Search found 124 matches

by erevos
Sun Apr 16, 2023 9:53 pm
Forum: Member Аnnouncements
Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Replies: 118
Views: 16178
Greece

Re: v6b6/v10e Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support

Hi erevos , don't feel that way! It's very confusing how Blizzard implemented some of the game's mechanics, and it isn't helped by my convoluted systems built around said mechanics. The secret trick is that I barely use superauras, I use superpassives. My superaura1 has only one purpose: constantly...
by erevos
Sun Apr 16, 2023 12:55 pm
Forum: Member Аnnouncements
Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Replies: 118
Views: 16178
Greece

Re: v6b6/v10d Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support

@Cypress i feel a bit stupid for not understanding because you are explaining things very detailed but im failing to understand how the superauras are beating the 0 issue with the auras. Also, i've tested the montype affix, the fixed one from you and the expanded montype file with the items in it. S...
by erevos
Sun Apr 09, 2023 9:58 pm
Forum: Member Аnnouncements
Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Replies: 118
Views: 16178
Greece

Re: v6b6/v10c Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support

Hi erevos , that is a flaw of auras. Auras will not update a stat value if it returns to 0. This is why crazy stats are applied via constantly updating passivestates and not aurastates: passivestates can return to 0, aurastates cannot. The closest you can get to 0 on fluctuating auras is -1 or +1. ...
by erevos
Sun Apr 09, 2023 8:37 pm
Forum: Member Аnnouncements
Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Replies: 118
Views: 16178
Greece

Re: v6b6/v10c Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support

Cypress wrote:
Mon Mar 27, 2023 11:39 pm
(100*stat('hitpoints'.accr)/stat('maxhp'.accr)>20)?(0):(x)
Hi @cypress! The life calc added by an aura, partially works. For example, when life drops below 20% the +X% damage is correctly applied. But When i recover health via a potion, the bonus to damage remains. Is this solvable?
by erevos
Mon Mar 27, 2023 10:54 am
Forum: Member Аnnouncements
Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Replies: 118
Views: 16178
Greece

Re: v6b6/v10b Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support

Hi @cypress and thanks for the lengthy and detailed answer. I was also referring to your example of a portion of physical damage dealt as fire. What i would like to ask if via this changes of yours to make stats trigger based on a % of char's life, for example, if let us say life drops below 20% a d...
by erevos
Sun Mar 19, 2023 9:25 am
Forum: Member Аnnouncements
Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Replies: 118
Views: 16178
Greece

Re: v6b6/v9 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support

Hi @Cypress!

Im glad you keep working on this! Looks awesome!
If it is not too much to ask, when you release v10 could you provide some example calcs for this "Crazy stats"?
by erevos
Wed Apr 06, 2022 10:05 pm
Forum: General Mod Making
Topic: [Tutorial] Auras with Duration
Replies: 0
Views: 1462
Greece

[Tutorial] Auras with Duration

Hi there, this is my first tutorial, something simple but i think cool. I also felt the need to contribute something, even this small, to this great community. So, i've used this trick with Holy Fire, Holy Shock and a Poison Aura, the result is a castable aura with a duration that can increase with ...
by erevos
Sat Sep 11, 2021 9:17 am
Forum: General Mod Making
Topic: Guide to Special Itemtypes
Replies: 7
Views: 979
Greece

Re: Guide: Special itypes

Great info, thanks!
by erevos
Thu Sep 09, 2021 1:36 am
Forum: Member Аnnouncements
Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Replies: 118
Views: 16178
Greece

Re: v6b5/v7 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support

I really cannot explain it but i cannot make it work anymore. Only ofcourse if type1: belt type2: tbl. Is there a special reason you want belt on type2?

