Gems.txt File Guide
Description: by Phrozen Heart
Categories: File Guides (1.09x)
Name: The name of the gem/rune.
Transform : The number for the color the socketed item changes to.
letter : (Runes only) The letters that a rune appears as when used in a socked item.
code : The 3 character code that the game uses to represent the item in the other game files.
nummods : Number of magic codes on that gem for each item.
weaponMod1Code : Corresponding magical property code to apply to the socketed weapon
weaponMod1Param : First paremeter for the corresponding magical property code to apply to the socketed weapon
weaponMod1Min : Minimum value for the corresponding magical property code to apply to the socketed weapon.
weaponMod1Max : Maximum value for the corresponding magical property code to apply to the socketed weapon.
weaponMod2Code : Corresponding magical property code to apply to the socketed weapon
weaponMod2Param : First paremeter for the corresponding magical property code to apply to the socketed weapon
weaponMod2Min : Minimum value for the corresponding magical property code to apply to the socketed weapon.
weaponMod2Max : Maximum value for the corresponding magical property code to apply to the socketed weapon.
weaponMod3Code : Corresponding magical property code to apply to the socketed weapon
weaponMod3Param : First paremeter for the corresponding magical property code to apply to the socketed weapon
weaponMod3Min : Minimum value for the corresponding magical property code to apply to the socketed weapon.
weaponMod3Max : Maximum value for the corresponding magical property code to apply to the socketed weapon.
helmMod1Code : Corresponding magical property code to apply to the socketed helm
helmMod1Param : First paremeter for the corresponding magical property code to apply to the socketed helm
helmMod1Min : Minimum value for the corresponding magical property code to apply to the socketed helm or body armor.
helmMod1Max : Maximum value for the corresponding magical property code to apply to the socketed helm or body armor.
helmMod2Code : Corresponding magical property code to apply to the socketed helm
helmMod2Param : First paremeter for the corresponding magical property code to apply to the socketed helm
helmMod2Min : Minimum value for the corresponding magical property code to apply to the socketed helm or body armor.
helmMod2Max : Maximum value for the corresponding magical property code to apply to the socketed helm or body armor.
helmMod3Code : Corresponding magical property code to apply to the socketed helm
helmMod3Param : First paremeter for the corresponding magical property code to apply to the socketed helm
helmMod3Min : Minimum value for the corresponding magical property code to apply to the socketed helm or body armor.
helmMod3Max : Maximum value for the corresponding magical property code to apply to the socketed helm or body armor.
shieldMod1Code : Corresponding magical property code to apply to the socketed shield
shieldMod1Param : First paremeter for the corresponding magical property code to apply to the socketed shield
shieldMod1Min : Minimum value for the corresponding magical property code to apply to the socketed shield.
shieldMod1Max : Maximum value for the corresponding magical property code to apply to the socketed shield.
shieldMod2Code : Corresponding magical property code to apply to the socketed shield
shieldMod2Param : First paremeter for the corresponding magical property code to apply to the socketed shield
shieldMod2Min : Minimum value for the corresponding magical property code to apply to the socketed shield.
shieldMod2Max : Maximum value for the corresponding magical property code to apply to the socketed shield.
shieldMod3Code : Corresponding magical property code to apply to the socketed shield
shieldMod3Param : First paremeter for the corresponding magical property code to apply to the socketed shield
shieldMod3Min : Minimum value for the corresponding magical property code to apply to the socketed shield.
shieldMod3Max : Maximum value for the corresponding magical property code to apply to the socketed shield.
Link to this article: Select all[url=https://www.d2mods.info/forum/kb/viewarticle?a=227&sid=2bf107ed15733851f3ad4c5737bfb5de]Knowledge Base - Gems.txt File Guide[/url]