Using the /time Switch

Using the /time Switch

Description: by bjhampe [warning: the /time modifiers never worked properly]

Categories: Tutorials (1.08)


usage:


{x/time}{param}{min}{max}

x=type of mod

param=0(day) 1(dusk) 2(night) 3(dawn)

min=value at opposite of param

max=value at param


*values will be half of max at inbetween times

(ie. if max=100 during night then max=50 during dawn/dusk and max=0 during day)


****1 ingame Day/Night cycle ~ 1 hour play time****


****values cannot be negative****



Here is the list of /time mods marked as WORKS, DOES NOT WORK and BUGGED: (Found in properties.txt)



ac/time (+ to total defense) - WORKS

ac%/time (+% to total defense) - BUGGED (Displays the same as above)

hp/time (+ life) - DOES NOT WORK

mana/time (+ mana) - DOES NOT WORK

dmg/time (+ to damage) - WORKS (Max damage only)


dmg%/time (+% to damage) - BUGGED (Displays the same as above)

str/time (+ to strength) - WORKS

dex/time (+ to dexterity) - WORKS

enr/time (+ to energy) - WORKS

vit/time (+ to vitality) - WORKS

att/time (+ to attack rating) - WORKS

att%/time (+% to attack rating) - BUGGED (Displays the same as above)

dmg-cold/time (+ to cold damage) - WORKS (Max damage only)

dmg-fire/time (+ to fire damage) - WORKS (Max damage only)

dmg-ltng/time (+ to lightning damage) - WORKS (Max damage only)

dmg-pois/time (+ to poison damage) - WORKS (Max damage only)

res-cold/time (+ to % resist cold) - WORKS

res-fire/time (+ to % resist fire) - WORKS

res-ltng/time (+ to % resist lightning) - WORKS

res-pois/time (+ to % resist poison) - WORKS

abs-cold/time (+ to absorbs cold) - WORKS

abs-fire/time (+ to absorbs fire) - WORKS


abs-ltng/time (+ to absorbs lightning) - WORKS

abs-pois/time (+ to absorbs poison) - BUGGED (Displays "Blessed Aim")

gold%/time (+ to % gold from monsters) - WORKS

mag%/time (+ to % magic find) - WORKS

regen-stam/time (+ to % regenerate stamina) - WORKS

stam/time (+ to maximum stamina) - DOES NOT WORK

dmg-dem/time (+ to % damage versus demons) - WORKS

dmg-und/time (+ to % damage versus undead) - WORKS

att-dem/time (+ to attack rating versus demons) - WORKS

att-und/time (+ to attack rating versus undead) - WORKS

crush/time (+ to % crushing blow) - WORKS

wounds/time (+ to % open wounds) - WORKS

kick/time (+ to kick damage) - WORKS

deadly/time (+ to deadly strike) - WORKS (Displays but may not work because kick damge on boots was taken out)

gems%/time - NEVER IMPLEMENTED

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[url=https://www.d2mods.info/forum/kb/viewarticle?a=422&sid=491f87490f362af0544882e5592640b4]Knowledge Base - Using the /time Switch[/url]