LvlPrest.txt File Guide
Description: by Xenast
Categories: File Guides (1.10 - 1.14)
Lvlprest.txt
Name: Name of the level, refrence only
Def: Related to Automap, must be a consecutive value
Levelid: The ID of the level from levels.txt, 0 if the ds1 is not a preset level
Populate: 1 yes/0 no
If set to no monsters will not be able to spawn on the ds1, used for special maze rooms such as stairs leading up/down
*superuniques still spawn
*causes Unhandled Exception if you add other monster objects when column is set to 0
Logicals: Related to walls fading, 0 fading is not possible, 1 it is possible
Outdoors: 1 yes/0 no
Set to 1 for outdoor ds1's, 0 for indoor ds1's
Animate: 1 yes/ 0 no
Controls wether or not animated tiles will animate in the level
KillEdge: Uknown, works set at 0 for new levels
FillBlanks: 1 yes/0 no
Setting to yes makes all blank tilespaces unwalkable
SizeX: Tells the x size of the map,
*leave at 0 for preset areas since preset area size is defined in levels.txt
SizeY: Tells the y size of the map
*leave at 0 for preset areas since preset area size is defined in levels.txt
Automap: 1 yes/ 0 no
Reveals full automap for level
*Only works for preset maps
Scan: 1 yes/0 no
Setting to yes allows warps to be selected
Pops: Tells how many different type of boxes it will draw for a ds1. With boxes I'm talking about these known special tiles (for cottage those are #59 and #62).
PopPad: With this you can change the size of the box and either increase its size or decrease its size.
*Positive value: 2 (this will increase the box from where you have added the second special box).
*Negative value: -2 (this will decrease the box from where you have added the second special box)
Files: The amount of versions the map has, based on entries in File 1 to File 6 columns
File 1 to File 6: The location of the ds1 versions, leave at 0 for files that don't exist
Dt1mask: Number telling which tiles to use from lvltypes.txt
Beta: Refrence Only
Expansion: Refrence Only
Pops and PopPad info were taken directly from Kingpins find in this thread:
Roofs pop and popadd explained
I am sure that part needs to be rewritten in this fileguide, but that thread had me confused as hell
The Logicals discovery was found by Go][um in this thread:
Making walls go transparent?
I think that covers the major lvlprest functions, as the rest are never mentioned. Hopefully someone knows the missing 3/any corrections and we can add this to the finished pile
Edit: Discovered the purpose of 'FillBlanks' column
Edit 2: After looking more and verifying what I thought, got the Populate column figured out
Edit 3: Added some info to Populate column, formatted a bit.. now on to figuring out KillEdge
Edit 4: typo
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[url=https://www.d2mods.info/forum/kb/viewarticle?a=357]Knowledge Base - LvlPrest.txt File Guide[/url]