Search found 8804 matches

by Necrolis
Thu Feb 29, 2024 4:23 pm
Forum: Off-Topic
Topic: Where is Administration d2mods.info ??
Replies: 1
Views: 103
South Africa

Re: Where is Administration d2mods.info ??

There are contact and team links at the bottom of every page
by Necrolis
Thu Sep 15, 2022 5:56 pm
Forum: Multimedia
Topic: Set Items and Colors.txt
Replies: 3
Views: 2664
South Africa

Re: Set Items and Colors.txt

Thanks for the info. Where would I find these docs? Are these palettes in the game files and can I apply them to the base image like Lacquered Plate? For more clarity what I'm trying to do is apply these palette shifts to the "base" images either manually or automated So the basics of palette remap...
by Necrolis
Mon Aug 08, 2022 1:14 pm
Forum: Multimedia
Topic: Set Items and Colors.txt
Replies: 3
Views: 2664
South Africa

Re: Set Items and Colors.txt

Color shifts for items are done via palette remapping; the chrtransform and invtransform define which one of the global color remappings will be applied when the char/item is rendered. If you want to understand the mechanics behind this you can look at Paul Siramys docs of state palette shifts or Jo...
by Necrolis
Mon May 30, 2022 11:06 am
Forum: General Mod Making
Topic: please help me with the newtitle plugin
Replies: 5
Views: 3435
South Africa

Re: please help me with the newtitle plugin

ejyn wrote:
Sat May 28, 2022 3:07 am
thank you for your help, but it's not the file i want, i need NEW TITLE plugin for 1.10 actually. do you have it ?
Do you have a link to the thread that this is from? We have the title plugin in our filecenter, but I am not aware of any new version of it.
by Necrolis
Fri Jan 14, 2022 9:56 am
Forum: General Mod Making
Topic: Physical Pierce
Replies: 1
Views: 2895
South Africa

Re: Physical Pierce

Yes, but this requires a code edit to accomplish. The required edits for 1.10 and 1.13c have been posted in the Code Editing section.
by Necrolis
Tue Nov 02, 2021 8:22 pm
Forum: General Mod Making
Topic: Potion that Permanently removes a strength point?
Replies: 2
Views: 412
South Africa

Re: Potion that Permanently removes a strength point?

This tutorial details what you need to do, just use strength with a negative value: https://d2mods.info/forum/viewtopic.php?t=40665
by Necrolis
Mon Nov 01, 2021 5:14 pm
Forum: General Mod Making
Topic: The Guide to Almost All Non-Missile Skill Functions
Replies: 41
Views: 6328
South Africa

Re: The Guide to Almost All Non-Missile Skill Functions

Hi kain_abel_666 , auras are weird in that they do not use auralencalc, but rather perdelay for the length of their state application. This makes it so that every time the aura updates it will apply its state for just as long. So if you set perdelay=100, then it will apply for 100 frames. This is n...
by Necrolis
Mon Nov 01, 2021 5:11 pm
Forum: General Mod Making
Topic: I would like to correct the drop rate and experience that increase according to the number of people. Help.
Replies: 1
Views: 262
South Africa

Re: I would like to correct the drop rate and experience that increase according to the number of people. Help.

The experience part is hardcoded, the drop rate changes are also hardcoded but are in a way influenced by NoDrop.
I'll be moving this to CE where this question is more appropriate.
by Necrolis
Wed Oct 13, 2021 4:47 pm
Forum: Code Editing
Topic: Force max numer of staffmods
Replies: 3
Views: 758
South Africa

Re: Force max numer of staffmods

This requires a code edit, since you need to skip the 3 chance checks that determine how many staff mods to allocate.
What version are you wanting to edit?
by Necrolis
Wed Oct 06, 2021 2:31 pm
Forum: General Mod Making
Topic: Level Requirements don't change after mod
Replies: 5
Views: 378
South Africa

Re: Level Requirements don't change after mod

Did you also alter the level requirements of the base items? Base item? what do you mean? This? (highlihgted in the screenshot) You have changed the level requirements for the unique, but the base item (eg: sacred armor in the case of Tyrael's Might) has its own level requirement that you'd need to...
by Necrolis
Tue Oct 05, 2021 6:44 pm
Forum: General Mod Making
Topic: Level Requirements don't change after mod
Replies: 5
Views: 378
South Africa

Re: Level Requirements don't change after mod

Did you also alter the level requirements of the base items?
by Necrolis
Thu Sep 16, 2021 11:12 am
Forum: Tools
Topic: D2Excel Plus
Replies: 19
Views: 10422
South Africa

Re: D2Excel Plus

Lanboost wrote:
Wed Sep 15, 2021 6:24 pm
Is the link broken or is it just me? I can't seem to download it because the page is just blank.
Both links are working. For Google Drive downloads there is a button top right to download the folder you are viewing.
by Necrolis
Wed Sep 01, 2021 6:42 am
Forum: General Mod Making
Topic: missing column(s) in misc.txt
Replies: 2
Views: 270
South Africa

Re: missing column(s) in misc.txt

Firstly, you should always be using the txt files from patch_d2.mpq. Secondly, armor.txt, weapons.txt and misc.txt are all the same file, so you can freely add columns available in one to the other. However in your case the issue is you using massively out of date files. And finally, there is no nee...
by Necrolis
Wed Aug 18, 2021 4:17 pm
Forum: Diablo II Chatter
Topic: How to read the player experience value from the save file?
Replies: 1
Views: 680
South Africa

Re: How to read the player experience value from the save file?

