Gems.txt File Guide

Gems.txt File Guide

Description: by Phrozen Heart

Categories: File Guides (1.09x)



Name: The name of the gem/rune.

Transform : The number for the color the socketed item changes to.

letter : (Runes only) The letters that a rune appears as when used in a socked item.

code : The 3 character code that the game uses to represent the item in the other game files.

nummods : Number of magic codes on that gem for each item.

weaponMod1Code : Corresponding magical property code to apply to the socketed weapon

weaponMod1Param : First paremeter for the corresponding magical property code to apply to the socketed weapon

weaponMod1Min : Minimum value for the corresponding magical property code to apply to the socketed weapon.

weaponMod1Max : Maximum value for the corresponding magical property code to apply to the socketed weapon.

weaponMod2Code : Corresponding magical property code to apply to the socketed weapon

weaponMod2Param : First paremeter for the corresponding magical property code to apply to the socketed weapon

weaponMod2Min : Minimum value for the corresponding magical property code to apply to the socketed weapon.

weaponMod2Max : Maximum value for the corresponding magical property code to apply to the socketed weapon.

weaponMod3Code : Corresponding magical property code to apply to the socketed weapon

weaponMod3Param : First paremeter for the corresponding magical property code to apply to the socketed weapon

weaponMod3Min : Minimum value for the corresponding magical property code to apply to the socketed weapon.

weaponMod3Max : Maximum value for the corresponding magical property code to apply to the socketed weapon.

helmMod1Code : Corresponding magical property code to apply to the socketed helm

helmMod1Param : First paremeter for the corresponding magical property code to apply to the socketed helm

helmMod1Min : Minimum value for the corresponding magical property code to apply to the socketed helm or body armor.

helmMod1Max : Maximum value for the corresponding magical property code to apply to the socketed helm or body armor.

helmMod2Code : Corresponding magical property code to apply to the socketed helm

helmMod2Param : First paremeter for the corresponding magical property code to apply to the socketed helm

helmMod2Min : Minimum value for the corresponding magical property code to apply to the socketed helm or body armor.

helmMod2Max : Maximum value for the corresponding magical property code to apply to the socketed helm or body armor.

helmMod3Code : Corresponding magical property code to apply to the socketed helm

helmMod3Param : First paremeter for the corresponding magical property code to apply to the socketed helm

helmMod3Min : Minimum value for the corresponding magical property code to apply to the socketed helm or body armor.

helmMod3Max : Maximum value for the corresponding magical property code to apply to the socketed helm or body armor.

shieldMod1Code : Corresponding magical property code to apply to the socketed shield

shieldMod1Param : First paremeter for the corresponding magical property code to apply to the socketed shield

shieldMod1Min : Minimum value for the corresponding magical property code to apply to the socketed shield.

shieldMod1Max : Maximum value for the corresponding magical property code to apply to the socketed shield.

shieldMod2Code : Corresponding magical property code to apply to the socketed shield

shieldMod2Param : First paremeter for the corresponding magical property code to apply to the socketed shield

shieldMod2Min : Minimum value for the corresponding magical property code to apply to the socketed shield.

shieldMod2Max : Maximum value for the corresponding magical property code to apply to the socketed shield.

shieldMod3Code : Corresponding magical property code to apply to the socketed shield

shieldMod3Param : First paremeter for the corresponding magical property code to apply to the socketed shield

shieldMod3Min : Minimum value for the corresponding magical property code to apply to the socketed shield.

shieldMod3Max : Maximum value for the corresponding magical property code to apply to the socketed shield.

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[url=https://www.d2mods.info/forum/kb/viewarticle?a=227&sid=a8e6a55d9f1dd19b5a1fbde6dbcca078]Knowledge Base - Gems.txt File Guide[/url]