Search found 1299 matches

by cla$$ics
Sat Jul 24, 2021 4:27 am
Forum: Code Editing
Topic: [1.10f] Allow full range of palshifts
Replies: 1
Views: 536
United States of America

[1.10f] Allow full range of palshifts

The palshift.dat for each monster has 8 entries in it, but only 6 are actually read (indices 2-7). This is because the Necromancer skeletons have two reserved slots at 0 and 1. After applying this code edit, the Translvl column in monstats.txt will match the exact palshift entry and you'll have acce...
by cla$$ics
Mon Jun 07, 2021 5:37 pm
Forum: Map Editing
Topic: [Release] Guilds Tileset
Replies: 12
Views: 4906
United States of America

Re: [Release] Guilds Tileset

The file got deleted. :( Any replacement?
by cla$$ics
Fri Jun 04, 2021 4:00 am
Forum: Off-Topic
Topic: Diablo 2 - game decisions and mechanics review
Replies: 1
Views: 1183
United States of America

Re: Diablo 2 - game decisions and mechanics review

I remember reading this book a long time ago. Good find!
by cla$$ics
Sun Apr 01, 2018 10:45 pm
Forum: Map Editing
Topic: [Release] Collection of Arcanum Tilesets
Replies: 12
Views: 4281
United States of America

Re: [Release] Collection of Arcanum Tilesets

Do you have any pictures of this? Thanks !
by cla$$ics
Sun Mar 04, 2018 2:49 am
Forum: Code Editing
Topic: [1.10+] Client & Server Packets
Replies: 17
Views: 20564
United States of America

Re: [1.10+] Client & Server Packets

Double post, and I'm documenting a packet here, which I hope @Necrolis doesn't mind as he mentioned in the OP not to document these. But here is another set of packets - the last part required to be sent by the client for the handshake in 1.10! Packet 0x6B C->S Send a savegame chunk across the netwo...
by cla$$ics
Sun Mar 04, 2018 1:21 am
Forum: Member Аnnouncements
Topic: Project Kalavic (release v0.0.01) Alpha
Replies: 3
Views: 1724
United States of America

Re: Project Kalavic (release v0.0.01) Alpha

Sounds really interesting. I like how you've scaled things down here.
by cla$$ics
Thu Mar 01, 2018 3:50 am
Forum: Code Editing
Topic: [1.10+] Client & Server Packets
Replies: 17
Views: 20564
United States of America

Re: [1.10+] Client & Server Packets

Here's the def for C->S 0x67 struct D2GSPacketClt67 // size of 0x2E { BYTE nHeader; //0x00 char szGameName[16]; //0x01 BYTE nGameType; //0x11 BYTE nClass; //0x12 BYTE nTemplate; //0x13 BYTE nDifficulty; //0x14 char szCharName[16]; //0x15 WORD __025; //0x25 DWORD dwArenaFlags; //0x27 BYTE __02B; //0...
by cla$$ics
Thu Mar 01, 2018 1:10 am
Forum: Code Editing
Topic: [1.10+] Client & Server Packets
Replies: 17
Views: 20564
United States of America

Re: [1.10+] Client & Server Packets

All of these are for 1.10, not 1.11+ which is different. Packet 0x6C C->S PING packet. Every 5 seconds, the client will send a PING packet to make sure the connection is alive. The two parameters can be used by the server to estimate client FPS and latency. To the best of my knowledge, this packet i...
by cla$$ics
Wed Feb 28, 2018 5:09 am
Forum: General Mod Making
Topic: [Solved] [1.13c] Cannot add monster in monstats.txt
Replies: 2
Views: 943
United States of America

Re: [1.13c] Cannot add monster in monstats.txt

This is a pretty common issue in the txt files, and the solution if I remember right is to delete the guest monsters (and fix the associated chains) or add some blank rows I think.
by cla$$ics
Mon Feb 19, 2018 11:41 am
Forum: General Mod Making
Topic: Waypoint question (Levels.txt)
Replies: 4
Views: 530
United States of America

Re: Waypoint question (Levels.txt)

Hm, I think the Durance of Hate Level 2 actually has some kind of anticheat mechanism that requires you to have completed Khalim's Will in order for it to work, now that I think about it. But I could be wrong about that. Make sure that you pack both the .txt and the .bin files into the MPQ. That cou...
by cla$$ics
Mon Feb 19, 2018 4:52 am
Forum: General Mod Making
Topic: Waypoint question (Levels.txt)
Replies: 4
Views: 530
United States of America

Re: Waypoint question (Levels.txt)

1) Both of you need to be using the same mod in order for any modifications to waypoints to work.

2) Maybe check and make sure that you entered the right numbers here.
by cla$$ics
Mon Feb 19, 2018 12:57 am
Forum: Staff Announcements
Topic: Re parsing old bbcodes
Replies: 5
Views: 2822
United States of America

Re: Re parsing old bbcodes

Good job Volf!

