Search found 409 matches

by Eisead
Sun Feb 18, 2018 1:18 pm
Forum: General Mod Making
Topic: Hell on Earth 2
Replies: 0
Views: 849

Hell on Earth 2

Does anyone have the Hell on Earth 2 cube repie list? It's not on the site and the fourm there is kinda dead.
by Eisead
Mon Feb 02, 2004 2:49 am
Forum: Baldur's Gate Mod
Topic: bg mode for 1.10?
Replies: 3
Views: 3507

Re: bg mode for 1.10?

Somebody emailed me this topic. I figured I should address the issue. As it stands now I have more going in Real Life and can't afford the time or commiment required for a new BGmod. It is unfair the community for me to keep saying I'll do something because as it stands now, I won't. I've packed all...
by Eisead
Sat Nov 08, 2003 3:38 am
Forum: Baldur's Gate Mod
Topic: BGmod 2.0 Features
Replies: 1
Views: 2828

BGmod 2.0 Features

Design Notes Gemstones All gemstones can be found starting around level 20. All gemstones have the same effect no matter what type of item you put them in. They are generally not used in Runewords. But they are used in cube recipes and crafted items Name Weapons, Gloves Jasper +20 max fire damage Tc...
by Eisead
Sat Nov 08, 2003 2:58 am
Forum: Baldur's Gate Mod
Topic: * Super Important Announcement *
Replies: 1
Views: 4934

Re: * Super Important Announcement *

(read above)
by Eisead
Sat Nov 08, 2003 2:52 am
Forum: Mod Reviews
Topic: Review: Bando Mod and a few others
Replies: 5
Views: 2697

Re: Review: Bando Mod and a few others

Good stuff.

Yah, Master of Arms is a cool mod. Eastern sun has always been '1.10' for alot of realms players. The community is strong and the nice mix of items and play options is nice.
by Eisead
Wed Oct 15, 2003 5:14 pm
Forum: Baldur's Gate Mod
Topic: web site and runewords
Replies: 7
Views: 4389

Re: web site and runewords

I had released some .txt files that had all the runewords, uniques, and sets. But until the filecenter is up and running again, I can't give you a link. :(
by Eisead
Sun Oct 12, 2003 11:07 pm
Forum: Baldur's Gate Mod
Topic: Stayin' Alive
Replies: 4
Views: 2914

Re: Stayin' Alive

*walks out of closet* huh? ;) I did say I was going to wait, but I’m getting impacitent with Blizzard (I honestly thought they’d get there act together by Oct 1st). So I think I’m just going to start making BGmod 2.0 for whatever version is out there. For the past month, I’ve just be hangin around, ...
by Eisead
Fri Aug 15, 2003 8:15 am
Forum: Diablo II Chatter
Topic: UnitedRealms --- Please Read
Replies: 5
Views: 631

Re: UnitedRealms --- Please Read

If anybody wants to do a conversion of the .dll files. PM me and let me know. I won't hold you hand keep in mind. ;)
by Eisead
Fri Aug 15, 2003 7:55 am
Forum: Diablo II Chatter
Topic: Anyone know Blizzard's (official) stance on modding?
Replies: 46
Views: 3129

Re: Anyone know Blizzard's (official) stance on modding?

United States Copyright Office § 107. Limitations on exclusive rights: Fair use38 Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes s...
by Eisead
Wed Aug 13, 2003 8:44 pm
Forum: Mod Reviews
Topic: Mod Review: Master of Arms 1.2
Replies: 6
Views: 3396

Re: Mod Review: Master of Arms 1.2

I do in fact plan on reviewing it again. I enjoyed the first run though, would be happy to do it again.
by Eisead
Wed Aug 13, 2003 8:43 pm
Forum: Baldur's Gate Mod
Topic: New o mod
Replies: 1
Views: 2123

Re: New o mod

Not a problem. To be 100% truthful, the BGmod community is a bit slow right now as there all waiting for me to release something new. :roll: We currently have no multiplayer support but you can play TCI/IP if you have a person to play with. Just make sure both people have the mod instaleld correctly.
by Eisead
Wed Aug 13, 2003 8:34 pm
Forum: Feedback
Topic: You Need A Warning Label For Addiction
Replies: 55
Views: 5882

Re: You Need A Warning Label For Addiction

Hello, I am Eisead, I am a Keep-Aholic. It all started so long ago. I’m not sure the exact date. I was… tired of Battle.net. A gateway drug now that I look at it. I came to this place in search of something… stronger. I found modding. It went well, I extended the life of Diablo 2 for another 10 hour...
by Eisead
Thu Aug 07, 2003 10:06 pm
Forum: Baldur's Gate Mod
Topic: BGmod 2.0 Idea and a wish list
Replies: 31
Views: 12124

Re: BGmod 2.0 Idea and a wish list

Thank you for the suggestions everyone. @Subby, I do have a list... but my processor fried and it on that computer (along with everything else for that matter). So until I get a new one from AMD (2-3 weeks :cry: ), I'll just have to sit on my hands and play old arcade games and work on my other hobb...
by Eisead
Sun Jul 27, 2003 9:00 pm
Forum: Baldur's Gate Mod
Topic: Complete 1.06 Bugs - report everything here.
Replies: 190
Views: 33835

Re: Complete 1.06 Bugs - report everything here.

