Search found 933 matches
- Tue Jun 18, 2019 6:39 pm
- Forum: General Mod Making
- Topic: [1.1x] How to make a skill's max level rise every six levels.
- Replies: 1
- Views: 596
[1.1x] How to make a skill's max level rise every six levels.
How do I make it so a skill's max level rises every six levels? I'm looking to do something like in the mod, Median XL where a skill starts out with a max level of 2 at its required level, and it increases by 1 every six levels. I've read 1.10 Formulae Guide, and I know I have to put something in th...
Re: turkey
Hey phrozen, nice avatar graphic! (the one with Eddie Clause and the Deer) Seems like your avatars are changing just about everytime I log on. Hey, remember the time someone thought your shizu (sp?) was a walrus. he he he. Anyway, I missed seeing Tyreal as a turkey, but oh well, I get to see all the...
- Thu Oct 09, 2014 9:40 pm
- Forum: General Mod Making
- Topic: What happened to Infinitium, Diabolic Cartography and Incand
- Replies: 2
- Views: 798
- Thu Oct 09, 2014 7:52 pm
- Forum: General Mod Making
- Topic: What happened to Infinitium, Diabolic Cartography and Incand
- Replies: 2
- Views: 798
What happened to Infinitium, Diabolic Cartography and Incand
It's been a long time since I've been back and I seem to be unable to find the Infinitium, Incandescence and Diabolic Cartography. Could someone enlighten me?
- Fri Aug 24, 2012 12:31 am
- Forum: Eastern Sun
- Topic: Off topic....Diablo 3...wow
- Replies: 272
- Views: 32033
Re: Off topic....Diablo 3...wow
Jay Wilson apologizes to Dave Brevik and the entire Diablo fan/player community for his facebook comment about him, and addresses major issues with Diablo III. http://us.battle.net/d3/en/forum/topic/6398870250#1 As much as I really dislike the guy and think the whole team flopped on this one, mainly...
- Fri Aug 17, 2012 5:10 pm
- Forum: Eastern Sun
- Topic: Off topic....Diablo 3...wow
- Replies: 272
- Views: 32033
Re: Off topic....Diablo 3...wow
Double posting is obnoxious, but I'll post this as a separate post since it's absolutely not related to the preceding post. The big problem I have with Diablo 3's graphics is that everything just looks really undefined. While the concept art is great and very highly detailed, it translates very poor...
- Fri Aug 17, 2012 4:43 pm
- Forum: Eastern Sun
- Topic: Off topic....Diablo 3...wow
- Replies: 272
- Views: 32033
Re: Off topic....Diablo 3...wow
I like both Dragon Age Games, even though Dragon Age 2 was a bit disappointing. I give them both a 7/10 though, because while Dragon Age Origins has memorable characters and a great storyline, it is buggy as hell and has a crap game engine. Dragon Age 2 has annoying characters and a mediocre storyli...
- Thu Aug 16, 2012 4:40 am
- Forum: Eastern Sun
- Topic: Off topic....Diablo 3...wow
- Replies: 272
- Views: 32033
Re: Off topic....Diablo 3...wow
It is now my personal goal to work for Blizzard Entertainment and become Game Director for Diablo IV. The story will be that you, the player, have to go back in time and prevent Tyriel from destroying the Worldstone, thus, Diablo III will have never happened.
- Wed Aug 15, 2012 12:09 am
- Forum: Mod Concepts & Research
- Topic: What does your mod look like?
- Replies: 571
- Views: 145002
Re: What does your mod look like?
nice monstahs you get here pk dudes :mrgreen: @rattlecage, can you make new anim for gears to make current d2 players more uberlooking? that would be super awesome :D That's something I'd like to do. I'd have to make new models of the characters and redo all the animations though. It's not somethin...
- Tue Aug 14, 2012 3:53 am
- Forum: Mod Concepts & Research
- Topic: What does your mod look like?
- Replies: 571
- Views: 145002
Re: What does your mod look like?
That thing is absolutely beautiful.
- Tue Aug 14, 2012 3:52 am
- Forum: Diablo II Chatter
- Topic: Why Baal want his soul stone back?
- Replies: 4
- Views: 1438
Re: Why Baal want his soul stone back?
I read the story once and saw he use to destroy it when before he was seal with Tal Rasha. I don't know why. (and Baal spell [Ba el] not [Ba al] ? "Bail" is the traditional English pronunciation. "Bah-al" is the original Hebrew pronunciation. Sometimes it is spelled Ba'al to emphasize the original ...
- Tue Aug 14, 2012 3:20 am
- Forum: Mod Concepts & Research
- Topic: What does your mod look like?
- Replies: 571
- Views: 145002
Re: What does your mod look like?
Bah! You guys and your new fangled games. I'm adding new monsters the old fashion way.
- Mon Aug 13, 2012 2:32 am
- Forum: Multimedia
- Topic: d2 beta graphics
- Replies: 3
- Views: 1570
Re: d2 beta graphics
The ones in that screenshot are all present in d2data.mpq and appear to be from a nearly complete version of the game. A quick Google search pulled up a page with some Diablo II pre-beta shots with some interesting items. http://diablo.incgamers.com/forums/showthread.php?668737-Diablo-2-BETA-screens...
