Itemtypes.txt File Guide
Description: by Mordini
Categories: File Guides (1.09x)
ItemType : Item type name
Code : Item type reference code
Equiv1 : Unknown
Equiv2 : Unknown
Repair : Is the item repairable? (1 or 0)
Body : Does this fit on part of the character's body?
BodyLoc1 : Body location 1
BodyLoc2 : Body location 1
Shoots : Type of ammo required for this weapon (if it uses any)
Quiver : Type of weapon this ammo type is for (if it's an ammo type eg. bolts, arrows)
Throwable : Is this item thowable? (1/0)
Reload : Unknown
ReEquip : If the item type is stacked (eg. throwing potions), when the stack runs out does the last item used re-equip itself?
AutoStack : Does this item autostack when picked up? (1/0)
Magic : Does this item spawn as a magical item? (1/0)
Rare : Does this item spawn as a rare item? (1/0)
Normal : Does this item spawn as a normal (non-magical) item? (1/0)
Charm : Is this item type for charms? (1/0)
Gem : Is this item type for gems/runes? (1/0)
Beltable : Can this item be placed in your belt inventory? (1/0)
MaxSock1 : Unknown
MaxSock2 : Unknown
MaxSock4 : Unknown
TreasureClass : Unknown
Rarity : Unknown
StaffMods : Which class' random spells does this item type possess? (eg. Wands have random necro skills)
CostFormula : Unknown
Class : Required class if item type is class specific
VarInvGfx : Does this item have variable graphics? eg. Rings, amulets and charms (1 or 0)
InvGfx1 : Variable graphic (if VarInvGfx is set to 1)
InvGfx2 : Variable graphic (if VarInvGfx is set to 1)
InvGfx3 : Variable graphic (if VarInvGfx is set to 1)
InvGfx4 : Variable graphic (if VarInvGfx is set to 1)
InvGfx5 : Variable graphic (if VarInvGfx is set to 1)
InvGfx6 : Variable graphic (if VarInvGfx is set to 1)
StorePage : Which page in a vendor's inventory will this item type appear on? (weap, armp or misc)
Link to this article: Select all[url=https://www.d2mods.info/forum/kb/viewarticle?a=231]Knowledge Base - Itemtypes.txt File Guide[/url]