Search found 552 matches
- Wed Oct 19, 2022 2:12 am
- Forum: Mod Concepts & Research
- Topic: Passive auto Life regen?
- Replies: 5
- Views: 2848
Re: Passive auto Life regen?
Unfortunately i lost my files like 6 years ago... And my links were destroyed when the forum moved. I'll try to list the guides i used back then. Creating Single Use Potions Changing Potions to restore %age HP/MP/etc.. (by Ric Faith) ItemStatCost.txt You need to keep in mind you need a very low valu...
- Sat Oct 15, 2022 11:23 pm
- Forum: Mod Concepts & Research
- Topic: Passive auto Life regen?
- Replies: 5
- Views: 2848
Re: Passive auto Life regen?
I once created a stat "Regen per Health", then granted it via a consumable potion as a starter item. This way it sort of worked like regeneration of % percent health over Y seconds.
- Sat Feb 12, 2022 1:15 pm
- Forum: Mod Concepts & Research
- Topic: Ambiance - Giving Diablo II a more immersive setting
- Replies: 13
- Views: 3536
Re: Ambiance - Giving Diablo II a more immersive setting
1 - Well the game isn't grounded in a terror approach. It's a loot fest monster eradication power fantasy. Given how many monsters the player kills, the darkness would more likely be used by monsters to avoid the player. 2 - Do names affect it that much? I mean the monastery could be called "church ...
- Fri Jan 07, 2022 3:15 pm
- Forum: Member Аnnouncements
- Topic: a mod in progress
- Replies: 5
- Views: 2528
Re: a mod in progress
Haven't you played Median or Back to Hellfire? They are "insane" mods, but most people's standards... You really could check their gameplay on youtube. I'd suggest you to present your idea on a more organized way. If you organize ideas by categories, people can understand what you are trying to do a...
- Fri Dec 24, 2021 1:53 pm
- Forum: Member Аnnouncements
- Topic: Diablo 2 Randomizer
- Replies: 15
- Views: 6134
Re: Diablo 2 Randomizer
I'd suggest randomizing at least 2 skill trees per class. (you can keep the more hardcoded skills character exclusive). Although randomizing classes is probably more problem than it's worth. Another interesting thing would be implementing a code edit to make monster levels tied to area level on norm...
- Wed Sep 04, 2019 12:08 pm
- Forum: Skill Clinic
- Topic: How to change Charge-up skills of Assassin?
- Replies: 4
- Views: 1778
Re: How to change Charge-up skills of Assassin?
Frozen orb and meteor are composed of multiple missile.
The way it works is within missiles.txt
A missile can produce another missile(s) on several conditions depending on it's settings.
The way it works is within missiles.txt
A missile can produce another missile(s) on several conditions depending on it's settings.
- Sun Aug 18, 2019 10:35 am
- Forum: Skill Clinic
- Topic: How to change Charge-up skills of Assassin?
- Replies: 4
- Views: 1778
Re: How to change Charge-up skills of Assassin?
1. Requires some heavy code editing
2. Simpler txt - clone that skill and change the missile it produces.
3. You'd need to use code edition to remove the charge removal.
4 and 5 requires code.
2. Simpler txt - clone that skill and change the missile it produces.
3. You'd need to use code edition to remove the charge removal.
4 and 5 requires code.
- Thu Aug 01, 2019 12:27 pm
- Forum: Mod Concepts & Research
- Topic: Designing engaging items.
- Replies: 2
- Views: 1063
Re: Designing engaging items.
Actually I find D3 design to be better - less wasted time on inventory management.
By tweaking item drops you can remove irrelevant stuff. D2 interesting item features, as you point out, make sense in the context of the ladder.
By tweaking item drops you can remove irrelevant stuff. D2 interesting item features, as you point out, make sense in the context of the ladder.
- Wed Dec 06, 2017 6:43 pm
- Forum: Diablo II Chatter
- Topic: Migic Find: The worst feature of D2?
- Replies: 5
- Views: 2206
Re: Migic Find: The worst feature of D2?
Its bad. Damage is already supposed to lead to higher magic find, as you kill faster.
- Sat Oct 21, 2017 2:10 am
- Forum: General Mod Making
- Topic: Nightmare fallens in normal mode
- Replies: 7
- Views: 917
- Sat Oct 21, 2017 1:38 am
- Forum: General Mod Making
- Topic: Nightmare fallens in normal mode
- Replies: 7
- Views: 917
Re: Nightmare fallens in normal mode
Yeah, i didn't explained myself clearly about "nightmare fallen", i ment that, the version of the monster (actually this is called "Dark one", but is the same monster) which is lvl 33, and deals a lot of dmg for a lvl 10-15 character. In the levels.txt i took off fallens from all act 1 places, but ...
- Sat Oct 21, 2017 1:18 am
- Forum: Mod Concepts & Research
- Topic: Real difficultity levels
- Replies: 2
- Views: 1443
Real difficultity levels
The other day I was trying to go back to grim dawn, then I read they un-did their respective nightmare and hell mode, but added additional acts. D3 also did that much earlier in 2.0 (albeit with a full numeric approach to difficulty) Well, we could have the best of both worlds, no? Allow fresh chara...
- Fri Oct 20, 2017 11:39 pm
- Forum: General Mod Making
- Topic: Nightmare fallens in normal mode
- Replies: 7
- Views: 917
Re: Nightmare fallens in normal mode
Monsters spawn both from map pieces (fixed) and level generation (modified by settings). In normal monsters use level from monstats.txt - in nightmare and hell they use the area level. What exactly is a "nightmare fallen"? is it the lvl 33 version of the regular monster? Did you set these monster to...
