Search found 766 matches

by devurandom
Fri Aug 23, 2019 4:01 am
Forum: Code Editing
Topic: [1.13c] Force an item to appear in the gamble window every time
Replies: 13
Views: 275
United States of America

Re: [1.13c] Force an item to appear in the gamble window every time

further up its done in D2Game.dll like so: 000BE2FF ║► │A1 7C1FD36F MOV EAX,DWORD PTR DS:[6FD31F7C] gGambleAmu 000BE304 ║· │85C0 TEST EAX,EAX 000BE306 ║·▼│75 0F JNZ SHORT 6FCDE317 000BE308 ║· │68 7C1FD36F PUSH OFFSET 6FD31F7C ; ╓Arg2 = D2Game.6FD31F7C 000BE30D ║· │68 616D7520 PUSH 20756D61 ; ║Arg1 =...
by devurandom
Thu Aug 22, 2019 3:16 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 240
Views: 23597
United States of America

Re: BaseMod Plugin

They're mostly custom made, but I think some were uploaded in this thread.
viewtopic.php?t=65599
by devurandom
Mon Aug 05, 2019 11:48 pm
Forum: Code Editing
Topic: Diablo 2 does Not close completely
Replies: 5
Views: 224
United States of America

Re: Diablo 2 does Not close completely

Might be related to that pesky little windows dll, gameux.dll This is the dll that monitors if you have a connection to the internet and won't let your game start if you're not connected or firewalled, cause it's checking versions for game compatibility issues. How to remove the gameux dll's in Win7...
by devurandom
Sat Jul 27, 2019 8:09 am
Forum: Code Editing
Topic: Red portal 1.13c
Replies: 6
Views: 163
United States of America

Re: Red portal 1.13c

I think someone else did this in 1.13c, but I don't recall ATM if they had other issues. a problem would still be hardcoded portal name strings. you'd have portals but no name to level, unless its one of the levels with hardcoded portal name string already. If I remember right there was a weird issu...
by devurandom
Fri Jul 26, 2019 2:36 am
Forum: Code Editing
Topic: [1.13c] Force an item to appear in the gamble window every time
Replies: 13
Views: 275
United States of America

Re: [1.13c] Force an item to appear in the gamble window every time

This is the part of the code that you'd be interested in: 000BE44C ║► │8B4424 14 ║MOV EAX,DWORD PTR SS:[LOCAL.5] LoopCount 000BE450 ║· │83F8 02 ║CMP EAX,2 000BE453 ║·▼│7D 10 ║JGE SHORT 6FCDE465 000BE455 ║· │85C0 ║TEST EAX,EAX 000BE457 ║· │8B35 801FD36F ║MOV ESI,DWORD PTR DS:[6FD31F80] nRecord gnGamb...
by devurandom
Thu Jul 25, 2019 11:32 am
Forum: Code Editing
Topic: [1.13c] Force an item to appear in the gamble window every time
Replies: 13
Views: 275
United States of America

Re: [1.13c] Force an item to appear in the gamble window every time

devurandom wrote:
Tue Jul 23, 2019 9:18 pm
You can find that code loop by looking at the code edit for increasing the number of items on gamble screen.
by devurandom
Thu Jul 25, 2019 12:01 am
Forum: Code Editing
Topic: [1.13c] Force an item to appear in the gamble window every time
Replies: 13
Views: 275
United States of America

Re: [1.13c] Force an item to appear in the gamble window every time

it is linked in that thread, you'll have to look further down.
by devurandom
Wed Jul 24, 2019 7:37 am
Forum: Code Editing
Topic: [1.13c] Force an item to appear in the gamble window every time
Replies: 13
Views: 275
United States of America

Re: [1.13c] Force an item to appear in the gamble window every time

Look for Whist code edit collection I think its in there.
by devurandom
Tue Jul 23, 2019 9:18 pm
Forum: Code Editing
Topic: [1.13c] Force an item to appear in the gamble window every time
Replies: 13
Views: 275
United States of America

Re: [1.13c] Force an item to appear in the gamble window every time

The way Rings/Amulets are forced in Gamble screen is done in the loop that generates gamble items. 2 globals store the (EDIT CORRECTION) item Record for rin and amu. you'd have to do it like its done there & also check the loop count, cause those are the first items that get created. You can find th...
by devurandom
Mon Jul 22, 2019 11:59 am
Forum: General Mod Making
Topic: WinMPQ Datafile and 1.13c
Replies: 5
Views: 2500
United States of America

Re: WinMPQ Datafile and 1.13c

This is an updated version of the MPQ listfile
viewtopic.php?t=65218
by devurandom
Sun Jul 21, 2019 11:18 am
Forum: Code Editing
Topic: Force 6 affix rares [1.13x]
Replies: 12
Views: 1928
United States of America

