SkillDesc.txt File Guide

SkillDesc.txt File Guide

Description: by chippydip

Categories: File Guides (1.1x)


First post for me, but I've learned a lot from here in the past so I figured I'd help out with this info I've learned so far trying to update my skill page. Note that this is just a first pass so I'm sure there are many errors sitll, but it should give enough info on how this file works for people to start playing with it.





skilldesc.txt



-------------


A. skilldesc - Name used in the skilldesc column of skills.txt to refer to this entry.


B. SkillPage - Which page is skill displayed on (lowest page is numbered 1, middle 2, top 3, non-tree skills 0)


C. SkillRow - Which row is skill displayed on (starting from top, rows 1-6)


D. SkillColumn - Which column is skill displayed on (starting from left, cols 1-3)


E. ListRow - Row in the skill speed bar the skill will appear in (lower numbers toward the bottom)


F. ListPool - Unkown (seems to control the pooling of multiple scrolls into one icon in the skill speed bar.)


G. IconCel - (X-1) frames for the icon in data\global\ui\spells\XXskillicon.dc6 (XX is char-dependant). eg. Sorc Fire Bolt is 0, so the computer will look under SOskillicon.dc6 frames 1 and 2 for the icons.


H. str name - String table entry containing the skill name.



I. str short - String table entry containing a short skill description (used in hover text on the skill speed bar and selected skill icons.)


J. str long - String table entry containing a long skill description (used in the hover text of the skill tree.)


K. str alt - String table entry containing an alternate skill name. The text is often the same as the skill name. Not sure where its used.


L. str mana - String table entry containing the mana cost text (StrSkill3 or blank except for Eskillincaseraven for raven.) After delving into the file more deply, I'm not even sure this is being used since there are other lines which display mana cost.





Not quite sure what the following do. Best guess is they effect the damage display in the char screen. The numbers in descdam would represent different functions and 'ddam calc1' and 'ddam calc2' would be fed into this function. Functions 1-16 and 18 are currently used.





M. descdam



N. ddam calc1


O. ddam calc2





Before I realized this wasn't used in the skill mouse-overs I started to try and correlate the way damage was displayed to the function numbers in descdam. I'll leave in my observations, but I now think these have more to do with how damage is calculated for display on the char screen.


1


2


3


4


5 Convert x% Physical Damage to Magic Damage



Damage: +x


6 Convert x% Physical Damage to Elemental Damage


7 Damage: +x percent


8 Average Fire Damage: x-y per second


Range: z yards


or


Average Cold Damage: x-y per second



Cold Length: z seconds


Range: w yards


9 Fire Duration: x seconds


Average Fire Damage: y-z per second


or


Average Fire Damage: x-y per second



or


Damage: a-b


Fire Damage: x-y


Average Fire Damage: z-w per second


10 Damage: +x percent


Stun Length: y seconds



11 Cold Length: x seconds


Elemental Damage: +y percent


12 Magic Damage: x-y


13 nothing (synergy damage bonus)


14 Life Steal/Mana Steal + -75% damage


15 Kick Damage: +x percent


16 Fire Damage: +x percent


17 ???



18 Charge 1/Charge 2/Charge 3





These are all used for elemental charge up skills (descdam = 18). Again, I think this effects damage displayed on the char screen.





P. p1dmelem


Q. p1dmmin


R. p1dmmax


S. p2dmelem



T. p2dmmin


U. p2dmmax


V. p3dmelem


W. p3dmmin


X. p3dmmax





Y. descatt - I'm guessing this effects the Attack Rating display on the char screen?





References to related missiles in missiles.txt? Need to look into this a bit more.



Z. descmissile1


AA. descmissile2


AB. descmissile3





Now the meat and potatoes of the file. The rest of the file consists of 3 different description sections (desc, dsc2, and dsc3) which control the following parts of the skill description:





desc* -> level dependent description (bottom to top)



dsc2* -> level independent description (bottom to top)


dsc3* -> synergy descriptions (top to bottom)





Within each section, there are parameters for upto 7 lines of description (actually, 7 parts as a few of them actually add more than one line to the text.) As normal for skill description type stuff, desc and dsc2 add their lines to the description from bottom to top while dsc3 goes from top to bottom.





Each line consists of a type (descline), 2 text references (from .tbl files) and then 2 calculations. For those of you familiar with printf, I've compiled a list of the translations from type->format string and how it is used. This is just a first pass and I'm sure there are mistakes in there, but you get the general idea. 71 is a bit odd as it has a sort of 'nested' formatting. 53-56 are used for TP/ID scrolls/books, but I'm not sure what description they are generating to check it out. There are a few unused numbers tagged with question marks which are not currently used, but may still be implemented in the code.





1 'Mana Cost: %d',usmc>>8


2 '%s+%d%s',desctexta,desccalca,desctextb


3 '%s%d%s',desctexta,desccalca,desctextb


4 '%s+%d',desctexta,desccalca


5 '%s%d',desctexta,desccalca


6 '+%d%s'desccalca,desctexta


7 '%d%s'desccalca,desctexta



8 'To Attack Rating: +%d percent',att


9 'Duation: %d-%d seconds',?,?


10 '%s Damage: %d-%d',etype,emin,emax


11 '%s Damage: %d-%d',etype,emin,emax


12 '%s%d seconds',desctexta,desccalca


13 'Life: %d',(minionlife+desccalcb)*(100+desccalca)/100


14 'Poison Damage: %d-%d\nover %d seconds',poismin,poismax,poislen


15?


