Search found 149 matches

by huohuowu2
Fri Feb 26, 2021 8:53 am
Forum: Staff Announcements
Topic: forum reorganisation
Replies: 8
Views: 8633
China

Re: forum reorganisation

Great!
by huohuowu2
Sun Apr 26, 2020 10:28 am
Forum: Code Editing
Topic: need help for charm zones[1.13c].
Replies: 2
Views: 588
China

Re: need help for charm zones[1.13c].

i had do first part. second part is set red backgroud for charm area. i couldn't find the code address. ---- 6FD787D0 /$ 56 PUSH ESI ; D2Common.#11057(guessed Arg1,Arg2) 6FD78810 |. E8 1BBCFFFF CALL #10744 ; \D2Common.#10744 6FD7883A |. E8 71E5FFFF CALL #10244 ; \D2Common.#10244 ---- i tried to use ...
by huohuowu2
Sun Apr 26, 2020 2:07 am
Forum: Code Editing
Topic: need help for charm zones[1.13c].
Replies: 2
Views: 588
China

need help for charm zones[1.13c].

z.png
hi,guys.This code is from 1.10.I want to find them from 1.13.I tried, but I failed.
how to find them?
by huohuowu2
Fri Jan 24, 2020 11:33 pm
Forum: Code Editing
Topic: [1.13c]]how to remove the bonus of agility to block?
Replies: 1
Views: 397
China

[1.13c]]how to remove the bonus of agility to block?

hello, how to remove the bonus of agility to block?Where can I find the code address?
by huohuowu2
Sat Nov 02, 2019 7:22 am
Forum: Off-Topic
Topic: Diablo 4 Announced, 2019 Blizzcon News.
Replies: 7
Views: 5808
China

Re: Diablo 4 Announced, 2019 Blizzcon News.

A long wait began.
by huohuowu2
Wed Oct 16, 2019 9:35 pm
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 75
Views: 24480
China

Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

It's been a long time. Is there any news?
by huohuowu2
Sat Aug 31, 2019 5:35 am
Forum: General Mod Making
Topic: Problem placing new super unique in ds1
Replies: 1
Views: 265
China

Re: Problem placing new super unique in ds1

The ranking of monpreset.txt and obj.txt is very rigorous. The new monster you add to monpreset. txt must have the same serial number as in obj. txt. for example. in monpreset.txt 1.Corpsefire 1.? 1.? if you want to add a new monster, you need to start at line 60.Corpsefire is number 46.and id of ob...
by huohuowu2
Tue Jul 30, 2019 6:15 am
Forum: Skill Clinic
Topic: spin axe
Replies: 0
Views: 929
China

spin axe

https://youtu.be/vifhTG_50NM i change blessed hammer to spin axe.this skill will always take area damage to enemy. if you want use this skill ,you need a dcc for spin axe,and add 3 rows in missiles.txt,change srvmissilea to xzaxecenter for Blessed Hammer in skills.txt. http://www.mediafire.com/file...
by huohuowu2
Mon Jul 22, 2019 3:34 am
Forum: Code Editing
Topic: how to make att-skill work for shooting,throwing and casting?
Replies: 0
Views: 676
China

how to make att-skill work for shooting,throwing and casting?

hit-skill is a great stat for item,but some time this will repeated triggering ,this is too bad for the game.
att-skill won't be repeated triggering ,but this won't be work for shooting,throwing and casting.
Is there any way to solve this problem?
by huohuowu2
Mon Jul 08, 2019 9:51 am
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 571
Views: 143980
China

Re: What does your mod look like?

Image
changed amul and ring to armo.
by huohuowu2
Sat Jul 06, 2019 12:30 am
Forum: Code Editing
Topic: a question about charm zone
Replies: 2
Views: 755
China

Re: a question about charm zone

necro posting: well just compare the zone with item-types CPU Disasm Address Hex dump Command Comments 6F65FE70 /$ 56 PUSH ESI ; D2Common.#10840(guessed Arg1,Arg2) 6F65FE71 |. 8B7424 08 MOV ESI,DWORD PTR SS:[ARG.1] ; pItem 6F65FE75 |. 85F6 TEST ESI,ESI 6F65FE77 |. 74 32 JZ SHORT 6F65FEAB 6F65FE79 |...
by huohuowu2
Fri Jun 28, 2019 4:05 am
Forum: Code Editing
Topic: how to reduce crush blow?
Replies: 5
Views: 1056
China

Re: how to reduce crush blow?