Re: Force 6 affix rares [1.13x]

It could be you're trying to editing the wrong offsets, as those don't match. Or you're editing the wrong version of Diablo II.
:(
by devurandom
Mon Jul 15, 2019 11:15 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 240
Views: 23597
United States of America

Re: BaseMod Plugin

@Psycrono7 not sure I'd have time to look into that soon. @borg it seems to work the same in vanilla with Runes in Set Items, unless I missed something. https://d2mods.info/forum/ext/dmzx/imageupload/files/49a8c5e7ab92dfd51739d60f8813131f.jpg BaseMod v1.13.1 =============== https://www.dropbox.com/s...
by devurandom
Mon Jul 15, 2019 10:02 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 240
Views: 23597
United States of America

Re: BaseMod Plugin

The amount spawned and the gable rate seems to have both been changed. It doesn't update from modded files(DifficultyLevels), however it will update from gamble.txt. There was a *bug* for rare/set items getting the values flipped for DifficultyLevels.txt But that is the only issue I found. So if so...
by devurandom
Sat Jul 13, 2019 8:49 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 240
Views: 23597
United States of America

Re: BaseMod Plugin

@imakeigloos_pat Check your Discord PM for a test version

@borg Mana Orb turns purple on state BLOOD_MANA, so it wouldn't be much trouble to do that as default then give it a user assigned Global where people can change it.

:)
by devurandom
Fri Jul 12, 2019 7:14 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 240
Views: 23597
United States of America

Re: BaseMod Plugin

I rewrote a lot of the server side code, and just hardcoded it to spawn like 20 items per pages. so the old asm patches won't work on it anymore for increasing the amount of items per page. I didn't want to go much higher than that because of all the Items Gamble refresh gets spammed as tcp packets....
by devurandom
Thu Jul 11, 2019 12:49 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 240
Views: 23597
United States of America

Re: BaseMod Plugin

It looks strate forward. Not sure when I'll have time to look into it, but I do appreciate you linking to the topic for info.
;)
by devurandom
Tue Jul 09, 2019 12:23 pm
Forum: General Mod Making
Topic: help with error
Replies: 3
Views: 117
United States of America

Re: help with error

np ;)
by devurandom
Tue Jul 09, 2019 8:29 am
Forum: General Mod Making
Topic: help with error
Replies: 3
Views: 117
United States of America

Re: help with error

The error seems related to gamble.txt did you modify that?
Cause that area of code looks like where gamble.txt gets compiled.
by devurandom
Sat Jun 29, 2019 11:56 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 240
Views: 23597
United States of America

Re: BaseMod Plugin

Hi,

I don't know much about hotkeys. Also BaseMod isn't under full time development, its a side project when I find time. People are welcome to make suggestions, but I'm planning to take a break from coding.

Thanks
by devurandom
Sun Jun 23, 2019 10:24 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 240
Views: 23597
United States of America

Re: BaseMod Plugin

Not sure I understand what error you got. I tested in XP and Win7x64, and both OS versions worked with that file in D2LoD 1.13c.
by devurandom
Sun Jun 23, 2019 6:35 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 240
Views: 23597
United States of America

Re: BaseMod Plugin

@oli25 thanks, time to code and interest is the factor for me. @kaiya check this link and see if this D2Launch.dll [1.13c] Loader for BaseMod.dll works for you. https://www.dropbox.com/s/wv7nk9r5v1gneqm/D2Launch.dll BaseMod v1.13 official ==================== - Adds Gamble Refresh https://www.dropbo...
by devurandom
Mon Jun 17, 2019 7:30 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 240
Views: 23597
United States of America

Re: BaseMod Plugin

Thanks. Not sure why they changed it, but has anyone dropped a legit SoJ ever, in the Game ever since they did the changes? Game used to drop SOJ's, and from what I read it would check your inventory after you had one of the first 2 unique rings, it would drop an SoJ. But anyway you can do some nice...
by devurandom
Sun Jun 16, 2019 11:34 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 240
Views: 23597
United States of America

Re: BaseMod Plugin

Thanks.

IIRC Linear Magic find predates D2 v1.09 where the amount of Magic Find is not diminished with increasing amounts of MF. It makes a noticeable difference in amounts of Magic, Rare and Unique Items that drop.
by devurandom
Sun Jun 16, 2019 11:26 am
Forum: Code Editing
Topic: Force 6 affix rares [1.13x]
Replies: 12
Views: 1928
United States of America

Re: Force 6 affix rares [1.13x]

No Problem :)

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