- Sun Aug 12, 2012 5:55 pm
- Forum: Dark Alliance
- Topic: Any chance of a Dark Alliance website again?
- Replies: 16
- Views: 6919
Any chance of a Dark Alliance website again?
I was wondering if there's any chance of there being a Dark Alliance website again. It would be great to be able to see screen shots, read about features and see artwork and 3D renderings of the new monsters in the game. It would be a bit more organized than to have it all just on the message board.
- Sun Aug 12, 2012 3:11 am
- Forum: Multimedia
- Topic: Applying d2 palette
- Replies: 7
- Views: 2372
Re: Applying d2 palette
A free graphics program I recommend is the GIMP. It's very much like Photoshop and gives you many of the same functions a well. The only problem is that the interface really sucks.
- Sat Aug 04, 2012 8:45 pm
- Forum: Mod Concepts & Research
- Topic: Changing my level cap to 250, any warnings? [1.13c]
- Replies: 6
- Views: 2735
Re: Changing my level cap to 250, any warnings? [1.13c]
There's no cap in monlvl.txt so you can go as high as you want. Come to think of it, I think there is a cap but it's like 32,000 or something, so just don't have any monsters that are level 32,000.
- Sat Aug 04, 2012 8:42 pm
- Forum: Shadow Empires
- Topic: is this mod dead?
- Replies: 14
- Views: 6519
Re: is this mod dead?
Something like that. From what I understand, Joel is busy with RL stuff and it's also being developed alongside Metalstorm and will use that mod's features as a base from which to build upon. It will also use a 15 act structure, with each difficulty being the next 5 acts in the mod, so there's none ...
- Sat Jul 28, 2012 5:22 pm
- Forum: Other Diablo Games
- Topic: Who else is almost leaving D3?
- Replies: 18
- Views: 7386
Re: Who else is almost leaving D3?
Didn't realize I was going off topic. You're right kingpin and I might touch on it in different thread for a different day.
- Sat Jul 28, 2012 4:32 am
- Forum: Other Diablo Games
- Topic: Who else is almost leaving D3?
- Replies: 18
- Views: 7386
Re: Who else is almost leaving D3?
I've seen statistics and Diablo III had already lost more than two thirds of its player base in one month. I knew it was going to suck the minute they started implementing WoW game mechanics during development. Jay Wilson admitted that he had never played the original Diablo. He based the game more ...
- Sat Jul 28, 2012 4:09 am
- Forum: Member Аnnouncements
- Topic: Sanctuary 2000 Mod and new site
- Replies: 12
- Views: 5052
Re: Sanctuary 2000 Mod and new site
Volf retired from modding D2 which unfortunately means that this mod is as dead as dead can be.
- Tue Jul 24, 2012 10:03 pm
- Forum: Code Editing
- Topic: [1.13c] Problems with Windows 7
- Replies: 15
- Views: 2380
Re: [1.13c] Problems with Windows 7
Woops. Didn't realize it was for Kidpaddle's custom dll.
EDIT: I figured my problem. I had Steam running as well as an FPS limiter. Kidpaddle, you might want to see what background programs you have running that might be interfering with your modified .dll
EDIT: I figured my problem. I had Steam running as well as an FPS limiter. Kidpaddle, you might want to see what background programs you have running that might be interfering with your modified .dll
- Mon Jul 23, 2012 11:47 pm
- Forum: Mod Concepts & Research
- Topic: Give me a noun, an adjective and an adverb.
- Replies: 0
- Views: 863
Give me a noun, an adjective and an adverb.
I thought up a little idea generating game that may help some people that are having creative burnout or just need some ideas. I'll be using these in my D2 modding endeavors as well. Give me a noun, an adjective and a verb. Post as many as you want. Make them serious. Make them silly. Nothing is off...
- Mon Jul 23, 2012 11:22 pm
- Forum: Code Editing
- Topic: [1.13c] Problems with Windows 7
- Replies: 15
- Views: 2380
Re: [1.13c] Problems with Windows 7
I've been unable to get Diablo II to start since I built my new machine. I'm running Windows 7 on a Pentium i5 Quad Core with 16 gigs of RAM and an ATI Radeon 4600 series. I never had trouble running D2 on my old rig with Windows 7 64 bit, so I'm quite puzzled. It crashes with no error message and a...
- Mon Jul 23, 2012 11:13 pm
- Forum: Mods by Nefarius
- Topic: Windows 7 64 Bit
- Replies: 1
- Views: 1991
Windows 7 64 Bit
Will this mod run in Windows 7 64 bit on newer hardware?
- Thu Jul 19, 2012 6:16 pm
- Forum: Mod Concepts & Research
- Topic: [1.13c] Arrows as mana?
- Replies: 5
- Views: 1559
Re: [1.13c] Arrows as mana?
It's possible without CE. You change the 'qty' field in Missiles.txt
It needs a special skillstartfunc to work though, so check out skills like Strafe.
It needs a special skillstartfunc to work though, so check out skills like Strafe.