Search found 52 matches

by Ominous
Mon Dec 28, 2015 10:43 pm
Forum: Multimedia
Topic: [Release] World of Warcraft Conversions
Replies: 40
Views: 73673

Re: [Release] World of Warcraft Conversions

Will do, I will definitely need all the information I can get if I get started again.
by Ominous
Mon Dec 28, 2015 10:27 pm
Forum: Multimedia
Topic: [Release] World of Warcraft Conversions
Replies: 40
Views: 73673

Re: [Release] World of Warcraft Conversions

I was meaning more towards the conversion of graphics but if I have time I might try to work on a .cof maker again...Its the main reason I got upset when i lost some of my stuff. I had layering of seperate parts in different directions with a preview partially working and spent a lot of time on it. ...
by Ominous
Mon Dec 28, 2015 9:50 pm
Forum: Multimedia
Topic: [Release] World of Warcraft Conversions
Replies: 40
Views: 73673

Re: [Release] World of Warcraft Conversions

Sorry about the broken links, I had a bad fallout with my web-host deleting some of my WIP work (The sources of my .cof editor, My in progress conversions, and my custom modded source of WoW model viewer just to name some of the stuff that pertains to D2) and migrated my data to another server. The ...
by Ominous
Wed Jan 29, 2014 12:46 am
Forum: Code Editing
Topic: attempting to code edit d2common DLL
Replies: 7
Views: 1720

Re: attempting to code edit d2common DLL

Just so you know the section of code your in deals with the handling of windows messages and is most certainly D2's WndMsgProc function which in c++ is usually defined similar to this... WndMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch(msg) { case WM_PAINT: //Drawing Code Here ...
by Ominous
Sun Jan 26, 2014 6:49 am
Forum: Code Editing
Topic: [1.10] Rewriting D2Codes
Replies: 4
Views: 1026

Re: [1.10] Rewriting D2Codes

i'd like to re-learn everything from scratch, as there are things that i really don't get. If you have any programming experience at all I would recommend finding out what exactly you are lacking and then brush up on them. If its bad habits your looking to get rid of look online for some beginner p...
by Ominous
Sat Jan 25, 2014 11:40 pm
Forum: Code Editing
Topic: [1.10] Rewriting D2Codes
Replies: 4
Views: 1026

Re: [1.10] Rewriting D2Codes

Hard to grasp what he means exactly, He could be meaning to write a tutorial and asking where to begin as he said "If I were to write an into..." as that is what I thought when I first read it. But anyway assuming that your asking for help in getting started I'll add my answer :P . First your gonna ...
by Ominous
Sat Jan 25, 2014 5:16 pm
Forum: Tools
Topic: [Tool] Ominous CofMaker
Replies: 5
Views: 3256

Re: [Tool] Ominous CofMaker

Been brainstorming about this for a while, and figured out a workaround that would keep me from having to write a .dcc decoder/encoder to fix the layer priority issues. The inspiration came from this sentence by Necrolis... the COF can pretty much be generated directly from the DCC. I know he meant ...
by Ominous
Fri Jan 24, 2014 7:27 am
Forum: PlugY|NefEx|D2Mod
Topic: extlvl error when loading
Replies: 18
Views: 4679

Re: extlvl error when loading

Thanks for this Necrolis, Almost forgot that essentially everything in D2 is a Unit... union //D2UnitStrc + 0x14 { D2PlayerData* pPlayerData; D2ItemData* pItemData; D2MonsterData* pMonsterData; D2ObjectData* pObjectData; D2MissileData* pMissileData; }; Now that I look over the Unit structure this sn...
by Ominous
Thu Jan 23, 2014 1:24 pm
Forum: PlugY|NefEx|D2Mod
Topic: extlvl error when loading
Replies: 18
Views: 4679

Re: extlvl error when loading

I've made a little progress since I said I would look into it. It's been slow going though as I ran out of free time faster than I thought I would, I should have some more free time in a few days and be able to finish up on some conversions and work a little more on my custom Dll framework(which by ...
by Ominous
Mon Jan 20, 2014 5:38 am
Forum: Multimedia
Topic: League of Legends Models (Problem/Potential Release)
Replies: 1
Views: 1185

Re: League of Legends Models (Problem/Potential Release)

This is easily solved :D , just change the render background color in maya to (255, 0, 255...its a very bright pink) the background color of the image doesn't haft to be (0, 0, 0) since this can be changed later by any number of programs. I can't give instructions on how to do this with maya since I...
by Ominous
Mon Jan 20, 2014 4:06 am
Forum: Multimedia
Topic: What Dc6 image should i modify to cover this black bar?
Replies: 9
Views: 1903

Re: What Dc6 image should i modify to cover this black bar?

What did you use to change your resolution?, if your using D2ExpRes for 1.10 it comes with an .ini file to change the coordinates of the gui pieces. If your edited the game yourself, you will need to look for the position for the gui components manually and update them to what you need. Please list ...
by Ominous
Sun Jan 19, 2014 9:48 am
Forum: Code Editing
Topic: [1.10] Draw Gold Border
Replies: 9
Views: 1092

Re: [1.10] Draw Gold Border

Not only nicer, but code is cleaner and it is easier to read since the Declaration and Definition are on the same line :D . Believe it or not, I completely forgot about this :oops: .
by Ominous
Sun Jan 19, 2014 9:11 am
Forum: Code Editing
Topic: [1.10] Draw Gold Border
Replies: 9
Views: 1092

