Search found 26 matches
- Sat Apr 29, 2017 8:25 pm
- Forum: Diablo II Chatter
- Topic: [1.13c]How to disable highlighted[alt] gold number
- Replies: 2
- Views: 1414
Re: [1.13c]How to disable highlighted[alt] gold number
I think the best way it will be code edit it's simple patch Patch D2CLIENT at 0x5908A void D2CLIENT_HideItems_STUB() { __asm { push esi CALL OnALTDraw; TEST EAX,EAX; je skip; CMP EBP,0x20 JGE skip; RETN; skip: ADD DWORD PTR SS:[ESP],0x38A RETN } } bool __stdcall OnALTDraw(UnitAny *ptItem) { ItemsTxt...
- Sat Apr 29, 2017 10:55 am
- Forum: Code Editing
- Topic: [1.10] Alignment check
- Replies: 4
- Views: 901
Re: [1.10] Alignment check
1.10
Align
6FC6953F (0x3953F)
inTown
6FCC4F24 (0x94F24)
6FCC5141 (0x95141)
Align
6FC6953F (0x3953F)
Code: Select all
6FC6953F |. 8A41 4C MOV AL,BYTE PTR DS:[ECX+4C]
6FCC4F24 (0x94F24)
Code: Select all
6FCC4F24 |. 8541 08 TEST DWORD PTR DS:[ECX+8],EAX
Code: Select all
6FCC5141 |. 8541 08 TEST DWORD PTR DS:[ECX+8],EAX
- Sat Apr 29, 2017 9:41 am
- Forum: Code Editing
- Topic: [1.10] Alignment check
- Replies: 4
- Views: 901
Re: [1.10] Alignment check
It's in 1.13c but i hope that you will find it in 1.10 if not just pm me i will help u All in d2game 6FD0F3C7 (+0xEF3C7) 6FD0F3C7 |. 0FB641 4C MOVZX EAX,BYTE PTR DS:[ECX+4C] if ( pMonsterTxT->Align == 1 ) { D2GAME_6FD00460(pMonster, 2, 1); pMonster->dwFlags |= 0x20000; } else { if ( pMonsterTxT->Ali...
- Mon Apr 24, 2017 4:56 pm
- Forum: Mod Concepts & Research
- Topic: What does your mod look like?
- Replies: 571
- Views: 143974
Re: What does your mod look like?
Is it just a map or a full 6th act? Thought it wasn't posible to add an other act. Yes it's possible to add another act He's doing a butt ton of code editing It's just a "little" ce not butt ton ^^ Next movie from me i promise i will not spam u anymore ^^ https://www.youtube.com/watch?v=INqCHhM2HCU...
- Sat Apr 22, 2017 3:42 pm
- Forum: Mod Concepts & Research
- Topic: What does your mod look like?
- Replies: 571
- Views: 143974
Re: What does your mod look like?
Hi again, Next part of my changes ^^ After rewriting npc stuff i wanted to add a new act, it was a lot of changes in structs but finally i added a act 6 https://www.youtube.com/watch?v=aeTUvVreKYQ As previously its all in 1.13c I don't have any knowledge of editing maps in the editor so i just use a...
- Tue Apr 18, 2017 5:43 pm
- Forum: Mod Concepts & Research
- Topic: What does your mod look like?
- Replies: 571
- Views: 143974
Re: What does your mod look like?
