Search found 1299 matches
- Sat Jul 24, 2021 4:27 am
- Forum: Code Editing
- Topic: [1.10f] Allow full range of palshifts
- Replies: 1
- Views: 536
[1.10f] Allow full range of palshifts
The palshift.dat for each monster has 8 entries in it, but only 6 are actually read (indices 2-7). This is because the Necromancer skeletons have two reserved slots at 0 and 1. After applying this code edit, the Translvl column in monstats.txt will match the exact palshift entry and you'll have acce...
- Mon Jun 07, 2021 5:37 pm
- Forum: Map Editing
- Topic: [Release] Guilds Tileset
- Replies: 12
- Views: 4906
Re: [Release] Guilds Tileset
The file got deleted. Any replacement?
- Fri Jun 04, 2021 4:00 am
- Forum: Off-Topic
- Topic: Diablo 2 - game decisions and mechanics review
- Replies: 1
- Views: 1183
Re: Diablo 2 - game decisions and mechanics review
I remember reading this book a long time ago. Good find!
- Sun Apr 01, 2018 10:45 pm
- Forum: Map Editing
- Topic: [Release] Collection of Arcanum Tilesets
- Replies: 12
- Views: 4281
Re: [Release] Collection of Arcanum Tilesets
Do you have any pictures of this? Thanks !
- Sun Mar 04, 2018 2:49 am
- Forum: Code Editing
- Topic: [1.10+] Client & Server Packets
- Replies: 17
- Views: 20564
Re: [1.10+] Client & Server Packets
Double post, and I'm documenting a packet here, which I hope @Necrolis doesn't mind as he mentioned in the OP not to document these. But here is another set of packets - the last part required to be sent by the client for the handshake in 1.10! Packet 0x6B C->S Send a savegame chunk across the netwo...
- Sun Mar 04, 2018 1:21 am
- Forum: Member Аnnouncements
- Topic: Project Kalavic (release v0.0.01) Alpha
- Replies: 3
- Views: 1724
Re: Project Kalavic (release v0.0.01) Alpha
Sounds really interesting. I like how you've scaled things down here.
- Thu Mar 01, 2018 3:50 am
- Forum: Code Editing
- Topic: [1.10+] Client & Server Packets
- Replies: 17
- Views: 20564
Re: [1.10+] Client & Server Packets
Here's the def for C->S 0x67 struct D2GSPacketClt67 // size of 0x2E { BYTE nHeader; //0x00 char szGameName[16]; //0x01 BYTE nGameType; //0x11 BYTE nClass; //0x12 BYTE nTemplate; //0x13 BYTE nDifficulty; //0x14 char szCharName[16]; //0x15 WORD __025; //0x25 DWORD dwArenaFlags; //0x27 BYTE __02B; //0...
- Thu Mar 01, 2018 1:10 am
- Forum: Code Editing
- Topic: [1.10+] Client & Server Packets
- Replies: 17
- Views: 20564
Re: [1.10+] Client & Server Packets
All of these are for 1.10, not 1.11+ which is different. Packet 0x6C C->S PING packet. Every 5 seconds, the client will send a PING packet to make sure the connection is alive. The two parameters can be used by the server to estimate client FPS and latency. To the best of my knowledge, this packet i...
- Wed Feb 28, 2018 5:09 am
- Forum: General Mod Making
- Topic: [Solved] [1.13c] Cannot add monster in monstats.txt
- Replies: 2
- Views: 943
Re: [1.13c] Cannot add monster in monstats.txt
This is a pretty common issue in the txt files, and the solution if I remember right is to delete the guest monsters (and fix the associated chains) or add some blank rows I think.
- Mon Feb 19, 2018 11:41 am
- Forum: General Mod Making
- Topic: Waypoint question (Levels.txt)
- Replies: 4
- Views: 530
Re: Waypoint question (Levels.txt)
Hm, I think the Durance of Hate Level 2 actually has some kind of anticheat mechanism that requires you to have completed Khalim's Will in order for it to work, now that I think about it. But I could be wrong about that. Make sure that you pack both the .txt and the .bin files into the MPQ. That cou...
- Mon Feb 19, 2018 4:52 am
- Forum: General Mod Making
- Topic: Waypoint question (Levels.txt)
- Replies: 4
- Views: 530
Re: Waypoint question (Levels.txt)
1) Both of you need to be using the same mod in order for any modifications to waypoints to work.
2) Maybe check and make sure that you entered the right numbers here.
2) Maybe check and make sure that you entered the right numbers here.
- Mon Feb 19, 2018 12:57 am
- Forum: Staff Announcements
- Topic: Re parsing old bbcodes
- Replies: 5
- Views: 2822
Re: Re parsing old bbcodes
Good job Volf!
Do you have any plans to fix old links that point to, for example, .it-point, gamespy, hugelaser, etc?
Do you have any plans to fix old links that point to, for example, .it-point, gamespy, hugelaser, etc?
- Sun Feb 18, 2018 11:36 am
- Forum: Tools
- Topic: [release] d2txtanalyser 3.0
- Replies: 5
- Views: 5151
Re: [release] d2txtanalyser 3.0
Fixed broken link in OP.