16 '%s%d-%d seconds',desctexta,desccalca/25,desccalcb/25



17 '%s%s%d-%d per second',desctexta,desctextb,desccalca,desccalcb


18 desctexta


19 '%s%d yards',desctexta,desccalca*2/3


20?


21?


22 'Average Fire Damage: %d-%d per second',burnmin,burnmax


23 '%s%d seconds',desctexta,desccalca


24 '%s%d-%d',desctexta1,hydramin,hydramax



25 desctexta


26 'Average Cold Damage: %d-%d per second',coldmin,coldmax


27 'Average Fire Damage: %d-%d per second',burnmin,burnmax


28 'Radius: 1 yard'


29 '%d yards',firewallsize


30 '%s%d seconds',desctexta,desccalca/25


31 '%s%d seconds',desctexta,desccalca/25


32 '%s%s+%d percent',desctexta,desctextb,desccalca


33 '%s%s%d',desctexta,desctextb,magilifebonus



34 'Damage: %d-%d',skelmin,skelmax


35 '%s%d-%d',desctexta,desccalca,desccalcb


36 '%d%s',desccalca,desccalca == 1 ? desctexta : desctextb


37 '%s%d yards',desctexta,desccalca1*2/3


38 '%s%d-%d%s',desctexta,desccalca,desccalcb,desctextb


39 'Damage: %d-%d',bgmin,bgmax


40 desctexta,desctextb


41 'Fire Damage: %d-%d',desccalca,desccalcb



42 '%s: +%d.%d %s',desctexta,desccalca,desccalcb,desctextb


43?


44?


45 'Thorns Damage\n%d percent Damage Returned',thorns


46?


47 '%s%d-%d',desctexta,desccalca,desccalcb


48 'Magic Damage: %d-%d',emin,emax


49 '%s+%d-%d',desctexta,smitemin,smitemax


50 '%s%d-%d',desctexta,holyboltmin,holyboltmax



51 desctexta,desccalca


52 '%s+%d-%d%s',desctexta,desccalca,desccalcb,desctextb


53 ?


54 ?


55 ?


56 ?


57 '%s+%d seconds',desctexta,desccalca


58?



59 '%s%d-%d',desctexta,desccalca,desccalcb


60?


61 '%s%d%s',desctexta,desccalca>>8,desctextb (desccalcb not used?)


62 '%s%s%d-%d',desctexta,desctextb,desccalca,desccalcb


63 '%s: +%d%% %s',desctexta,desccalca,desctextb


64?


65?


66 desctexta,desccalca



67 '%s+%d%s',desctexta,desccalca,desctextb


68 '%d%s%s',desccalca,desctexta,desctextb


69?


70 '%s%s+%d',desctexta,desctextb,desccalca


71 ('%s: %s',desctexta,desctextb),desccalca


72 '+%d/%d%s',desccalca,desccalcb,desctexta


73 '%d/%d%s',desccalca,desccalcb,desctexta





AC. descline1



AD. desctexta1


AF. desctextb1


AG. desccalca1


AH. desccalcb1


AI. descline2


AJ. desctexta2


AK. desctextb2


AL. desccalca2



AM. desccalcb2


AN. descline3


AO. desctexta3


AP. desctextb3


AQ. desccalca3


AR. desccalcb3


AS. descline4


AT. desctexta4


AU. desctextb4



AV. desccalca4


AW. desccalcb4


AX. descline5


AY. desctexta5


AZ. desctextb5


BA. desccalca5


BB. desccalcb5


BC. descline6



BD. desctexta6


BE. desctextb6


BF. desccalca6


BG. desccalcb6


BH. dsc2line1


BI. dsc2texta1


BJ. dsc2textb1


BK. dsc2calca1


BL. dsc2calcb1



BM. dsc2line2


BN. dsc2texta2


BO. dsc2textb2


BP. dsc2calca2


BQ. dsc2calcb2


BR. dsc2line3


BS. dsc2texta3


BT. dsc2textb3



BU. dsc2calca3


BV. dsc2calcb3


BW. dsc2line4


BX. dsc2texta4


BY. dsc2textb4


BZ. dsc2calca4


CA. dsc2calcb4


CB. dsc3line1


CC. dsc3texta1



CD. dsc3textb1


CE. dsc3calca1


CF. dsc3calcb1


CG. dsc3line2


CH. dsc3texta2


CI. dsc3textb2


CJ. dsc3calca2


CK. dsc3calcb2



CL. dsc3line3


CM. dsc3texta3


CN. dsc3textb3


CO. dsc3calca3


CP. dsc3calcb3


CQ. dsc3line4


CR. dsc3texta4


CS. dsc3textb4


CT. dsc3calca4



CU. dsc3calcb4


CV. dsc3line5


CW. dsc3texta5


CX. dsc3textb5


CY. dsc3calca5


CZ. dsc3calcb5


DA. dsc3line6


DB. dsc3texta6



DC. dsc3textb6


DD. dsc3calca6


DE. dsc3calcb6


DF. dsc3line7


DG. dsc3texta7


DH. dsc3textb7


DI. dsc3calca7


DJ. dsc3calcb7


DK. eol - Unknown (always 0)

Link to this article: Select all

[url=https://www.d2mods.info/forum/kb/viewarticle?a=351&sid=8f9b8be2ea22265304b44b67bbf4a999]Knowledge Base - SkillDesc.txt File Guide[/url]
cron