Re: [1.10] Draw Gold Border

Probably not worth mentioning but I believe that you could also use ZeroMemory(&struct, sizeof(struct)), as its what I've been using and seems to work fine. In your case it would be RECT Rect; ZeroMemory(&Rect, sizeof(RECT)); //Just a slight little change, no start address needed Rect.left = 20; Rec...
by Ominous
Wed Jan 15, 2014 6:35 am
Forum: Multimedia
Topic: [Release] World of Warcraft Conversions
Replies: 40
Views: 73673

Re: [Release] World of Warcraft Conversions

Flesh Golem is finished and uploaded! More to come soon and also working on a few of the "fun" conversions :D .
by Ominous
Wed Jan 15, 2014 1:02 am
Forum: PlugY|NefEx|D2Mod
Topic: Extended Levels (255 levels) and Windows 8.1 (64 bit)
Replies: 8
Views: 2338

Re: Extended Levels (255 levels) and Windows 8.1 (64 bit)

hmm, I figured the way Win7 and Win8 store memory would be about the same. Try the Extended Levels plugin for D2Mod 1 more time, except this time try v1 of the plugin(as far as I know the keeps File Center only has v2). I answered a post where a guy couldn't get v2 to work but v1 would a couple week...
by Ominous
Tue Jan 14, 2014 1:20 pm
Forum: PlugY|NefEx|D2Mod
Topic: Extended Levels (255 levels) and Windows 8.1 (64 bit)
Replies: 8
Views: 2338

Re: Extended Levels (255 levels) and Windows 8.1 (64 bit)

You talking about the Entry Dc6 file for a lvl? Where exactly are you putting it(include the full path starting from data/).
by Ominous
Tue Jan 14, 2014 8:22 am
Forum: PlugY|NefEx|D2Mod
Topic: Extended Levels (255 levels) and Windows 8.1 (64 bit)
Replies: 8
Views: 2338

Re: Extended Levels (255 levels) and Windows 8.1 (64 bit)

All work fine as I've tested them, what kind of trouble are you having exactly? I'm guessing c000005 errors, since I have had a bit of trouble with them also(I fixed my errors by editing the dlls manually). For 1.13 Necrolis' dlls are great and he even explains how its done. But I do have the edits ...
by Ominous
Mon Jan 13, 2014 4:38 am
Forum: Diablo II Chatter
Topic: Help with Expansion Installation
Replies: 4
Views: 1113

Re: Help with Expansion Installation

I don't think that they have stopped supporting Diablo 2 just yet, I mean its worth a shot contacting them and see what they say just in case they would help you. When I linked the TOS I wasn't meaning this situation is documented in there, only that there is something similar mentioned in it involv...
by Ominous
Sun Jan 12, 2014 6:06 am
Forum: Diablo II Chatter
Topic: Help with Expansion Installation
Replies: 4
Views: 1113

Re: Help with Expansion Installation

Well I don't really know how you would solve this, Maybe you misread/mistyped one of the letters or numbers as its very easy to do. If I was in your position I would google for others with the same problem and see how they solved their problem, your bound to find a solution. If you take a picture of...
by Ominous
Sun Jan 12, 2014 5:05 am
Forum: Multimedia
Topic: [Release] World of Warcraft Conversions
Replies: 40
Views: 73673

Re: [Release] World of Warcraft Conversions

The next batch of conversions is almost ready and will be posted as soon as I deem them ready. The names of the creatures will be kept a secret this time around until release, but in exchange I'll let you all decide on a "Fun" little conversion. http://www.ominousintent.com/Releases/Preview/FunConve...
by Ominous
Sun Jan 12, 2014 3:14 am
Forum: Code Editing
Topic: 1.13c making resist shrines absorb % and increase maximum re
Replies: 7
Views: 1756

Re: 1.13c making resist shrines absorb % and increase maximu

The code looks fine to me, I would set a breakpoint at the jumps and step through them just to be sure its doing what you intended(you have probably already did this) and after that if everything works fine in game after testing I would say its a success :D .
by Ominous
Sat Jan 11, 2014 10:56 pm
Forum: Code Editing
Topic: [1.10] need info on some D2Common functions
Replies: 9
Views: 1900

Re: [1.10] need info on some D2Common functions

If the wiki is open to edit by anyone I would be happy to go through the functions and adding credits to the ones that I know the origin of during my downtime at work, I keep a copy of the keeps 1.10 functions and offsets on a flash drive to go through on my laptop during breaks(which have the respe...
by Ominous
Sat Jan 11, 2014 1:01 pm
Forum: Code Editing
Topic: [1.10] Need a function
Replies: 2
Views: 587

Re: [1.10] Need a function

Thanks!, I now have all the info I need for my current batch of tests/fun for the next day or so :D . Counting the animation conversions I'm working on this should keep me busy for a while.
by Ominous
Sat Jan 11, 2014 11:10 am
Forum: Code Editing
Topic: [1.10] Need a function
Replies: 2
Views: 587

[1.10] Need a function

I'm in need of a function that executes after the D2 window is Initialized, It doesn't haft to be a function that is unused or redundant(returns nothing/does nothing of value) since I could just Trampoline back to the original when my function is done executing. Right now as I'm just playing around ...
by Ominous
Thu Jan 09, 2014 11:56 am
Forum: Code Editing
Topic: [1.10] Input Handler
Replies: 8
Views: 1177

Re: [1.10] Input Handler

Wow, thanks for the link to the blog! I am enjoying reading "Tough times on the road to Starcraft" at the moment. My favorite part is when he describes the unit class inheritance chain (CUnit < CDoodad < CFlingy < CThingy) :lol: that would get confusing very quickly. Definitely a must read for anyon...

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