Superuniques.txt File Guide

Superuniques.txt File Guide

Description: by Phrozen Heart & Nefarius

Categories: File Guides (1.09x)



A. Name : Name of unique monster (is also the string key value in string.tbl and the other string tables)

B. Class : Generic monster type's populate ID from the monstats.txt file

C. Mod1 : First magical ability the unique has in addition to it's regular monster version (see below for values)

D. Mod2 : Second magical ability the unique has in addition to it's regular monster version (see below for values)

E. Mod3 : Third magical ability the unique has in addition to it's regular monster version (see below for values)

F. MinGrp : Minimum number of minions accompanying unique monster

G. MaxGrp : Maximum number of minions accompanying unique monster

H. EClass : Set this to 1 to use a
expansion monster (ie. if eclass is 0 you use classid Spawning Id, if
its 1 you use Expansion IDs).

For example:

ECLASS=1, Skeleton ID=-436


ECLASS=0, Skeleton ID=0


I. AutoPos : This defines if the monster spawns exactly were the map places him or in a random radius around that point

J. Stacks : Unknown

K. TC : Unique monster's treasureclass in normal diffulty from the treasureclass.txt/treasureclassex.txt file

L. TC(N) : Unique monster's treasureclass in nightmare diffulty from the treasureclass.txt/treasureclassex.txt file

M. TC(H) : Unique monster's treasureclass in hell diffulty from the treasureclass.txt/treasureclassex.txt file




Magical Ability Values


1-4. {unknown}

5. Extra Strong

6. Extra Fast

7. Cursed


8. Magic Resistant

9. Fire Enchanted

10-16. {unknown}

17. Lightning Enchanted

18. Cold Enchanted

19-22. {unknown}

23. Immune to Poison

24. Thief

25. Mana Burn


26. Teleport

27. Spectral Hit

28. Stone Skin

29. Multiple Shots

30. Aura Enchanted

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[url=https://www.d2mods.info/forum/kb/viewarticle?a=248]Knowledge Base - Superuniques.txt File Guide[/url]