I'll be closing down this thread. As it is no use to me anymore. Thank you all that posted you bugs.
by Eisead
Sun Jul 27, 2003 8:49 pm
Forum: Tools
Topic: MPQ extraction question
Replies: 1
Views: 389

MPQ extraction question

MPQ extraction question Are there any MPQ extractors that don’t work based on a data file? Because as I’m currently working on BGmod, there are files in the MPQ that I need to get out, but because there not listed in the data file I cannot get them out. Or direction on how to edit the data file? (I ...
by Eisead
Fri Jul 25, 2003 9:53 am
Forum: Baldur's Gate Mod
Topic: 2.0 Feature...
Replies: 9
Views: 3782

Re: 2.0 Feature...

Throne of Baal got that from the good ol' Third Edtion Dnd. It would be nice to add something like that, but for the time being: No.

As to Chiffa's question: You'll only get to use the amulet slot.
by Eisead
Fri Jul 25, 2003 4:49 am
Forum: Baldur's Gate Mod
Topic: 2.0 Feature...
Replies: 9
Views: 3782

Re: 2.0 Feature...

Subclassing in DnD can be as simple as choosing a specialization or kit for a chararter. In Baldurs gate (the real game) its in the form of kits. ie, A fighter can be a normal fighter or he can be a Berserker, Wizard Slayer, or Kensai. In BGmod 2.0 I’m implementing a form of this. You’ll start the g...
by Eisead
Fri Jul 25, 2003 1:48 am
Forum: Baldur's Gate Mod
Topic: Dueling Toureny On Stealth Network Tommorrow
Replies: 2
Views: 2552

Re: Dueling Toureny On Stealth Network Tommorrow

I thank you for you kindness. But alas, BGmod is not one of those realm friendly mods though. :( But for any of you out there, go and have fun. It should work fine if you've don't plan on questing for starting a new charater. But whatever works. To who ever is hosting the server (50 Cent?) its nice ...
by Eisead
Wed Jul 23, 2003 6:13 am
Forum: Mod Reviews
Topic: Mod Review: Nude Assassin Mod
Replies: 11
Views: 15083

Re: Mod Review: Nude Assassin Mod

Extremely good point. You can use this mod with other mods. Its an example to all you other mod makers to make character plugins that can be crossed over to any mod. Excellent example.
by Eisead
Tue Jul 22, 2003 3:50 am
Forum: Baldur's Gate Mod
Topic: 2.0 Feature...
Replies: 9
Views: 3782

2.0 Feature...

I'm glad to announce the first of many new features for BGmod 2.0. BGmod 2.0 will feature a new subclass system. Subclassesed character types will get special bonus and skills that no other character types will get access to. The cost? Your amulet slot. Character’s who choose not to subclass aren’t ...
by Eisead
Thu Jul 17, 2003 9:33 pm
Forum: Baldur's Gate Mod
Topic: BGmod 2.0 Idea and a wish list
Replies: 31
Views: 12124

Re: 1.07 Idea and a wish list

I would be content with that. When you have it up let me know via something. Thanks joel.
by Eisead
Thu Jul 17, 2003 8:18 pm
Forum: Member Аnnouncements
Topic: Boss Torment Mod
Replies: 2
Views: 534

Moved

*This topic has been moved from Mod Reviews to Member Announcements*
by Eisead
Wed Jul 16, 2003 11:05 pm
Forum: Baldur's Gate Mod
Topic: Grand Mastery Sphere Amulet
Replies: 3
Views: 2827

Re: Grand Mastery Sphere Amulet

No, you cannot transmute a Grand Mastery Shpere into a Shpere Ammy. You do not have to have two of the same shperes to create a Grand Mastery Shpere (but you can). Except in the case of the Magic Sphere -> you cannot transmute two together to form a Grand Mastery Sphere.
by Eisead
Wed Jul 16, 2003 5:43 pm
Forum: Baldur's Gate Mod
Topic: whats the max lvl?
Replies: 6
Views: 3479

Re: whats the max lvl?

I'm getting ready to release a .zip files that contains several of the 1.06 text files for reference purposes. Among those is experince.txt so people can see how the levels work.
by Eisead
Wed Jul 16, 2003 5:36 pm
Forum: Mod Reviews
Topic: Mod Review: Master of Arms 1.2
Replies: 6
Views: 3396

Re: Mod Review: Master of Arms 1.2

I think if you added more item choices would help the mod. But like all things you’ll have to keep it balanced and make no one choice better then everything else. I personally look for uniqueness, item verity, and balance. But most of all: fun. Good luck on MOA: 2.0

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