Search found 100 matches

by RyanFialcowitz
Wed Jul 03, 2019 2:40 am
Forum: General Mod Making
Topic: Using Horadric Cube To Make Azurewrath
Replies: 10
Views: 251

Re: Using Horadric Cube To Make Azurewrath

HarvestWombs wrote:
Wed Jul 03, 2019 2:40 am
Okay then, good luck with your endeavours.
You too and thank you.
by RyanFialcowitz
Wed Jul 03, 2019 2:37 am
Forum: General Mod Making
Topic: Using Horadric Cube To Make Azurewrath
Replies: 10
Views: 251

Re: Using Horadric Cube To Make Azurewrath

I'm just trying to help you man, I don't have your files in front of me so I cant say or not whether it's your fault or mine, so chill out will ya. If you try to force spawn the item by directly using the name in the output, and it successfully rolls then you know it works. Then if you try again wi...
by RyanFialcowitz
Wed Jul 03, 2019 2:05 am
Forum: General Mod Making
Topic: Using Horadric Cube To Make Azurewrath
Replies: 10
Views: 251

Re: Using Horadric Cube To Make Azurewrath

I made a Horadric Cube recipe to reroll an item. I've been trying to use it to turn a phase blade into an Azurewrath with no success. I've previously used this recipe to make other Ladder Only items so I'm not sure if it's not working or I'm just unlucky. I already set the phase blade version of Az...
by RyanFialcowitz
Wed Jul 03, 2019 1:36 am
Forum: General Mod Making
Topic: Using Horadric Cube To Make Azurewrath
Replies: 10
Views: 251

Re: Using Horadric Cube To Make Azurewrath

That's why you need to use "usetype,uni" Rerolling an item just rerolls on it's current magic type. So if the item is magic, it rerolls a magic If it's rare, rare. Theres an appendix in the cubemain fileguide that show all the possible types of modifiers. Sigh, you're really not reading what I'm ty...
by RyanFialcowitz
Tue Jul 02, 2019 10:35 pm
Forum: General Mod Making
Topic: Using Horadric Cube To Make Azurewrath
Replies: 10
Views: 251

Re: Using Horadric Cube To Make Azurewrath

Your output is "usetype,bas". You need to either do "usetype,uni" to get that weapons unique version, or if you specifically want an Azurewrath, then just put Azurewrath directly in the output. The formula works to re-roll an item, which is what I want. I'm only having problems turning a phase blad...
by RyanFialcowitz
Tue Jul 02, 2019 7:31 pm
Forum: General Mod Making
Topic: Using Horadric Cube To Make Azurewrath
Replies: 10
Views: 251

Using Horadric Cube To Make Azurewrath

I made a Horadric Cube recipe to reroll an item. I've been trying to use it to turn a phase blade into an Azurewrath with no success. I've previously used this recipe to make other Ladder Only items so I'm not sure if it's not working or I'm just unlucky. I already set the phase blade version of Azu...
by RyanFialcowitz
Tue Jun 25, 2019 5:17 pm
Forum: Code Editing
Topic: 1.13d Breaking Immuntities With Masteries
Replies: 1
Views: 111

1.13d Breaking Immuntities With Masteries

I'm trying to make it so that Cold, Fire & Lightning Masteries (Which I have altered to all lower resistances to their respective elements.) can break immunities. I previously managed to accomplish this in 1.13c & 1.11b in this thread: https://d2mods.info/forum/viewtopic.php?f=8&t=58164 & https://d2...
by RyanFialcowitz
Sun Feb 18, 2018 1:05 pm
Forum: Feedback
Topic: Can't Access My Account
Replies: 4
Views: 1246

Re: Can't Access My Account

It seems to be working now- thank you so much. I really appreciate your help.

-Ryan P. Fialcowitz
by RyanFialcowitz
Thu Apr 12, 2012 3:09 am
Forum: Code Editing
Topic: Breaking Immunities With Masteries In 1.13d
Replies: 0
Views: 573

Breaking Immunities With Masteries In 1.13d

I'm trying to make it so that Cold, Fire & Lightning Masteries (Which I have altered to all lower resistances to their respective elements.) can break immunities. I previously managed to accomplish this in 1.11b in this thread: https://d2mods.info/forum/viewtopic.php?f=8&t=58164 & 1.13c in this thre...
by RyanFialcowitz
Mon Aug 01, 2011 2:38 am
Forum: General Mod Making
Topic: Lowering Font Size In TBL Files
Replies: 1
Views: 332

Lowering Font Size In TBL Files

I'm changing the names of the character classes but they're just a few characters too long to fit on the character selection page and the character sheet. Is there a way to specify a font size within a TBL or switchout font somehow?

- Ryan Paul Fialcowitz
by RyanFialcowitz
Fri Jun 17, 2011 8:25 pm
Forum: Code Editing
Topic: Breaking Immunities With Masteries In 1.13c
Replies: 14
Views: 1862

Re: Breaking Immunities With Masteries In 1.13c

well, if someone has the edits to enable immunities breaking by the stats that you put on items, I would be interested. any version... I believe it affects the pierce modifier, but I lack the experience to say for sure. I am unaware if the items that lower resistance use this statistic or not. I th...
by RyanFialcowitz
Fri Jun 17, 2011 7:57 pm
Forum: Code Editing
Topic: Breaking Immunities With Masteries In 1.13c
Replies: 14
Views: 1862

Re: Breaking Immunities With Masteries In 1.13c

ah okay, I misread, I thought it was the edits to enable the pierce stats to break immunities. Is this possible? Another question. If I apply some piercing to the two other masteries, will this edit works?? This code edit, as far as I'm aware, will some skills that ordinarily couldn't break immunit...
by RyanFialcowitz
Fri Jun 17, 2011 3:03 am
Forum: Code Editing
Topic: Breaking Immunities With Masteries In 1.13c
Replies: 14
Views: 1862

Re: Breaking Immunities With Masteries In 1.13c

kidpaddle94" wrote:I'm making the edit on 1.13c and it seems to only work for cold pierce. What is wrong?
Of the masteries, Cold is the only one to lower an enemies resistance.

