Search found 124 matches
- Sun Apr 16, 2023 11:19 pm
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b6/v10e Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
@Cypress do ids supposed to be like this?
- Sun Apr 16, 2023 9:53 pm
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b6/v10e Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Hi erevos , don't feel that way! It's very confusing how Blizzard implemented some of the game's mechanics, and it isn't helped by my convoluted systems built around said mechanics. The secret trick is that I barely use superauras, I use superpassives. My superaura1 has only one purpose: constantly...
- Sun Apr 16, 2023 12:55 pm
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b6/v10d Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
@Cypress i feel a bit stupid for not understanding because you are explaining things very detailed but im failing to understand how the superauras are beating the 0 issue with the auras. Also, i've tested the montype affix, the fixed one from you and the expanded montype file with the items in it. S...
- Sun Apr 09, 2023 9:58 pm
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b6/v10c Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Hi erevos , that is a flaw of auras. Auras will not update a stat value if it returns to 0. This is why crazy stats are applied via constantly updating passivestates and not aurastates: passivestates can return to 0, aurastates cannot. The closest you can get to 0 on fluctuating auras is -1 or +1. ...
- Sun Apr 09, 2023 8:37 pm
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b6/v10c Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Hi @cypress! The life calc added by an aura, partially works. For example, when life drops below 20% the +X% damage is correctly applied. But When i recover health via a potion, the bonus to damage remains. Is this solvable?
- Wed Mar 29, 2023 2:03 pm
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b6/v10b Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Thank you for all the info! Your work is admirable!
- Mon Mar 27, 2023 10:54 am
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b6/v10b Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Hi @cypress and thanks for the lengthy and detailed answer. I was also referring to your example of a portion of physical damage dealt as fire. What i would like to ask if via this changes of yours to make stats trigger based on a % of char's life, for example, if let us say life drops below 20% a d...
- Sun Mar 19, 2023 9:25 am
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b6/v9 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Hi @Cypress!
Im glad you keep working on this! Looks awesome!
If it is not too much to ask, when you release v10 could you provide some example calcs for this "Crazy stats"?
Im glad you keep working on this! Looks awesome!
If it is not too much to ask, when you release v10 could you provide some example calcs for this "Crazy stats"?
- Wed Apr 06, 2022 10:05 pm
- Forum: General Mod Making
- Topic: [Tutorial] Auras with Duration
- Replies: 0
- Views: 1462
[Tutorial] Auras with Duration
Hi there, this is my first tutorial, something simple but i think cool. I also felt the need to contribute something, even this small, to this great community. So, i've used this trick with Holy Fire, Holy Shock and a Poison Aura, the result is a castable aura with a duration that can increase with ...
- Sat Sep 11, 2021 9:17 am
- Forum: General Mod Making
- Topic: Guide to Special Itemtypes
- Replies: 7
- Views: 979
Re: Guide: Special itypes
Great info, thanks!
- Thu Sep 09, 2021 1:36 am
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b5/v7 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
I really cannot explain it but i cannot make it work anymore. Only ofcourse if type1: belt type2: tbl. Is there a special reason you want belt on type2?
On a side note, adding shie to a weapon makes the Chance to Block 20% appear but it does not actually nlock as far as i can tell.
On a side note, adding shie to a weapon makes the Chance to Block 20% appear but it does not actually nlock as far as i can tell.
- Wed Sep 08, 2021 10:42 pm
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
- Wed Sep 08, 2021 4:23 pm
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b5/v7 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
i meant i replaced your belt row on itemtypes. Sure i can but its just your armor with type2: belt and your itemtypes with belt row replace by 1.13's belt row.
- Wed Sep 08, 2021 9:15 am
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b5/v7 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
I added vanilla 1.13's itemtype belt row to overworked. Forgot it yesterday.
- Tue Sep 07, 2021 6:52 pm
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b5/v7 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
@Cypress hello again Overwork's belts have an issue, the pop up slots are not working. Adding in armors.txt/type2: belt solves this. It was tested on vanilla 1.13c
- Wed Aug 11, 2021 12:28 am
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b5/v7 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Ok, thanks for checking it out @Cypress. Yes i have CE modification for skill points. No need to remove it since its working as intented in vanilla.
- Tue Aug 03, 2021 11:25 pm
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b5/v7 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Thanks for the info. Im interested mainly on seeing the same color on inventory and character, of course on the items which can be shown. An item will have the same color in inventory and on the character if spawned with an affix that changes the color of the item. Thanks a lot mate. @Cypress, it s...
- Wed Jul 28, 2021 12:48 am
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
- Tue Jul 27, 2021 9:48 pm
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b5/v7 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Thanks for the info. Im interested mainly on seeing the same color on inventory and character, of course on the items which can be shown.
- Tue Jul 27, 2021 7:12 pm
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b5/v7 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
I have an another hopefully useful addition and/or fix for modworked: In weapons.txt, armors.txt and misc.txt, if you put 8 into the Transform and InvTrans columns for each weapon, armor and misc item, then all items can spawn in the game colored if they spawn with an affix that changes colors. Thi...
- Thu Jul 22, 2021 10:21 pm
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b5/v7 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
I see, thanks for the thorough answer.
- Wed Jul 21, 2021 4:03 pm
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b5/v7 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Of course add all this to v8. They sound awesome!
EDIT: How is possible to fix the description of a pseudostat on the item that increases poison/cold length? Its displaying as +10 for example, where it should had looked as 0,2 sec. I mean how can i do it look like this.
EDIT: How is possible to fix the description of a pseudostat on the item that increases poison/cold length? Its displaying as +10 for example, where it should had looked as 0,2 sec. I mean how can i do it look like this.
- Fri Jul 09, 2021 7:34 pm
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b3 Overworked 1.13c Txt Files: An Attempt at Fixing Bugs
Mate, could this error im having by hundreds lines in debug log be by the montype.txt changes for weapon-dmg% etc? Invalid monster type at line 2728 of file C:\projects\D2\head\Diablo2\Source\D2Common\DATATBLS\MonsterTbls.cpp EDIT: yeap, with my old montype no error. Can this be solved somehow? EDIT...
- Thu Jul 08, 2021 3:16 pm
- Forum: Member Аnnouncements
- Topic: Ersatz Meeklings
- Replies: 6
- Views: 1420
Re: Ersatz Meeklings
I really hope you continue it and i love the included documentation, its inspiring! I hope you release the rest of it to.
- Tue Jul 06, 2021 4:52 pm
- Forum: Member Аnnouncements
- Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
- Replies: 118
- Views: 16178
Re: v6b3 Overworked 1.13c Txt Files: An Attempt at Fixing Bugs
Great, i'll check the file as soon as you release it