Search found 80 matches
- Tue Jan 08, 2019 1:43 am
- Forum: PlugY|NefEx|D2Mod
- Topic: Updating plugy with D2SE (generic bad file)
- Replies: 3
- Views: 1802
Re: Updating plugy with D2SE (generic bad file)
Hi, to be more specific: you only have to place the plugy.dll of your choice inside the modfolder as D2SE Modmanager has a loading order for ANY file. this is the order 1. look for the file/dll inside the modfolders selected language folder if this not exists 2. look for the file/dll inside the modf...
- Wed Jan 31, 2018 9:22 pm
- Forum: Code Editing
- Topic: DCC Loading Issues
- Replies: 2
- Views: 624
Re: DCC Loading Issues
Hi,
if you just want a working decoder.. look into the sources of Pauls DS1 Editor.
Encoding is a different story.
Greetings
Seltsamuel
if you just want a working decoder.. look into the sources of Pauls DS1 Editor.
Encoding is a different story.
Greetings
Seltsamuel
- Mon Jan 15, 2018 11:40 pm
- Forum: Staff Announcements
- Topic: Welcome to the new keep!
- Replies: 39
- Views: 6500
Re: Welcome to the new keep!
Hi,
nice work, but on my netbook that i use when im not at home the overview is totally garbled in my resolution (1024*600) try to view the board with 1024*768 and you will see what i mean.
Greetings
Seltsamuel
nice work, but on my netbook that i use when im not at home the overview is totally garbled in my resolution (1024*600) try to view the board with 1024*768 and you will see what i mean.
Greetings
Seltsamuel
- Wed Apr 05, 2017 6:35 pm
- Forum: Map Editing
- Topic: I'd need help with sub-tile flags
- Replies: 5
- Views: 1566
Re: I'd need help with sub-tile flags
Hi,
here you can find what you are looking for:
http://paul.siramy.free.fr/_divers/dt1_doc/
Greetings
Seltsamuel
here you can find what you are looking for:
http://paul.siramy.free.fr/_divers/dt1_doc/
Greetings
Seltsamuel
- Sun Mar 26, 2017 11:59 am
- Forum: General Mod Making
- Topic: HC to SC (Like PoE)
- Replies: 4
- Views: 861
Re: HC to SC (Like PoE)
Hi,
the idea is brilliant.. never thought about it.
Maybe i can investigate to make this as a D2SE feature for the next version.. inside the corecode or as a D2SE_Utility.dll feature.
Greetings
Seltsamuel
the idea is brilliant.. never thought about it.
Maybe i can investigate to make this as a D2SE feature for the next version.. inside the corecode or as a D2SE_Utility.dll feature.
Greetings
Seltsamuel
- Tue Jan 17, 2017 5:34 pm
- Forum: Code Editing
- Topic: [1.14d] Uber quests need help with quest state
- Replies: 5
- Views: 1263
Re: [1.14d] Uber quests need help with quest state
Hi, @necrolis I know this trick is old wide spread and used in many places but especially because its old its not good anymore as its poisoning the call prediction on modern CPUs because of the missing ret instruction. the right way to do this is to place this here in some free space: GetCurrentAddr...
- Mon Dec 26, 2016 11:41 am
- Forum: General Mod Making
- Topic: TCEx "groups" broken in normal difficulty
- Replies: 4
- Views: 1179
Re: TCEx "groups" broken in normal difficulty
Hi,
this is no error but by design..
its the same as cubemain.. the order of appearance inside the .txt simply matters and the first match wins.
Greetings
Seltsamuel
this is no error but by design..
its the same as cubemain.. the order of appearance inside the .txt simply matters and the first match wins.
Greetings
Seltsamuel
- Tue Nov 22, 2016 12:23 am
- Forum: Code Editing
- Topic: [1.1x] Fuction: Copy Item to Cursor
- Replies: 8
- Views: 1909
Re: [1.1x] Fuction: Copy Item to Cursor
Hi,
should fix it?
Greetings
Seltsamuel
Code: Select all
if(!pGame || !pPlayer || !pItem || !pTarget || (pTarget->dwType != UNIT_ITEM) )
return FALSE;
should fix it?