- Ryan Paul Fialcowitz
by RyanFialcowitz
Tue Jun 14, 2011 6:15 pm
Forum: Code Editing
Topic: Breaking Immunities With Masteries In 1.13c
Replies: 14
Views: 1862

Re: Breaking Immunities With Masteries In 1.13c

Thank you. Edit Apologies, but I'm having trouble locating 0082B3E0 & 0082B3E3. I know I need to convert them somehow. I tried as you suggested in the previous thread to subtract them from the base address, which I assume to be 750000 from your post, but it's not presenting any useable output- I nee...
by RyanFialcowitz
Mon Jun 13, 2011 8:07 pm
Forum: Code Editing
Topic: Breaking Immunities With Masteries In 1.13c
Replies: 14
Views: 1862

Breaking Immunities With Masteries In 1.13c

I've recently decided to retool my modifications for 1.13c, previously I used 1.11b- but since the newer version uses newer dynamic link libraries one of my changes no longer works. I'm trying to make it so that Cold, Fire & Lightning Masteries (Which I have altered to all lower resistances to their...
by RyanFialcowitz
Wed Sep 09, 2009 4:21 pm
Forum: General Mod Making
Topic: Making Golems More Powerful
Replies: 2
Views: 264

Re: Making Golems More Powerful

I adjusted all the Golems synergies to the fire golem damage synergy.
Thanks for the confirmation.

-Ryan P. Fialcowitz
by RyanFialcowitz
Wed Sep 09, 2009 5:29 am
Forum: General Mod Making
Topic: Making Golems More Powerful
Replies: 2
Views: 264

Making Golems More Powerful

I'd like to change the synergies of all the Golems to add damage rather then the other effects. I would also like to add a damage component to Golem Mastery. I know how to do both of these- but not how to update the formulas. Clay Golem par2 * (lvl - 1) + (skill('FireGolem'.blvl)*skill('FireGolem'.p...
by RyanFialcowitz
Tue Jul 14, 2009 3:48 pm
Forum: General Mod Making
Topic: Making Vendors Sell Rejuvenation Potions
Replies: 15
Views: 1231

[quote=RyanFialcowitz";p="420017"]The only solution to this problem I can think of is to make the vendors sell more then one of each potion so that when they get upgraded in later difficulties there would be more then one purple potion.

-Ryan P. Fialcowitz[/quote]
by RyanFialcowitz
Sat Jul 11, 2009 8:50 pm
Forum: General Mod Making
Topic: Making Vendors Sell Rejuvenation Potions
Replies: 15
Views: 1231

No, you can assign anything to a vendor's inventory. But to keep the purple's from showing up in Normal Difficulty you have to use the two upgrade fields. The only solution to this problem I can think of is to make the vendors sell more then one of each potion so that when they get upgraded in later...
by RyanFialcowitz
Fri Jul 10, 2009 9:36 pm
Forum: General Mod Making
Topic: Making Vendors Sell Rejuvenation Potions
Replies: 15
Views: 1231

Re: Making Vendors Sell Rejuvenation Potions

[quote=RyanFialcowitz";p="419928"]Spawnable, PermItem and Multibuy have all been checked[/quote]

-Ryan P. Fialcowitz
by RyanFialcowitz
Fri Jul 10, 2009 7:00 pm
Forum: General Mod Making
Topic: Making Vendors Sell Rejuvenation Potions
Replies: 15
Views: 1231

As I said Super Potions are not naturally sold by vendors. They only appear because other potions have them listed as their upgrade item. In this case one may buy as many as they like from the vendor as the item itself never leaves the vendors's inventory. If, however, the exact same process is done...
by RyanFialcowitz
Fri Jul 10, 2009 6:51 pm
Forum: General Mod Making
Topic: Making Vendors Sell Rejuvenation Potions
Replies: 15
Views: 1231

None of the code is different aside from the obvious item effects and the fields I listed above.

-Ryan P. Fialcowitz
by RyanFialcowitz
Fri Jul 10, 2009 6:45 pm
Forum: General Mod Making
Topic: Making Vendors Sell Rejuvenation Potions
Replies: 15
Views: 1231

The upgrade field is what what causes Super Health/Mana potions to be sold. Neither are included in ANY of the vendors inventories.

-Ryan P. Fialcowitz
by RyanFialcowitz
Fri Jul 10, 2009 5:55 pm
Forum: General Mod Making
Topic: Making Vendors Sell Rejuvenation Potions
Replies: 15
Views: 1231

Making Vendors Sell Rejuvenation Potions

I want vendors to sell rejuvenation potions in Nightmare and Hell rather then health and mana potions. I can do this via the Nightmare and Hell upgrade columns in Misc.txt- however doing this causes them to be bought rather then permantly staying in the vendors inventory. Spawnable, PermItem and Mul...
by RyanFialcowitz
Thu Mar 05, 2009 8:10 pm
Forum: General Mod Making
Topic: Unique Item Level Requirements
Replies: 14
Views: 614

Re: Unique Item Level Requirements

Dude. . . you hand out INCORRECT information and then make a futile attempt to defend it. THERE IS NO POST BY KINGPIN. . . I don't know where you're getting this. . . Oh, wait from the link you posted which I never knew about and am somehow help accountable for it contents. Seriously, someone asks a...

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