Some minor changes from me ^^
hp, mp, stamina from WORD to DWORD, rewrited npc stuff
all in 1.13c
https://www.youtube.com/watch?v=P027hlKMRuo
hp, mp, stamina from WORD to DWORD, rewrited npc stuff
all in 1.13c
https://www.youtube.com/watch?v=P027hlKMRuo
- Tue Jan 03, 2017 12:52 pm
- Forum: Code Editing
- Topic: [D2Client] 1.10 Classic Stash Enlargement - Gold Functions
- Replies: 14
- Views: 2769
Re: D2Win - Gold Location
Code: Select all
for 1.13c
6FB3D18C
6FB3D192
6FB3D1FF
6FB3D231
6FB49A1A
6FB3B6E6
6FB3B6DB
for 1.10
6FAE991F
6FAE9926
6FAE9AAE
6FAE9AF9
6FADF35C
6FAEBBC2
6FAEBBB7
- Tue Sep 29, 2015 8:06 am
- Forum: Code Editing
- Topic: Need a function for event timer
- Replies: 15
- Views: 2089
Re: Need a function for event timer
Code: Select all
D2FUNC(D2GAME, Timer, void, __fastcall, (game *pGame, UnitAny *pUnit, int Type, DWORD Frame, (void __fastcall * CALLBACK_E)(game* pGame, UnitAny* pUnit, int Type, DWORD arg1, DWORD arg2), DWORD arg1, DWORD arg2), 0x8EA80)
I hope that's what you mean
- Tue Mar 10, 2015 2:48 pm
- Forum: Code Editing
- Topic: Expirence % calculating
- Replies: 2
- Views: 600
Re: Expirence % calculating
i use this
i don't know if it's the best way to do it but it works
Code: Select all
DWORD Exp=D2COMMON_GetUnitStat(pUnit, 13,0);
DWORD NextLevel=D2COMMON_GetUnitStat(pUnit, 30,0);
double PercentNextLevel=(double)Exp/(double)NextLevel*100;
_snprintf_s(text,256,256,"%.2f", PercentNextLevel);
- Mon Nov 03, 2014 3:58 pm
- Forum: Code Editing
- Topic: Need some help with new menu
- Replies: 0
- Views: 520
Need some help with new menu
I've added a new option to the menu http://i.imgur.com/efKUpxm.jpg and everything works just as I die I can not click esc the only option is alt + f4 to close diablo edit: I managed to fix it I do not know if this is done correctly but it works i just add this to my code if(Me->dwMode==17) D2CLIENT_...
- Fri Sep 19, 2014 11:20 am
- Forum: Code Editing
- Topic: Select map
- Replies: 5
- Views: 1095
Re: Select map
works great, thanks
- Tue Sep 16, 2014 3:07 pm
- Forum: Code Editing
- Topic: Select map
- Replies: 5
- Views: 1095
Re: Select map
I would do it by editing the code because I would be able to change the map at any time I found this code somewhere, unfortunately I do not remember where. Probably author of this code is Lolet but I'm not sure. I converted this into 1.13c px03 pPacket; pPacket.ActNo=*(BYTE*)&Packet[1]; pPacket.MapI...
- Mon Sep 15, 2014 1:39 pm
- Forum: Code Editing
- Topic: Select map
- Replies: 5
- Views: 1095
Select map
I have a question about selecting the map. Rogue encampment has 4 different maps and how to do that every time was the map I wants. e.g. these are the 4 maps http://i.imgur.com/pUyw37O.jpg http://i.imgur.com/jTEI8Gy.jpg http://i.imgur.com/8vy4sTn.jpg http://i.imgur.com/wITVmP9.jpg and i want to do o...
- Fri Jun 27, 2014 11:21 am
- Forum: Code Editing
- Topic: [1.13c] Delete item
- Replies: 3
- Views: 989
Re: [1.13c] Delete item
works great thanks
- Thu Jun 26, 2014 8:49 pm
- Forum: Code Editing
- Topic: [1.13c] Delete item
- Replies: 3
- Views: 989
[1.13c] Delete item
I want to do the removal of an item from the game and I found this https://d2mods.info/forum/viewtopic.php?f=8&t=31035&p=221299&hilit=D2RemoveItem#p221299 D2Game6FC471F0 D2RemoveItem arg1 = ptGame arg2 = ptPlayer arg3 = ptItem arg4 = 0 in 1.13c offset is 0xD2D90 D2FUNCPTR(D2GAME, RemoveItem, void __...
- Thu Jul 19, 2012 3:05 pm
- Forum: Code Editing
- Topic: [1.13c] Need help with ptGame
- Replies: 14
- Views: 1465
Re: [1.13c] Need help with ptGame
Code: Select all
FUNCTION(D2GAME, SpawnSUmonster, UnitAny* STDCALL, (DWORD pGame, Room1 *pRoom1,WORD xPos,WORD yPos,DWORD SUhcIdx), 0x251F0)
Code: Select all
mon = D2GAME_SpawnSUmonster(0x242007C, pRoom->pRoom1,0x622B, 0x1447,0x05);
- Mon Jul 16, 2012 12:56 pm
- Forum: Code Editing
- Topic: [1.13c] Need help with ptGame
- Replies: 14
- Views: 1465
Re: [1.13c] Need help with ptGame
I change X and Y to 0x0 and spawn in the same position
I have no idea what it might be I would be grateful for your help
I have no idea what it might be I would be grateful for your help
- Sat Jul 14, 2012 8:51 pm
- Forum: Code Editing
- Topic: [1.13c] Need help with ptGame
- Replies: 14
- Views: 1465
Re: [1.13c] Need help with ptGame
thx man now it "works"
http://imageshack.us/photo/my-images/854/mob1.png/
I use command .spawn and it spawn monster but when you come up closer to it I see something like this
http://imageshack.us/photo/my-images/831/mob2.png/
Has anyone any idea what is wrong ?
