ext/dmzx/imageupload/files/8cb0dbcb44d7b20203d18673f16c70d3.jpg Symbol "Ü" is extende...
- Fri Feb 14, 2020 4:01 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117058
Re: BaseMod Plugin
changes since pre-release 3 [IlvlDisplay] Enabled=0 MaxSockEna=1 ItemLevelEna=1 ; IlvlDisplay - Display Item Level, (and/or) Max Sockets for unsocketed Items ; MaxSockEna - is a bulk switch to enable/disable all display of Max Sockets. ; ItemLevelEna - is a bulk switch to enable/disable all display ...