On a side note, adding shie to a weapon makes the Chance to Block 20% appear but it does not actually nlock as far as i can tell.
by erevos
Wed Sep 08, 2021 4:23 pm
Forum: Member Аnnouncements
Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Replies: 118
Views: 16178
Greece

Re: v6b5/v7 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support

i meant i replaced your belt row on itemtypes. Sure i can but its just your armor with type2: belt and your itemtypes with belt row replace by 1.13's belt row.
by erevos
Tue Sep 07, 2021 6:52 pm
Forum: Member Аnnouncements
Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Replies: 118
Views: 16178
Greece

Re: v6b5/v7 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support

@Cypress hello again :) Overwork's belts have an issue, the pop up slots are not working. Adding in armors.txt/type2: belt solves this. It was tested on vanilla 1.13c
by erevos
Wed Aug 11, 2021 12:28 am
Forum: Member Аnnouncements
Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Replies: 118
Views: 16178
Greece

Re: v6b5/v7 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support

Ok, thanks for checking it out @Cypress. Yes i have CE modification for skill points. No need to remove it since its working as intented in vanilla.
by erevos
Tue Aug 03, 2021 11:25 pm
Forum: Member Аnnouncements
Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Replies: 118
Views: 16178
Greece

Re: v6b5/v7 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support

Thanks for the info. Im interested mainly on seeing the same color on inventory and character, of course on the items which can be shown. An item will have the same color in inventory and on the character if spawned with an affix that changes the color of the item. Thanks a lot mate. @Cypress, it s...
by erevos
Wed Jul 28, 2021 12:48 am
Forum: Member Аnnouncements
Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Replies: 118
Views: 16178
Greece

Re: v6b5/v7 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support

Myhrginoc wrote:
Wed Jul 28, 2021 12:36 am
TransformColor only exists in the three affix files: magicprefix, magicsuffix and automagic.
Yeah sorry, my bad, confused the columns names. Thanks.
by erevos
Tue Jul 27, 2021 9:48 pm
Forum: Member Аnnouncements
Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Replies: 118
Views: 16178
Greece

Re: v6b5/v7 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support

Thanks for the info. Im interested mainly on seeing the same color on inventory and character, of course on the items which can be shown.
by erevos
Tue Jul 27, 2021 7:12 pm
Forum: Member Аnnouncements
Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Replies: 118
Views: 16178
Greece

Re: v6b5/v7 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support

I have an another hopefully useful addition and/or fix for modworked: In weapons.txt, armors.txt and misc.txt, if you put 8 into the Transform and InvTrans columns for each weapon, armor and misc item, then all items can spawn in the game colored if they spawn with an affix that changes colors. Thi...
by erevos
Wed Jul 21, 2021 4:03 pm
Forum: Member Аnnouncements
Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Replies: 118
Views: 16178
Greece

Re: v6b5/v7 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support

Of course add all this to v8. They sound awesome!

EDIT: How is possible to fix the description of a pseudostat on the item that increases poison/cold length? Its displaying as +10 for example, where it should had looked as 0,2 sec. I mean how can i do it look like this.
by erevos
Fri Jul 09, 2021 7:34 pm
Forum: Member Аnnouncements
Topic: v6b8/v14a3 Overworked/Modworked 1.13c Txt Files: Bug Fixes, Descriptions and Modding Support
Replies: 118
Views: 16178
Greece

Re: v6b3 Overworked 1.13c Txt Files: An Attempt at Fixing Bugs

Mate, could this error im having by hundreds lines in debug log be by the montype.txt changes for weapon-dmg% etc? Invalid monster type at line 2728 of file C:\projects\D2\head\Diablo2\Source\D2Common\DATATBLS\MonsterTbls.cpp EDIT: yeap, with my old montype no error. Can this be solved somehow? EDIT...
by erevos
Thu Jul 08, 2021 3:16 pm
Forum: Member Аnnouncements
Topic: Ersatz Meeklings
Replies: 6
Views: 1420
Greece

Re: Ersatz Meeklings

I really hope you continue it and i love the included documentation, its inspiring! I hope you release the rest of it to.

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