http://imageshack.us/photo/my-images/854/mob1.png/
I use command .spawn and it spawn monster but when you come up closer to it I see something like this
http://imageshack.us/photo/my-images/831/mob2.png/
Has anyone any idea what is wrong ?
- Sat Jul 14, 2012 2:16 pm
- Forum: Code Editing
- Topic: [1.13c] Need help with ptGame
- Replies: 14
- Views: 1465
Re: [1.13c] Need help with ptGame
I wants to use this
So do you have any idea how to do. I would be grateful
Code: Select all
FUNCTION(D2GAME, SpawnMoster, VOID STDCALL, (PtGame * pGame, ptRoom * pRoom, DWORD X, DWORD Y, DWORD id), 0x251F0)
- Sat Jul 14, 2012 10:04 am
- Forum: Code Editing
- Topic: [1.13c] Need help with ptGame
- Replies: 14
- Views: 1465
[1.13c] Need help with ptGame
Hi, Maybe someone could help me with this
I have
but i don't know address of the ptGame. I will be grateful for your help
I have
Code: Select all
PtGame **pGame = (PtGame **)(D2CLIENT_BASE+0x);
- Fri Jul 13, 2012 6:40 pm
- Forum: Code Editing
- Topic: [1.13c] Example SpawnMonster
- Replies: 5
- Views: 788
Re: [1.13c] Example SpawnMonster
this is only exaple you can spawn superuniques enough in C++ to use this and you can spawn boss
- Fri Jul 13, 2012 6:15 pm
- Forum: Code Editing
- Topic: [1.13c] Example SpawnMonster
- Replies: 5
- Views: 788
[1.13c] Example SpawnMonster
This is example change Corpsefire to cow king You can download d2game or do it yourselves Link: http://www.speedyshare.com/6MwNN/d2game.dll or do it: 6FC45210 |. 57 PUSH EDI ; /Arg1 => [ARG.5] change to 6FC45210 EB D2 JMP SHORT 6FC451E4 Add 6FC451E4 /E9 922B0D00 JMP 6FD17D7B And add this 6FD17D7B 6A...
- Fri Jul 13, 2012 5:28 pm
- Forum: Code Editing
- Topic: [1.13c] Functions List
- Replies: 15
- Views: 13552
Re: [1.13c] Functions List
D2Common.#10038 - Get a SuperUnique record
D2Game.6FC451F0 - Spawn a SuperUnique
D2Game.6FC451F0 - Spawn a SuperUnique
- Thu Jul 12, 2012 8:18 pm
- Forum: Code Editing
- Topic: [1.13c] How to get unit draw position
- Replies: 7
- Views: 1390
Re: [1.13c] How to get unit draw position
Maybe u can use this
Code: Select all
FUNCTION(D2CLIENT, GetUnitX, INT FASTCALL, (LPUNITANY pUnit), 0x1630)
FUNCTION(D2CLIENT, GetUnitY, INT FASTCALL, (LPUNITANY pUnit), 0x1660)
FUNCTION(D2CLIENT, GetUnit, LPUNITANY FASTCALL, (DWORD dwId, DWORD dwType), 0x78D30)
- Thu Jul 12, 2012 1:17 pm
- Forum: Code Editing
- Topic: [1.13c] Big stash classic
- Replies: 1
- Views: 1543
[1.13c] Big stash classic
Search this took me ~2-3h, but I hope that someone be useful. All changes are in D2Client.dll http://imageshack.us/photo/my-images/23/stash2.png/ 6FB3D18C 8D98 0CFFFFFF LEA EBX,[EAX-0F4] 6FB3D192 8DA8 0EFFFFFF LEA EBP,[EAX-0F2] change to 6FB3D18C 8D98 47FEFFFF LEA EBX,[EAX-1B9] 6FB3D192 8DA8 49FEFFF...