Search found 59 matches
- Sat Aug 15, 2009 4:39 pm
- Forum: Member Аnnouncements
- Topic: Release D2MultiRes
- Replies: 118
- Views: 114901
Re: Release D2MultiRes
Unfortantly due to a crash with loading the first, I can't even start the game anymore, even if I remove the "mod files". (game wont load) Is there anything else to completly remove this "mod"? Already tried reinstalling the org. game twice and removing most diablo 2 entries from regestry, but didn'...
- Sat Jan 10, 2004 2:45 pm
- Forum: V&K Mods
- Topic: german grammar...
- Replies: 10
- Views: 1056
Re: german grammar...
I have to admit that meisje is alot more used than meid, but we do say de grote meid...... Thanks amtiskaw for your englisch lesson, could have looked it up in the dictionary myself, bu that was something I didn't want to do, though when I did it said it was diminutive-reduction, though you did knew...
- Fri Jan 09, 2004 8:06 pm
- Forum: V&K Mods
- Topic: german grammar...
- Replies: 10
- Views: 1056
Re: german grammar...
sorry taurendill, I need to give you one small correction, if you make objects smaller (don't know the real englisch word) you get +je or tje/pje etc. so it is: De man, het mannetje De vrouw, het vrouwtje De jongen, het jongetje De meid, het meisje So both de and het can be used bij those words, not...
- Sat Dec 13, 2003 9:16 pm
- Forum: V&K Mods
- Topic: Studie zur Rechtschreibreform *g*
- Replies: 11
- Views: 1069
Re: Studie zur Rechtschreibreform *g*
Can you plz translate this to englisch??
My german isn't that good, and its even more difficult with (what i think) so many gramma errors
My german isn't that good, and its even more difficult with (what i think) so many gramma errors
- Tue Dec 09, 2003 6:58 pm
- Forum: V&K Mods
- Topic: Rohirrim Needs Help
- Replies: 11
- Views: 1149
Re: Rohirrim Needs Help
Yes, I've both the ring and glove that prevents the monster heal, though both are lvl 47..... don't use the ring howerver..... You might try to use the act 1 merc....... This is the way I could kill the "old dragons" faster than they could heal, even on nightmare diff (didn't had any no-heal at that...
- Tue Dec 09, 2003 6:46 pm
- Forum: V&K Mods
- Topic: Jonny's "CD problem" :)
- Replies: 7
- Views: 887
Re: Jonny's "CD problem" :)
The time I was on holiday in turkey the only games the shop sold were illegal ones, so that's a big bummer if you want to play at bnet. Not sure how this "feutre" is in the rest of Turkey, but I went twice to Turkey and saw twice this illagal "{filtered}"....... With knowing this information, I know...
- Wed Nov 19, 2003 8:55 pm
- Forum: V&K Mods
- Topic: the "gollums"-thread
- Replies: 58
- Views: 4142
Re: the "gollums"-thread
1) not sure ass well, pehaps a small amount of phys resis withsummon resis? kina sinergy-like (only for golem or just for all summons) 2) this is evry1's own opinion, i talked about valar diff/act5 as additionol meatshield to my nec 3) was talking about taking a new merc, act 2 merc differs at night...
- Wed Nov 19, 2003 7:24 pm
- Forum: V&K Mods
- Topic: the "gollums"-thread
- Replies: 58
- Views: 4142
Re: the "gollums"-thread
1) many monsters (act5/valar) do extra dam to fire golems, tehy still die fast. 2) merc's don't have ebough hp, if u use sockeds for increasing hp, yo sacrefice the good extra ac, though resis isn't a major issue 3) merc's can't seems to get more then ~5000 xp for each monster, tried various of mons...
- Wed Nov 19, 2003 6:34 pm
- Forum: V&K Mods
- Topic: i have made a simple spoiler page ...
- Replies: 11
- Views: 1128
Re: i have made a simple spoiler page ...
Glaurong did only drop 1 jewel for me, this at valar diff seems to me not enough. I didn't make it at morhoth lair (or however it's called) though of time and I got 1-hit killed 90% of the time now of any monster at act 5 valar. Those bone things (forgoth theire name) morgoth does summon are alot an...
- Sat Nov 15, 2003 4:30 pm
- Forum: V&K Mods
- Topic: sockeds nerf????
- Replies: 4
- Views: 684
Re: sockeds nerf????
Is there an -unsocked recipe? I've a 6 socked plate with all topaz gems I don't use anymore, If I can pay an additional price...... Now alone I need some good jewels......... to make it up. Though my plate was never that good and always was lanning o do this again...... Now I hope I've still 1 quest...
- Sat Nov 15, 2003 12:18 pm
- Forum: V&K Mods
- Topic: sockeds nerf????
- Replies: 4
- Views: 684
sockeds nerf????
I'm not happy at all when I saw my 6-socked light-plate turned into a 3 socked 1, why such a big nerf?? 8-O :cry: :cry: :x :x You never could get 6 socked, very easy anyway, only through the quest-award, what was in my opinion the only nice reward: for light plates, cauz only they can have 6 sockeds...
- Wed Oct 01, 2003 6:43 pm
- Forum: V&K Mods
- Topic: Military Service
- Replies: 10
- Views: 813
Re: Military Service
None, only on free will
- Sat Sep 20, 2003 12:46 pm
- Forum: V&K Mods
- Topic: ME-Players List (:
- Replies: 41
- Views: 10888
Re: ME-Players List (:
Since a big abcense of me playing this mod and that 1.10 (beta) is finaly releashed and got icq working (on a limmeted user). My following info is: icq: 64477263 realm: europe charname: if still active "pispaal" (without the "") Contactig me through icq is best (can make always acc on otherrealms) G...