Do you have any plans to fix old links that point to, for example, .it-point, gamespy, hugelaser, etc?
by cla$$ics
Sun Feb 18, 2018 11:36 am
Forum: Tools
Topic: [release] d2txtanalyser 3.0
Replies: 5
Views: 5151
United States of America

Re: [release] d2txtanalyser 3.0

Fixed broken link in OP.
by cla$$ics
Sun Feb 18, 2018 7:44 am
Forum: Multimedia
Topic: Diablo 2 Beta Items
Replies: 1
Views: 1680
United States of America

Diablo 2 Beta Items

First, a bit of history. Diablo 2 had two different betas. The first round of betas arrived in the form of a CD, distributed to 1,000 lucky people around the world. In this beta, participants could complete up to the first Act as any of the five classes. In the second beta, distributed as an open be...
by cla$$ics
Sun Feb 18, 2018 4:50 am
Forum: File Center Announcements
Topic: Skill Icon Pack by cla$$ics v1.0
Replies: 2
Views: 49490
United States of America

Re: Skill Icon Pack by cla$$ics v1.0

Hi, I made a small mistake here. This is actually supposed to be Skill Icon Pack 1 and the other one is Skill Icon Pack 2.
Thanks Volf :)
by cla$$ics
Sun Feb 11, 2018 8:24 am
Forum: Eastern Sun Rises
Topic: Step by step installation guide?
Replies: 10
Views: 5277
United States of America

Re: Step by step installation guide?

If you have 1.14 you need to downgrade your game first. Any version will work as long as you have the expansion set. There are tutorials on the net on how to do this. Then you need to download and install D2SE, which is a mod manager tool. Install it in your Diablo 2 folder. Then you need to downloa...
by cla$$ics
Tue Jan 30, 2018 6:10 am
Forum: Code Editing
Topic: DCC Loading Issues
Replies: 2
Views: 621
United States of America

DCC Loading Issues

For OpenD2 I am working on the DCC decoder. I am very close to getting it working. In fact, this close: https://i.imgur.com/RamuHBk.png That's the first frame (0) of the Necromancer death animation, direction 0. It's very close, albeit with some sprite corruption down at the bottom. Other frames...d...
by cla$$ics
Tue Jan 23, 2018 2:01 am
Forum: Multimedia
Topic: Unused Character Animations
Replies: 2
Views: 1033
United States of America

Unused Character Animations

I found some information that perhaps might be of use to people modding the games. First of all, the Amazon has some weird looking animations for their shields. Namely, the bone shield. Their bone shield, in the blocking animation only looks different from their other animations. This animation as f...
by cla$$ics
Wed Jan 17, 2018 1:11 am
Forum: Staff Announcements
Topic: Welcome to the new keep!
Replies: 39
Views: 6464
United States of America

Re: Welcome to the new keep!

I found a broken link on the Flairs page; the link to the Hall of Valor there is broken :oops:
by cla$$ics
Mon Jan 15, 2018 9:54 pm
Forum: Staff Announcements
Topic: Welcome to the new keep!
Replies: 39
Views: 6464
United States of America

Re: Welcome to the new keep!

This looks good! Aside from very minor look/feel issues, the site feels very much modern. I really like the new referral feature and the flair.
by cla$$ics
Tue Sep 26, 2017 5:30 am
Forum: Multimedia
Topic: [Release] Skill Icon Packs
Replies: 3
Views: 3305
United States of America

Re: [Release] Skill Icon Packs

All of the broken links have been corrected in the OP.

Another icon pack has been added. This time, all of the icons are from the alpha.
by cla$$ics
Sat May 06, 2017 3:11 pm
Forum: General Mod Making
Topic: Experience.txt, and monster level?
Replies: 2
Views: 859
United States of America

Re: Experience.txt, and monster level?

The monster's level is defined in monstats.txt. The area levels in levels.txt is used for incidental monster spawning like from traps etc

You will need to expand the maximum monster level in monlvl.txt
by cla$$ics
Sun Mar 26, 2017 7:55 am
Forum: Off-Topic
Topic: Starcraft: Remastered
Replies: 5
Views: 2249
United States of America

Starcraft: Remastered

http://kotaku.com/blizzard-announces-starcraft-remastered-due-out-this-1793649497 Seems like Blizzard is coming out with a new Starcraft game with the original sprite models updated to new resolutions...should we be expecting the same for Diablo 1 and 2? And more importantly, I wonder if the game en...
by cla$$ics
Tue Jun 14, 2016 9:08 pm
Forum: Mods by Nefarius
Topic: MetalStorm Progress Report (28 June 2016)
Replies: 210
Views: 107462
United States of America

Re: MetalStorm Progress Report (29 May 2016)

Will there be some kind of open source API with which to write new D2Run plugins? Is the intention for Metalstorm's backing codebase (not the metalstorm plugin itself) to be a platform for other developers to work on projects? I tried to get started on a D2Common rewriting but if this codebase alrea...
by cla$$ics
Tue Dec 15, 2015 10:58 am
Forum: Code Editing
Topic: [1.10f] Rewriting D2Common.dll from scratch
Replies: 2
Views: 1247
United States of America

[1.10f] Rewriting D2Common.dll from scratch

https://github.com/eezstreet/D2Common This is a project of mine to hopefully rewrite D2Common from scratch, I was hoping that I could get some contributors to it and get the ball rolling. Right now it's a proxy, but as you can see in Exports.cpp it allows you to hook any function in D2Common.dll whi...

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