Itemratio.txt File Guide
Description: by Isolde
Categories: File Guides (1.09x)
A. Function - description string, not used & not read in
B. Version - 0 for classic, 1 for expansion
C. Uber - 1 if this line applies to elite items
D. Class Specific - 1 if this line applies to class specific items
E/F Unique,UniqueDivisor - chance it'll be unique
is 1 / (U - (drop level - item level)/UD) modified by Treasure Class
and magic find
G. UniqueMin - column is unused but are read in
anyway so you can use them as custom fields if you're going to be dll
editing item ratio code
H/I Rare,RareDivisor - chance it'll be rare is 1 / (R - (drop level - item level)/RD) modified by Treasure Class and magic find
J. RareMin - column is unused but are read in
anyway so you can use them as custom fields if you're going to be dll
editing item ratio code
K/L Set,SetDivisor - chance it'll be set is 1 / (S - (drop level - item level)/SD) modified by Treasure Class and magic find
M. SetMin - column is unused but are read in anyway
so you can use them as custom fields if you're going to be dll editing
item ratio code
N/O. Magic,MagicDivisor - chance it'll be set is 1
/ (M - (drop level - item level)/MD) modified by Treasure Class and
magic find
P. MagicMin - column is unused but are read in
anyway so you can use them as custom fields if you're going to be dll
editing item ratio code
Q/R. HiQuality,HiQualityDivisor - chance it'll be
high quality is 1 / (H - (drop level - item level)/HD) modified by
Treasure Class and magic find
Link to this article: Select all
S/T. Normal,NormalDivisor - chance it'll be normal
is 1 / (N - (drop level - item level)/ND) modified by Treasure Class
and magic find
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