Greetings
Seltsamuel
- Thu Nov 17, 2016 6:26 pm
- Forum: General Mod Making
- Topic: D2Mod and D2SE
- Replies: 3
- Views: 1239
Re: D2Mod and D2SE
Hi Jase, you never ever should modify something inside D2SE CORE as you will disrupt any mod using this core. To enable d2mod you simply set D2SE_SETUP.ini and enable d2mod there (1).. put d2mod.dll and used plugins and d2mod.ini inside your modfolder .. done. As d2mod only uses 1.10f the set core h...
- Sat Oct 22, 2016 2:00 pm
- Forum: General Mod Making
- Topic: Upgrade Mod from v1.10 to 1.13? - No CD
- Replies: 3
- Views: 702
Re: Upgrade Mod from v1.10 to 1.13? - No CD
Hi,
it was ported by Cornil and me ;-)
here you go:
http://versionchanger.d2se.org/data/D2-NO-CD.zip
The easyer way would be to just use D2SE.
Greetings
Seltsamuel
it was ported by Cornil and me ;-)
here you go:
http://versionchanger.d2se.org/data/D2-NO-CD.zip
The easyer way would be to just use D2SE.
Greetings
Seltsamuel
- Tue Sep 20, 2016 12:32 pm
- Forum: Multimedia
- Topic: New Animations
- Replies: 98
- Views: 27752
Re: New Animations
@AlphA Because 1.14x modifies the main .mpq files rendering them useless for older versions AND D2SE. The spirit of D2SE is and was always that you can install it over a actual D2 Version without destroying anything and still be able to play unmodified on official BNet. This does not work anymore si...
- Tue Sep 20, 2016 10:25 am
- Forum: Multimedia
- Topic: New Animations
- Replies: 98
- Views: 27752
Re: New Animations
Hi, not too many here know that before i released D2SE i took over the Snej Mod long ago and this was my start as modder. Im already working since a long time (sadly the last years only seldom because of missing freetime) on a complete replacement of D2GFX.dll and all of its subdlls together with se...
- Fri Sep 16, 2016 2:29 pm
- Forum: Multimedia
- Topic: New Animations
- Replies: 98
- Views: 27752
Re: New Animations
Hi, @jetaman just stumbled about your fantastic work here. Im mainly coder and as such put many content things back to a point where my code is ready to add advanced gfx to D2 (higher resolution and truecolor). I for myself would have used some blenderscripts to convert models to iso and i think tha...
- Wed Sep 14, 2016 10:51 am
- Forum: Code Editing
- Topic: Concept for new Loader
- Replies: 4
- Views: 1339
Re: Concept for new Loader
Hi, at the moment i have more time to continue work on D2SE Modmanager. The Support of 1.13d is already ready since longer time but the release hangs on the switch of the GUI to a new framework that later showed to have several really annoying bugs.. then blizzard started to release 1.14x in high fr...
- Mon Sep 12, 2016 6:23 pm
- Forum: Code Editing
- Topic: Concept for new Loader
- Replies: 4
- Views: 1339
Re: Concept for new Loader
Hi, at the moment im working on a new D2SE Version with support of 1.13d and the latest 1.14x release.. Sadly this will take a while until its ready for release as blizzard made it not really easy for me.. when im done the loader problem is no real problem anymore as D2SE can load custom .dlls and c...
- Fri Mar 25, 2016 7:04 pm
- Forum: Code Editing
- Topic: [1.14a] Massive code changes!
- Replies: 37
- Views: 7946
Re: [1.14a] Massive code changes!
Hi, thx necrolis.. sounds at least that i have to look into the new beast to decide how to deal with this. The MPQ incompatibility could be a new MPQ version or a changed signature key. The change in design will not make it easyer for D2SE but at least gets rid of several ASLR and reallocation issue...
- Fri Mar 25, 2016 6:48 pm
- Forum: Code Editing
- Topic: [1.14a] Massive code changes!
- Replies: 37
- Views: 7946
Re: [1.14a] Massive code changes!
Hi, just back from a 11 days vacation to see they want to kill D2SE ^^. From my point of view i have 2 choices now going with D2SE.. 1. finish support for 1.13d and release ignoring 1.14x as it can run easy beside D2SE or 2. treat the game.exe as a type of dll and load and run it like the other libs...
