Gems.txt
Description: by Phrozen Heart [written 2000]
Categories: File Guides (1.00-1.06x)
Name: The name of the gem.
Transform: The number for the color the socketed item changes to.
code: The 3 character code that the game uses to represent the item in the other text files.
nummods: Number of magic codes on that gem for each item.
weaponMod1Code: 1st magical property code to apply to the socketed weapon.
weaponMod1Offset: Unknown.
weaponMod1Min: Minimum value for the 1st magical property code to apply to the socketed weapon.
weaponMod1Max: Maximum value for the 1st magical property code to apply to the socketed weapon.
weaponMod2Code: 2nd magical property code to apply to the socketed weapon.
weaponMod2Offset: Unknown.
weaponMod2Min: Minimum value for the 2nd magical property code to apply to the socketed weapon.
weaponMod2Max: Maximum value for the 2nd magical property code to apply to the socketed weapon.
weaponMod3Code: 3rd magical property code to apply to the socketed weapon.
weaponMod3Offset: Unknown.
weaponMod3Min: Minimum value for the 3rd magical property code to apply to the socketed weapon.
weaponMod3Max: Maximum value for the 3rd magical property code to apply to the socketed weapon.
helmMod1Code: 1st magical property code to apply to the socketed helm.
helmMod1Offset: Unknown.
helmMod1Min: Minimum value for the 1st magical property code to apply to the socketed helm.
helmMod1Max: Maximum value for the 1st magical property code to apply to the socketed helm.
helmMod2Code: 2nd magical property code to apply to the socketed helm.
helmMod2Offset: Unknown.
helmMod2Min: Minimum value for the 2nd magical property code to apply to the socketed helm.
helmMod2Max: Maximum value for the 2nd magical property code to apply to the socketed helm.
helmMod3Code: 3rd magical property code to apply to the socketed helm.
weaponMod3Offset: Unknown.
helmMod3Min: Minimum value for the 3rd magical property code to apply to the socketed helm.
helmMod3Max: Maximum value for the 3rd magical property code to apply to the socketed helm.
shieldMod1Code: 1st magical property code to apply to the socketed shield.
shieldMod1Offset: Unknown.
shieldMod1Min: Minimum value for the 1st magical property code to apply to the socketed shield.
shieldMod1Max: Maximum value for the 1st magical property code to apply to the socketed shield.
shieldMod2Code: 2nd magical property code to apply to the socketed shield.
shieldMod2Offset: Unknown.
shieldMod2Min: Minimum value for the 2nd magical property code to apply to the socketed shield.
shieldMod2Max: Maximum value for the 2nd magical property code to apply to the socketed shield.
shieldMod3Code: 3rd magical property code to apply to the socketed shield.
shieldMod3Offset: Unknown.
shieldMod3Min: Minimum value for the 3rd magical property code to apply to the socketed shield.
shieldMod3Max: Maximum value for the 3rd magical property code to apply to the socketed shield.
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[url=https://www.d2mods.info/forum/kb/viewarticle?a=396&sid=3f486c6ee272f5d9729b94bab5a8a4f1]Knowledge Base - Gems.txt[/url]