Fruit wrote:
Fri Jun 28, 2019 3:05 am
For 1.13d the Crushing Blow function starts at base + 0x3CB30 in D2Game.dll, if that makes sense.
thank you for your help.
could you post the code?i want to find this in 1.10.
by huohuowu2
Thu Jun 27, 2019 7:19 am
Forum: Code Editing
Topic: Any idea to extend AutoMagic.txt?
Replies: 11
Views: 1201
China

Re: Any idea to extend AutoMagic.txt?

Necrolis wrote:
Wed Jun 26, 2019 4:38 pm
E8 0A370200
Image
Thank you very much!The game is working properly.
by huohuowu2
Wed Jun 26, 2019 4:03 pm
Forum: Code Editing
Topic: Any idea to extend AutoMagic.txt?
Replies: 11
Views: 1201
China

Re: Any idea to extend AutoMagic.txt?

Necrolis wrote:
Wed Jun 26, 2019 2:32 pm
E8 8E0E0200
i change this to
6A 0D
50
53
E8 8E0E0200
game crush again.
did i chanege the wrong code address?
by huohuowu2
Wed Jun 26, 2019 10:22 am
Forum: Code Editing
Topic: Any idea to extend AutoMagic.txt?
Replies: 11
Views: 1201
China

Re: Any idea to extend AutoMagic.txt?

Image
Image
The game can be running.but crush when get some equiipment.
by huohuowu2
Tue Jun 25, 2019 3:43 pm
Forum: Code Editing
Topic: Any idea to extend AutoMagic.txt?
Replies: 11
Views: 1201
China

Re: Any idea to extend AutoMagic.txt?

The save code uses 2048 as the upper limit, but just increase this to the number of save bits (this one is the row count, but keep in mind the total limit of all three files must be less than 2^16-1): D2Common, 1.10 //Read 00060CD0 6A 0B PUSH 0B 00060CD2 53 PUSH EBX 00060CD3 E8 0A370200 CALL 000843...
by huohuowu2
Tue Jun 25, 2019 2:52 pm
Forum: Code Editing
Topic: a question about charm zone
Replies: 2
Views: 755
China

a question about charm zone

Hello, everybody.
I succeeded in making a charm zone.
But it's not that perfect.
Equipment can still be placed in this charm zone.
I just want this charm zone to have only charms. What can I do?
by huohuowu2
Wed Jun 19, 2019 4:03 pm
Forum: Code Editing
Topic: Any idea to extend AutoMagic.txt?
Replies: 11
Views: 1201
China

Re: Any idea to extend AutoMagic.txt?

:D
thank you very much!
by huohuowu2
Wed Jun 19, 2019 2:57 am
Forum: Code Editing
Topic: Any idea to extend AutoMagic.txt?
Replies: 11
Views: 1201
China

Re: Any idea to extend AutoMagic.txt?

I mean to extend it to more than 4096 rows. For example, 20480 rows.
by huohuowu2
Tue Jun 18, 2019 8:09 am
Forum: Code Editing
Topic: Any idea to extend AutoMagic.txt?
Replies: 11
Views: 1201
China

Any idea to extend AutoMagic.txt?

Any idea to extend AutoMagic.txt?
by huohuowu2
Tue Jun 04, 2019 1:00 am
Forum: Code Editing
Topic: how to reduce crush blow?
Replies: 5
Views: 1056
China

how to reduce crush blow?

Hello,every one.I want to reduce crush blow, 8% of life to 1% of life. What code do I need to modify?
by huohuowu2
Sat Jun 01, 2019 12:25 am
Forum: General Mod Making
Topic: a question about damage from skill of summon
Replies: 1
Views: 353
China

a question about damage from skill of summon

hello everyone. i make a new summon skill and seted summon has the opportunity to use multiple shot. i also provided some elemental damage for this summon. the problem is that summon are normally attacked with elemental damage. but multiple shot do not have additional elemental damage. i tried other...
by huohuowu2
Fri May 17, 2019 3:17 am
Forum: General Mod Making
Topic: Single Use Potion Problem
Replies: 4
Views: 659
China

Re: Single Use Potion Problem

you also need change hpregen in ItemStatCost.txt,like strength,set saved and CSVbits.
by huohuowu2
Fri May 17, 2019 3:13 am
Forum: General Mod Making
Topic: Single Use Potion Problem
Replies: 4
Views: 659
China

Re: Single Use Potion Problem

type=elix
pspell=4
stat1=hpregen
calc1=stat('maxhp'.accr)/3000
by huohuowu2
Thu May 16, 2019 1:52 am
Forum: General Mod Making
Topic: Single Use Potion Problem
Replies: 4
Views: 659
China

Re: Single Use Potion Problem

pspell=9
stat=choice one in state.txt
len=3000
stat1=hpregen
calc1=stat('maxhp'.accr)/3000

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