- Fri Jan 01, 2016 7:01 pm
- Forum: Member Аnnouncements
- Topic: UVLoD v1.3.7
- Replies: 9
- Views: 6091
Re: Uber Vanilla v1.3.2 LoD [1.13d]
Hi, no you not need to redo your mod to 1.13c.. I finally have to steal some time from somewhere to finish the next Modmanager as core 1.13d is already working there since a long time without problems and release is hanging on different features.. maybe i have to release a intermediate version strip...
- Thu Sep 24, 2015 4:07 pm
- Forum: General Mod Making
- Topic: Strange Infrequent Error
- Replies: 2
- Views: 693
Re: Strange Infrequent Error
Hi, i answered this to Trevor already at my board and add this answer here too if someone else has the same issue: if you use clones of Baal or Diablo I remember Kingpin sayd long ago: If I remember correct, you get this error if you use NoBlock = 1 to skip the requirements of shield anim. So try us...
- Sat Aug 29, 2015 12:43 pm
- Forum: Eastern Sun
- Topic: Eastern Sun 4.1N FIX Bar Skill + ToKen Reset . Full & Patch
- Replies: 3
- Views: 2236
Re: Eastern Sun 4.1N FIX Bar Skill + ToKen Reset . Full & Pa
Hi, i would be interested into this patch .. as maybe because of coincidence just now several people asked me to create a new real D2SE ES plugin. Because of this it would be nice to have someone knowing ES good enough to tell me which version to use and beeing able to test the new plugin. The alrea...
- Sun Aug 02, 2015 3:12 pm
- Forum: PlugY|NefEx|D2Mod
- Topic: Diablo II keeps pulling me back in...
- Replies: 11
- Views: 2551
Re: Diablo II keeps pulling me back in...
Hi, same goes for me sadly .. RL tends to destroy all releaseplans on a continuous base ^^. But im still working on the next D2SE release and the D2SE_Utility.dll where i have a different approach to make unlimited levels possible.. As far as i WANT there will be a release of it this year too.. but ...
- Sun Aug 02, 2015 3:06 pm
- Forum: PlugY|NefEx|D2Mod
- Topic: Another Day Another Hang
- Replies: 4
- Views: 1624
Re: Another Day Another Hang
Hi, this is a little strange as i had testers confirming that D2SE including all mods still work flawless on windows 10.. I just got a VM with win10 so i may do some checks during the next few weeks. Did you set compatibility to win xp/sp3 on d2se.exe and checked runasadmin? Both of this is essentia...
- Mon Jun 01, 2015 8:11 pm
- Forum: Code Editing
- Topic: [1.10f] Unique and set items flippyfile and dropsound
- Replies: 3
- Views: 750
Re: [1.10f] Unique and set items flippyfile and dropsound
Hi, the only way to do this is to make a copy of the item baseclass with different flippy and soundentrys and use this for the unique. When unidentified D2 uses the only informations available at the time .. the ones from the baseclass of the item. But when you use it this way the player needs not t...
- Sat May 23, 2015 8:53 pm
- Forum: General Mod Making
- Topic: Win 7 is a piece of s**t
- Replies: 15
- Views: 1983
Re: Win 7 is a piece of s**t
Hi,
@kingpin
you cant disable ASLR at all since SP1, but i doubt ASLR is the issue here.
I assume he not installed the needed runtimes of VB and VC/MFC.. Please read the readmes and install needed runtimes..
Greetings
Seltsamuel
@kingpin
you cant disable ASLR at all since SP1, but i doubt ASLR is the issue here.
I assume he not installed the needed runtimes of VB and VC/MFC.. Please read the readmes and install needed runtimes..
Greetings
Seltsamuel
- Thu May 21, 2015 10:44 am
- Forum: Code Editing
- Topic: NERF Fire Enchanted Monsters...HELP...
- Replies: 12
- Views: 1552
Re: NERF Fire Enchanted Monsters...HELP...
Hi, thx Necrolis i was only referencing the changelog.. i should have known that blizzards way of fixing bugs is not that what i understand on fixing bugs. As far as i know i read somewhere here at the board about fixing the iterator ..maybe i should add this to my todo for d2se_utility.dll. Sadly i...