The stats are encoded as bit streams, you'll need to read info from itemstatcost to deserialize them.
I'd suggest going through this thread for more info: https://d2mods.info/forum/viewtopic.php?f=8&t=9011
by Necrolis
Wed Aug 04, 2021 10:21 am
Forum: The Fury Within: Ancients & Awakening
Topic: Once it was Dead
Replies: 32
Views: 10343
South Africa

Re: Once it was Dead

It isn't D2SE, it is non-standard patching of old software on Windows 10 compiled with new tools. Before this DLL problem arose, I could bring up the alpha3 character select screen from a D2SE launch. I was actually referring to CRT and CPPRT dlls -- the newer VS build chains now use versioned depe...
by Necrolis
Tue Aug 03, 2021 4:28 am
Forum: The Fury Within: Ancients & Awakening
Topic: Once it was Dead
Replies: 32
Views: 10343
South Africa

Re: Once it was Dead

No news is not necessarily good news. Bug tracking continues; butt-kicking for goodness!! I ran into a real puzzler while trying to find out why CustomTbl apparently is ignoring my tfw strings file and after fixing a relocation error in the ExtLvl plugin; certail DLLs are playing hide-and-seek! It ...
by Necrolis
Tue Jul 20, 2021 4:41 pm
Forum: General Mod Making
Topic: GAMBLING: More than 20 items per Gambling Page
Replies: 2
Views: 438
South Africa

Re: GAMBLING: More than 20 items per Gambling Page

- I once made a mod where, without code editing, I somehow managed to get more than 20 items per gamble page. How is that done (I fail to remember)? This might have been possible in much older versions of D2, but now requires either a code edit or a plugin like D2Mod or Basemod - Can the blank rune...
by Necrolis
Sun Jul 18, 2021 9:42 pm
Forum: General Mod Making
Topic: v1.14d TXT extraction
Replies: 2
Views: 377
South Africa

Re: v1.14d TXT extraction

Sounds like you are missing a listfile required to extract the latest files from patch_d2.mpq, you can get a complete one here: https://d2mods.info/forum/viewtopic.php?t=65218
by Necrolis
Tue Jun 29, 2021 1:38 am
Forum: General Mod Making
Topic: Selling items picked up outside town
Replies: 2
Views: 363
South Africa

Re: Selling items picked up outside town

Your only way would be a cube recipe to transmute the item into gold or an item with a pspell that adds gold. This however means you won't get vendor prices.
Anything more advanced requires not-so-simple code edits (as no plugin exists to do this this to my knowledge).
by Necrolis
Tue Jun 29, 2021 1:36 am
Forum: General Mod Making
Topic: Itemstatcost.txt Send Bits=32?
Replies: 3
Views: 386
South Africa

Re: Itemstatcost.txt Send Bits=32?

Higher send bits increase the network overhead*; additionally there will be waste in some cases where the sendbits exceeds the save bits. This means you'd need to also increase savebits, which will then also increase save file size. *In most cases this isn't too much of an issue with modern internet...
by Necrolis
Tue Jun 15, 2021 11:04 am
Forum: General Mod Making
Topic: BH {filtered}, add custom items
Replies: 2
Views: 748
South Africa

Re: BH {filtered}, add custom items

We don't officially support map hacks here, but since the focus is on the loot filter:
I'd suggest having a look at its source code on GH, there is a section dealing with preset item codes (basically a giant table of pre-computed attributes for each item), IIRC you'd need to expand that.
by Necrolis
Thu May 27, 2021 9:49 pm
Forum: Code Editing
Topic: Save file structure
Replies: 238
Views: 114884
South Africa

Re: Save file structure

A brief check of some of my old save code, which may or may not be 100% the same as vanilla, so caveat emptor: 1. This is the index from books.txt that corresponds to the book/scroll in question, requires that the item derives from the book or scroll itemtype. 2. If the item derives from the weapon ...
by Necrolis
Wed May 26, 2021 2:54 pm
Forum: Code Editing
Topic: [Question] How to fix the text color display in 1.14d
Replies: 1
Views: 492
South Africa

Re: [Question] How to fix the text color display in 1.14d

You shouldn't be using codes >12 in the first place, the D2 render only makes provision for 13 codes (0-12). Any additional ones are extensions added by glidewrapper or are due to unbounded array access just reading random color transform values (hence why a lot of them break in windowed mode). If y...
by Necrolis
Thu Apr 29, 2021 1:52 pm
Forum: Code Editing
Topic: Global sound cmd id?
Replies: 5
Views: 633
South Africa

Re: Global sound cmd id?

Sir, I am getting more confuse with this function. This function does not send a packet to client directly. This function will set the UnitStrc 0x6E which means "nUpdateType". I can't find more information about the "nUpdateType". With a breakpoint on this function. The more info about this. 2 = le...
by Necrolis
Wed Apr 28, 2021 9:30 pm
Forum: Code Editing
Topic: Global sound cmd id?
Replies: 5
Views: 633
South Africa

Re: Global sound cmd id?

Is there other soundId can be used with this function, that can be used to make unit say something? You'd have to document the switch case on the client, but almost every sound triggered as part of a server validated action has one. And is there a way to play a sound to a Player? From the client th...

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