- Thu Sep 04, 2003 6:14 pm
- Forum: V&K Mods
- Topic: Some ideas for ME 1.9
- Replies: 32
- Views: 2269
Re: Some ideas for ME 1.9
hmm, don't play the beta, but what u think about summon resist?? they get very fast 50% reis to all dam (elemantal before, not sure about beta), but gets useless to spent more a well, might help increase your lazyniss against elemntal monsters/bosses......, also golem mastery/fire golem itself (dind...
- Tue Sep 02, 2003 2:06 pm
- Forum: V&K Mods
- Topic: Some ideas for ME 1.9
- Replies: 32
- Views: 2269
Re: Some ideas for ME 1.9
Jon now that you are so darn lazy, why don't u recast the summons, this is only a few/several clicks more and your mana should have been replenched after that time, giving teleport would be abusive, coming to a bosses very quickly unharmed (morgoth) or a very good escape abalety if your summons did ...
- Tue Sep 02, 2003 2:00 pm
- Forum: V&K Mods
- Topic: Skeletons and Fire Golem
- Replies: 3
- Views: 645
Re: Skeletons and Fire Golem
I don't have played the beta patch yet, but if the skellies only have the same hp, I think i will be very happy :D :) :cool: , my meatshield dosn't have to kill, though no summoning does kill a thing by me anyway, I'll deal alot more dam myself. :mrgreen: , having the right equipment is indeed very ...
- Mon Aug 25, 2003 1:05 pm
- Forum: V&K Mods
- Topic: Some ideas for ME 1.9
- Replies: 32
- Views: 2269
Re: Some ideas for ME 1.9
[b] SUMOONS [/b] This problem already does excist, somehow (some??) monsters(not only bosses) do extra dam to summons/golems my 2400 hp fire golem can die in 3 hits on valar/act5, I have to play at players 3 command to play "normaly" normaly= not constantly recastaing the golem, without casting much...
- Wed Jun 25, 2003 4:23 pm
- Forum: V&K Mods
- Topic: Me newb FAQ
- Replies: 38
- Views: 14649
Re: Beginning tips
[quote=Fluxypoo";p="89586"]Very early stuff. Do not charge out with your lvl 1 on players 8. You will fail and die. Trust me. Even if you don't die you'll be unable to kill anything. There is a big to/hit issue early on, since monsters are 5 or 6 lvls higher than you. You'll be at 20% to/hit, but on...
- Wed Jun 25, 2003 4:16 pm
- Forum: V&K Mods
- Topic: Turn Firegolem into an Icegolem ?
- Replies: 5
- Views: 574
Re: Turn Firegolem into an Icegolem ?
Fire golems do di quickly on valar act5 with lvl 20 golem mastery, somehow monster do eactra dam against golems, the only way to let your golem live longer is using the players x command, it's very noticable.
Though I don't know if a ice golem is overpowerd.... but it seems to be nice...
Though I don't know if a ice golem is overpowerd.... but it seems to be nice...
- Mon May 26, 2003 2:49 pm
- Forum: V&K Mods
- Topic: Fire Enchanted Bosses
- Replies: 23
- Views: 1096
Re: Fire Enchanted Bosses
I never used the skills of the summoner in the bone&poisen section, excluded poisen nova (big mistake). cauz it drains alot of mana and does less damage the way I use my summoner. I don't even use 20 revices either, I know this makes him 2 strong, and I don't need more than 6, don't have any +* to a...
- Sun May 11, 2003 11:28 am
- Forum: V&K Mods
- Topic: Skill suggestions for Dunadan?
- Replies: 29
- Views: 1581
Re: Skill suggestions for Dunadan?
Khan if you're gonna remove the players X command, then plz make this mod atleast 4* more harder, i never went under this setting, though I don't have melee chars on valar diff, I truly think this mod become very boring in the beginning without this players x command. If it is possible, can CB act l...
- Mon May 05, 2003 10:50 am
- Forum: V&K Mods
- Topic: Arrows don'r auto-equip :cry:
- Replies: 6
- Views: 501
Re: Arrows don'r auto-equip :cry:
Stupid stupid stupid, now i remember that I did dl, something like that before, but only I did forgot it.
Thanks Khan for the information. 8)
Thanks Khan for the information. 8)
- Sun May 04, 2003 4:00 pm
- Forum: V&K Mods
- Topic: Arrows don'r auto-equip :cry:
- Replies: 6
- Views: 501
Re: Arrows don'r auto-equip :cry:
I'm very posetive that I didn't had this bug before, even in this version before I did uninstal D2
- Sun May 04, 2003 12:36 pm
- Forum: V&K Mods
- Topic: Arrows don'r auto-equip :cry:
- Replies: 6
- Views: 501
Arrows don'r auto-equip :cry:
I did a fresh install of d2, then update then install this mod, have the -direct -txt in the shortcut, but whenever 1 quiver of arrows is empty, i have to re-equip manualy a new quiver. This is a new character though. Is there anyway to fix this?? It's very annoying shooting arrwos and suddenly I ca...
- Sun May 04, 2003 12:11 pm
- Forum: V&K Mods
- Topic: Skill suggestions for Dunadan?
- Replies: 29
- Views: 1581
Re: Skill suggestions for Dunadan?
[quote=Pure Sadin";p="95836"]"haha physical immunes? Nah my friend we are not imbalancing the mod like Blizzard did. There are no physical Immunes in the mod " Maybe not on entire species of monsters like in non-ME-d2x, but bosses can spawn with PI. Had to do the entire Orodruin two times last week ...