- Fri Jan 27, 2017 12:58 am
- Forum: Mod Concepts & Research
- Topic: Quick game design question
- Replies: 7
- Views: 2525
Re: Quick game design question
There are a few ways to limit the amount of charms you can equip.
That being said, it's better to have few mods, because it increase variety - i.e. the player may want a charm with +lightning skill or the charm with attack speed.
That being said, it's better to have few mods, because it increase variety - i.e. the player may want a charm with +lightning skill or the charm with attack speed.
- Thu Jan 26, 2017 11:09 pm
- Forum: Mod Concepts & Research
- Topic: Quick game design question
- Replies: 7
- Views: 2525
Re: Quick game design question
I couldn't fully comprehend your question. If you want to make trash loot useless, just lower the values compared to good loot. i.e. a good drop completely overshadow them - the trash is fully a trash. If you make them good at some affixes (but having less) some people might not need the "good loot"...
- Sun Jan 15, 2017 2:02 pm
- Forum: General Mod Making
- Topic: Poison Damage Mechanic
- Replies: 8
- Views: 1554
Re: Poison Damage Mechanic
There are a few things to consider: Poison duration (quick poison x fire and forget) How many targets are affected - For instance your poison tree could have single target skill with a powerful brief poison (i.e. you must reapply often) x aoe long duration poison Range - A short range poison - the p...
- Fri Jan 13, 2017 9:12 pm
- Forum: General Mod Making
- Topic: Question about developmental difficulties
- Replies: 2
- Views: 692
Re: Question about developmental difficulties
3) Blackned had an ability like, as does median with scythes - basically you can add such ability as automagic (several older versions of these mod had open txt files) 5) actually character start with scroll and book of TP skill (i.e. you will need to do some code edit) 6) It's not quite simple for ...
- Sat Dec 17, 2016 9:18 pm
- Forum: General Mod Making
- Topic: Formula not working?
- Replies: 6
- Views: 1186
Re: Formula not working?
1 - make sure the passive setting is correct i.e. there is a not repeated passive state
2 - make sure the skill's Param1 PAram2 or Param8 aren't empty or below 1
3 - make sure the skill function doesn't use the passive state for something else
2 - make sure the skill's Param1 PAram2 or Param8 aren't empty or below 1
3 - make sure the skill function doesn't use the passive state for something else
- Sat Dec 17, 2016 9:10 pm
- Forum: General Mod Making
- Topic: Noob questions about monsters
- Replies: 4
- Views: 959
Re: Noob questions about monsters
Some monster are set to spawn on the map, regardless of the levels.txt setting.
You must edit the map file.
You must edit the map file.
- Tue Dec 06, 2016 11:33 am
- Forum: General Mod Making
- Topic: How to Nerf Lightning Fury
- Replies: 2
- Views: 676
Re: How to Nerf Lightning Fury
Are you sure the skill isn't nerfed?
The Skill description is controlled by another file - skilldesc.
The Skill description is controlled by another file - skilldesc.
- Mon Dec 05, 2016 10:23 am
- Forum: General Mod Making
- Topic: Probably something simple.. Monster Related
- Replies: 5
- Views: 988
Re: Probably something simple.. Monster Related
Might be a broken chain.
Blizzards txt file has an error. You should use a fixed txt file.
Also don't forget Monstats2.txt
Blizzards txt file has an error. You should use a fixed txt file.
Also don't forget Monstats2.txt
- Sat Nov 26, 2016 1:58 am
- Forum: General Mod Making
- Topic: More cows more fun!!
- Replies: 1
- Views: 858
Re: More cows more fun!!
Levels should allow you to increase density (number of packs) and number of unique
Monstats allow you to increase xp per cow and increase pack size
Monstats allow you to increase xp per cow and increase pack size
- Mon Nov 21, 2016 2:17 pm
- Forum: General Mod Making
- Topic: Permanent Scroll hpregen itemstatcost
- Replies: 5
- Views: 1343
Re: Permanent Scroll hpregen itemstatcost
There area few itemstatcost rows that are saved and persist through games.
I think one elixir guide in the knowledge base had the exact rows.
I think one elixir guide in the knowledge base had the exact rows.
- Tue Nov 15, 2016 1:39 pm
- Forum: Skill Clinic
- Topic: Heya! Looking for help with synergy editing!
- Replies: 2
- Views: 1301
Re: Heya! Looking for help with synergy editing!
Keep in mind that skill description is different from skill values - i.e. you must change the description with skilldesc.txt I'm a bit rusty but i'll try to help. 1 - Hunger's life steal is calculated with calc2 field - read the formula guide d2mods.info/index.php?ind=reviews&op=entry_view&iden=371 ...
- Sun Nov 06, 2016 2:19 am
- Forum: General Mod Making
- Topic: Hello,i want to know how to change character to demon?
- Replies: 2
- Views: 867
Re: Hello,i want to know how to change character to demon?
The charm still gets unequiped on death.
The true way around this is what back to hellfire did... Basically a complicated animation edition and file change.
Or make the like the druid with a morph skill and all skills require the morphed state.
The true way around this is what back to hellfire did... Basically a complicated animation edition and file change.
Or make the like the druid with a morph skill and all skills require the morphed state.