Item Class Codes in Skills.txt (v1.09x)
Description: by Red Havoc
Categories: References Charts and Tables
These codes are used in the itemclass1-6 columns in skills.txt. They restrict certain skills to be only usable, when the character is equipped with the relevant weapon.
Code / accepted weapons or equipment:
xxx - no weapon required, skill can always be used
!bw - any weapon (even bare fist ;-) )except for bows and crossbows
bow - for bows only
xbw - for crossbows only
stf - 2handed staves, polearms, 2handed mauls
2ht - 2handed spears
2hs - 2handed swords
1ht - javelins, throwing knifes, knifes, but no throwing axes
1hs - 1handed swords, throwing axes, 1h axes, scepters, 1h clubs/maces, wands
*sd - skill only works when equipped with a shield
1js - dual wield:
1st - just like 1js, but the other way around
1ss - dual “swing” weapons
1jt - dual jab/throw weapons (no throwing axes, however)
hth - for assassins: no weapon, 1 katar, 2 katars. For other chars: no weapon (fist) only
ht1 - 1 katar
ht2 - 2 katars
Further remarks:
- 1js, 1st, 1ss, 1jt are for barbarians only, he´s the only char who can wield two weapons at once
- ht1, ht2 are for assassins only
You cannot:
- restrict auras to work with certain weapons only
- restrict passive skills to work with certain weapons only
- restrict weapon-specific skills (i.e. poison dagger, smite, fend)
- restrict melee attacks to work with ranged weapons and ranged attacks with melee weapons (ok, ok, you can do it, but it causes strange effects like missiles not doing any damage or bows only hitting enemies who stand next to you, so better avoid it)
You can:
- restrict spells (i.e. firebolt, bone spear) and curses (i.e. amplify damage) which normally don´t need any weapons to work
Have fun modding!
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[url=https://www.d2mods.info/forum/kb/viewarticle?a=52&sid=67791ba27472668762a259ab514b72ba]Knowledge Base - Item Class Codes in Skills.txt (v1.09x)[/url]