- Sun Feb 18, 2018 7:44 am
- Forum: Multimedia
- Topic: Diablo 2 Beta Items
- Replies: 1
- Views: 1680
Diablo 2 Beta Items
First, a bit of history. Diablo 2 had two different betas. The first round of betas arrived in the form of a CD, distributed to 1,000 lucky people around the world. In this beta, participants could complete up to the first Act as any of the five classes. In the second beta, distributed as an open be...
- Sun Feb 18, 2018 4:50 am
- Forum: File Center Announcements
- Topic: Skill Icon Pack by cla$$ics v1.0
- Replies: 2
- Views: 49490
Re: Skill Icon Pack by cla$$ics v1.0
Hi, I made a small mistake here. This is actually supposed to be Skill Icon Pack 1 and the other one is Skill Icon Pack 2.
Thanks Volf
Thanks Volf
- Sun Feb 11, 2018 8:24 am
- Forum: Eastern Sun Rises
- Topic: Step by step installation guide?
- Replies: 10
- Views: 5277
Re: Step by step installation guide?
If you have 1.14 you need to downgrade your game first. Any version will work as long as you have the expansion set. There are tutorials on the net on how to do this. Then you need to download and install D2SE, which is a mod manager tool. Install it in your Diablo 2 folder. Then you need to downloa...
- Tue Jan 30, 2018 6:10 am
- Forum: Code Editing
- Topic: DCC Loading Issues
- Replies: 2
- Views: 621
DCC Loading Issues
For OpenD2 I am working on the DCC decoder. I am very close to getting it working. In fact, this close: https://i.imgur.com/RamuHBk.png That's the first frame (0) of the Necromancer death animation, direction 0. It's very close, albeit with some sprite corruption down at the bottom. Other frames...d...
- Tue Jan 23, 2018 2:01 am
- Forum: Multimedia
- Topic: Unused Character Animations
- Replies: 2
- Views: 1033
Unused Character Animations
I found some information that perhaps might be of use to people modding the games. First of all, the Amazon has some weird looking animations for their shields. Namely, the bone shield. Their bone shield, in the blocking animation only looks different from their other animations. This animation as f...
- Wed Jan 17, 2018 1:11 am
- Forum: Staff Announcements
- Topic: Welcome to the new keep!
- Replies: 39
- Views: 6464
Re: Welcome to the new keep!
I found a broken link on the Flairs page; the link to the Hall of Valor there is broken
- Mon Jan 15, 2018 9:54 pm
- Forum: Staff Announcements
- Topic: Welcome to the new keep!
- Replies: 39
- Views: 6464
Re: Welcome to the new keep!
This looks good! Aside from very minor look/feel issues, the site feels very much modern. I really like the new referral feature and the flair.
- Tue Sep 26, 2017 5:30 am
- Forum: Multimedia
- Topic: [Release] Skill Icon Packs
- Replies: 3
- Views: 3305
Re: [Release] Skill Icon Packs
All of the broken links have been corrected in the OP.
Another icon pack has been added. This time, all of the icons are from the alpha.
Another icon pack has been added. This time, all of the icons are from the alpha.
- Sat May 06, 2017 3:11 pm
- Forum: General Mod Making
- Topic: Experience.txt, and monster level?
- Replies: 2
- Views: 859
Re: Experience.txt, and monster level?
The monster's level is defined in monstats.txt. The area levels in levels.txt is used for incidental monster spawning like from traps etc
You will need to expand the maximum monster level in monlvl.txt
You will need to expand the maximum monster level in monlvl.txt
- Sun Mar 26, 2017 7:55 am
- Forum: Off-Topic
- Topic: Starcraft: Remastered
- Replies: 5
- Views: 2249
Starcraft: Remastered
http://kotaku.com/blizzard-announces-starcraft-remastered-due-out-this-1793649497 Seems like Blizzard is coming out with a new Starcraft game with the original sprite models updated to new resolutions...should we be expecting the same for Diablo 1 and 2? And more importantly, I wonder if the game en...
- Tue Jun 14, 2016 9:08 pm
- Forum: Mods by Nefarius
- Topic: MetalStorm Progress Report (28 June 2016)
- Replies: 210
- Views: 107462
Re: MetalStorm Progress Report (29 May 2016)
Will there be some kind of open source API with which to write new D2Run plugins? Is the intention for Metalstorm's backing codebase (not the metalstorm plugin itself) to be a platform for other developers to work on projects? I tried to get started on a D2Common rewriting but if this codebase alrea...
- Tue Dec 15, 2015 10:58 am
- Forum: Code Editing
- Topic: [1.10f] Rewriting D2Common.dll from scratch
- Replies: 2
- Views: 1247
[1.10f] Rewriting D2Common.dll from scratch
https://github.com/eezstreet/D2Common This is a project of mine to hopefully rewrite D2Common from scratch, I was hoping that I could get some contributors to it and get the ball rolling. Right now it's a proxy, but as you can see in Exports.cpp it allows you to hook any function in D2Common.dll whi...